Pokemon Gen 1 was a very fun game, and the game that was the cornerstone of so many people's childhoods, including my own. But, let's face it, it had a LOT of flaws that needed ironing out. Here is a partial list of the gameplay-related glitches, programming errors and overall annoyances that run rampant in the first generation of the Pokemon series. This will be mostly in picture form, though if I see any errors on it, I will correct them in text at the first possible opportunity.
Little correction on Swift... Even Swift is capable of missing 1/256 of the time in Gen 1, meaning EVERY attack in the game without exception is capable of missing.
I think that's pretty much it for corrections at this point in time.
Thursday, November 20, 2014
Tuesday, September 30, 2014
Lennus II: Apostles of The Seals Item Information and Monster Drops (in progress)
Here are a list of equipment items and their various effects when used in battle. All items that cast spells appear to use the lowest level version. This is by no means a comprehensive list, but here are the effects of some of the more notable ones:
Life Corsage: Heals 300 HP for entire party
Power Wrist: Casts AttackUp on the user
Power Shield: Casts DefUp on the user
Showy Tiara: Casts Barrier
Red Ribbon: Casts Suzowall
Sage Mask: Casts Wall
Sage Ring: Casts Spela
Warrior Ring: Casts AttackUp on the user
Speed Ring: Casts SpeedUp on the user
Bikini: Casts Wall
Flame Ring: Casts Suzun
Light Ring: Casts Kekun
Wind Ring: Casts Lelun
Mage Ring: Casts Gubo
Red Hot Cane: Casts Suzan
Thunder Cane: Casts Kekan
Tempest Cane: Casts Lelan
Sage Cane: Casts SkillsUp
Life Corsage: Heals 300 HP for entire party
Power Wrist: Casts AttackUp on the user
Power Shield: Casts DefUp on the user
Showy Tiara: Casts Barrier
Red Ribbon: Casts Suzowall
Sage Mask: Casts Wall
Sage Ring: Casts Spela
Warrior Ring: Casts AttackUp on the user
Speed Ring: Casts SpeedUp on the user
Bikini: Casts Wall
Flame Ring: Casts Suzun
Light Ring: Casts Kekun
Wind Ring: Casts Lelun
Mage Ring: Casts Gubo
Red Hot Cane: Casts Suzan
Thunder Cane: Casts Kekan
Tempest Cane: Casts Lelan
Sage Cane: Casts SkillsUp
Lennus II: Apostles of the Seals Mercenary List
Here is the list of Lennus II mercenaries and their positive and negative traits... It's still in progress, so there's not really as much information about many of these mercenaries as you'd probably like. Most mercenaries have higher stat growths past level 35-40, so my evaluation of each individual mercenary is likely to change as I find out more.
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-The Andel mercenaries are Chest, Zock, Joad, Yuma, and Melina. All of them have their uses in Andel, but afterwards, you might want to find other, more powerful mercenaries.
WARNING: Make sure you recruit all of the Andel mercenaries at least once prior to leaving Andel. Any mercenaries you don't hire at least once are lost forever once you leave. Any mercenaries that have been recruited once before can be re-recruited using the Summon Tavern item or Hire spell.
-Zock has the most HP and can equip the most stuff out of the Andel mercenaries. He can also use
Suzan, Lelan and SpeedUp. Lelan tears apart many early-to-mid game bosses. He has the strongest start of the Andel mercenaries, but trails off in usefulness by mid-game, and ends up with the weakest stats among his colleagues in the late-game.
-Chest starts off the weakest, but has higher stat growths than Zock and Joad. He can also equip Slashers, which attack a group of enemies. He knows Kekan, Lelan and DefUp. He's good for the early game and passable for part of the mid-game, but you'll probably want someone with higher overall stats during the latter half.
-Joad can use Slashers as well, and is capable of casting AttackUp, which is always useful. However, his stat gains are rather mediocre across the board, meaning he drops off in usefulness by mid-game.
-Yuma uses Kekan and Kekun to great effect, though she can't use much equipment. She gains Wisdom very quickly, so she'll become a formidable caster with some training. She has decent Speed, and her Wisdom growth is the highest among the Andel mercenaries. She, unlike her previous, more well-rounded peers, may remain a viable option in the late-game.
-Melina is pretty much the same as Yuma, except she casts Lelan and Lelun. She is more useful than Yuma overall, due to many of the early-game bosses being weak to Lelan. Her stats are also more well-rounded than Yuma's, having better Speed and Stamina, but slightly lower Wisdom. She, like Yuma, can be useful in the late-game due to her high speed and wisdom.
Thursday, September 25, 2014
Chrono Trigger Technique Details
Here's the technique list, sorted by character, and with extra information wherever I think it belongs. Before getting to the list, here are a few terms, some borrowed from the JP version, that I use throughout the page:
Damage Types
体 Inflicts physical damage (or is at least considered physical for counterattacks). The kanji means "body", and seems appropriate enough.
天 Inflicts damage of Crono's element. Means "sky" or "heaven", not "lightning".
水 Inflicts damage of Marle and Frog's element. Means "water".
火 Inflicts damage of Lucca's element. Means "fire".
冥 Inflicts damage of Magus's element. Means "dark".
※ Inflicts non-elemental magical damage.
N/A Doesn't target enemies.
- Undetermined.
Targeting Examples
Ally Any single ally Aura, Cure Beam
Allies All allies, regardless of positioning Heal Beam, Aura Whirl
Enemy Any single enemy Rocket Punch, Drill Kick
Enemies All enemies, regardless of positioning Laser Whirl, Icewater
Zone The target enemy and all enemies within a set distance from it Whirlslash, Reaction Bomb
Near All enemies within a set distance from the user Circle Bomb, Double Bomb
Ray All enemies along the ray from the user through the target enemy, even those beyond it Wind Scythe, Sword Fling
Line The target enemy and all enemies between it and the user Flamethrower
Horizontal All enemies along the horizontal line through the target Falcon Slash, Line Bomb
General stat and damage algorithm information
Damage Types
体 Inflicts physical damage (or is at least considered physical for counterattacks). The kanji means "body", and seems appropriate enough.
天 Inflicts damage of Crono's element. Means "sky" or "heaven", not "lightning".
水 Inflicts damage of Marle and Frog's element. Means "water".
火 Inflicts damage of Lucca's element. Means "fire".
冥 Inflicts damage of Magus's element. Means "dark".
※ Inflicts non-elemental magical damage.
N/A Doesn't target enemies.
- Undetermined.
Targeting Examples
Ally Any single ally Aura, Cure Beam
Allies All allies, regardless of positioning Heal Beam, Aura Whirl
Enemy Any single enemy Rocket Punch, Drill Kick
Enemies All enemies, regardless of positioning Laser Whirl, Icewater
Zone The target enemy and all enemies within a set distance from it Whirlslash, Reaction Bomb
Near All enemies within a set distance from the user Circle Bomb, Double Bomb
Ray All enemies along the ray from the user through the target enemy, even those beyond it Wind Scythe, Sword Fling
Line The target enemy and all enemies between it and the user Flamethrower
Horizontal All enemies along the horizontal line through the target Falcon Slash, Line Bomb
General stat and damage algorithm information
Lennus II: Apostles of the Seals Experience Chart
The level cap is presumably 99. This game can be beaten at level 34-35 with some difficulty, though you should probably be around level 38 for an easier time. Characters start requiring well over a million EXP to level up at level 40, and this number only increases exponentially from there, before seemingly stabilizing at level 64. Seriously, read past the line break to see just how utterly ridiculous level grinding can get in this game.
Once you reach level 46, the EXP to next level starts getting weird and begins to roll over. The EXP counter is not capable of handling integers greater than 16777215, apparently. So, for levels 46 and above, I will continue to post the real total EXP and additional EXP required to level up, and in parentheses, I will post how many times the EXP counter rolled over so far for every level plus what the game says is the next level EXP requirement. It's still a work in progress, and it takes an incredibly long time to gain levels after about level 50, so finishing it might take a while. So, without further wasting of your time, here is the Lennus II Experience Chart.
Once you reach level 46, the EXP to next level starts getting weird and begins to roll over. The EXP counter is not capable of handling integers greater than 16777215, apparently. So, for levels 46 and above, I will continue to post the real total EXP and additional EXP required to level up, and in parentheses, I will post how many times the EXP counter rolled over so far for every level plus what the game says is the next level EXP requirement. It's still a work in progress, and it takes an incredibly long time to gain levels after about level 50, so finishing it might take a while. So, without further wasting of your time, here is the Lennus II Experience Chart.
Thursday, August 21, 2014
Lennus II: Apostles of the Seals Boss Information
Lennus II Bosses (note: all HP figures are estimates, and I am most likely wrong on several of them. Also, there are a few early bosses whose weaknesses, EXP and Gold I forgot to fill out when I fought them)
10/8/19 EDIT: Might play through this game again sometime in the near future. If I do, I'll dig through the game code and add the bosses' stats in full. Then, I might make another post with every enemy's full stats.
Tainted Clutch
HP: 500-600
EXP: 6
Gold: 30
Notes: Attacks one character for 30-50 damage. Often crawls back into its eggshell, wasting its turn... Until you reach level 8, in which case it starts spamming Lelun and hitting all characters for around 100 damage. Beating the boss may also trigger Lejun spam from future Tainted Clutch encounters as well, though I'm not entirely sure on this.
Doughren
HP: 2600-2700
Weakness: Lelan
EXP: 30
Gold: 250
Notes: Can attack for 60-80 damage to one, Often casts Lejun on all characters for 100-120 damage, will eat monster eggs to heal 300 HP when low on HP. As long as you're at least level 5, you should beat him without much difficulty.
10/8/19 EDIT: Might play through this game again sometime in the near future. If I do, I'll dig through the game code and add the bosses' stats in full. Then, I might make another post with every enemy's full stats.
Tainted Clutch
HP: 500-600
EXP: 6
Gold: 30
Notes: Attacks one character for 30-50 damage. Often crawls back into its eggshell, wasting its turn... Until you reach level 8, in which case it starts spamming Lelun and hitting all characters for around 100 damage. Beating the boss may also trigger Lejun spam from future Tainted Clutch encounters as well, though I'm not entirely sure on this.
Doughren
HP: 2600-2700
Weakness: Lelan
EXP: 30
Gold: 250
Notes: Can attack for 60-80 damage to one, Often casts Lejun on all characters for 100-120 damage, will eat monster eggs to heal 300 HP when low on HP. As long as you're at least level 5, you should beat him without much difficulty.
Lennus II Apostles of the Seals General Information
Here is some detailed information on the sequel to Paladin's Quest known as Lennus II: The Apostles of The Seals, released in Japan for Super Famicom in 1996, and translated into English by Dynamic Designs in 2008. The reasons for this game not being released stateside are unknown... But it's probably because the Playstation, Sega Saturn and Nintendo 64 were already shifting into high gear here, and they figured people didn't care as much about new games for the SNES anymore. Another reason could be because Paladin's Quest wasn't really all that popular in the US. A third possible reason is the fact that this game has some sexually suggestive situations and dialogue. But, at any rate, this game and its predecessor are both pretty good, and worthy of consideration by any hardcore RPG fan, and I'm disappointed that Lennus II wasn't released stateside, yet, truthfully, if it was released overseas, they'd probably give it a pretty shoddy localization and the translation would probably be pretty horrible just like they did with Paladin's Quest. At any rate, you should try this game out if you haven't already, and, for that matter, you should also give Paladin's Quest a try as well if you like challenging RPGs, but that's a topic for another time.
Status effects:
Poison: Causes afflicted characters to take approx. 1/40 of their max HP damage every few steps while walking around. When this happens, the screen flashes red and becomes all blurry, a somewhat loud sound effect signifying damage plays, and movement stops for a second. Clear this status effect immediately, if only to avoid irritation of the eyes, ears and in general.
Stun: Afflicted character can't perform any actions. This usually resolves within a round or two, and wears off at the end of battle.
Daze: Basically a combination of Confusion and Silence. The afflicted character can't cast any spells, and will instead randomly hit enemies or party members (including him/herself) a random number of times without using any of his/her equipment. This can be a pretty devastating status ailment if a strong physical attacker like Nikita or Polock is affected by it. This doesn't wear off at the end of battle, but it does usually resolve within a round or two of battle.
Moldy: Randomly disables item commands. This is effectively the same thing as, and probably the inspiration for, the Rot status from Legend of Legaia. Spells work perfectly fine, but this can be a huge problem for predominantly physical attackers.
Eaten: Some monsters can eat a character, taking them out of the battle for several turns, and draining their HP periodically. It shows the character sticking halfway out of the enemy's mouth during the duration of the status effect. Also, 10% of all damage done to an enemy that's eating a character is also done to the character being eaten.
Stone: Character is a statue and therefore can't act. This status only occurs once as part of a scripted event, and is never seen again to the best of my knowledge.
Status effects:
Poison: Causes afflicted characters to take approx. 1/40 of their max HP damage every few steps while walking around. When this happens, the screen flashes red and becomes all blurry, a somewhat loud sound effect signifying damage plays, and movement stops for a second. Clear this status effect immediately, if only to avoid irritation of the eyes, ears and in general.
Stun: Afflicted character can't perform any actions. This usually resolves within a round or two, and wears off at the end of battle.
Daze: Basically a combination of Confusion and Silence. The afflicted character can't cast any spells, and will instead randomly hit enemies or party members (including him/herself) a random number of times without using any of his/her equipment. This can be a pretty devastating status ailment if a strong physical attacker like Nikita or Polock is affected by it. This doesn't wear off at the end of battle, but it does usually resolve within a round or two of battle.
Moldy: Randomly disables item commands. This is effectively the same thing as, and probably the inspiration for, the Rot status from Legend of Legaia. Spells work perfectly fine, but this can be a huge problem for predominantly physical attackers.
Eaten: Some monsters can eat a character, taking them out of the battle for several turns, and draining their HP periodically. It shows the character sticking halfway out of the enemy's mouth during the duration of the status effect. Also, 10% of all damage done to an enemy that's eating a character is also done to the character being eaten.
Stone: Character is a statue and therefore can't act. This status only occurs once as part of a scripted event, and is never seen again to the best of my knowledge.
Friday, July 11, 2014
More RPG glitches, observations, oddities, and other trivia
-In Dragon Warrior III (NES version only), it is possible to raise HP and MP beyond 999. Also, stats raised beyond 255, which can only be achieved via the use of stat-raising items, automatically roll over to 0. In the case of Vitality and Intelligence, you can apparently use this to raise HP and MP far beyond normal values, though I haven't verified this yet. Again, this only applies to the NES version, but it's still great knowledge for anyone who wants to attempt a solo character challenge. Also, anyone who's playing a hard-mode hack of this game will probably appreciate this knowledge as well.
-Also, the vault in Luisa's Place is bugged. It can safely hold up to 120 items, and normally you won't be able to put any more items in there after you've hit the storage cap. However, there is one way to put more items in the Vault, and that's by doing the New Town sidequest. The Merchant will put all of his/her stuff in the Vault when he/she leaves the party. Now, here's where the game-breaking bug occurs... If the vault is full, any of the last items stored in the Vault are overwritten by said Merchant's items. Any items that were replaced permanently disappear from the game entirely. This can include key items needed to progress through the game like the Thief's Key, Final Key, The Royal Scroll, Vase of Drought, The Ball of Light, the Rainbow Drop, etc. The game gives absolutely NO warning about this. So, be careful not to put too many items in there until after the New Town sidequest is over and done with. Again, NES version only. All future versions have a bag that can hold 99 of every item in the game.
-Deleting too many characters from the Registry in Luisa's Place can mess up your hero's spell list. It apparently causes your hero to learn spells he/she's not supposed to, and spells learned this way are all only usable in battle, even the ones that are normally capable of being used on the field (namely, Heal and Return). This is more annoying than outright game-destroying, but still, don't create too many characters you're not going to use. Again, NES version only. All future versions correct this.
-In the SFC and GBC versions of Dragon Warrior/Quest III, HP/MP are properly capped at 999, and all other stats properly cap at 255. Trying to use a seed on characters with their stats already maxed out will warrant the message "But nothing happened.". Without LifeAcorns or MysticNuts, the max HP/MP is somewhere around 520.
-Enix seems to have learned from the above programming error by the time they released Dragon Warrior IV (NES version)... HP and MP are hard capped at 999, and Lifeforce Nuts and Mystic Acorns won't increase this further. When you level up, it SAYS your Maximum HP and MP have increased by so-and-so points, but you still really only have 999 HP. Stats are also hard capped at 255, and are in no danger of rolling over. If you try to use seeds on maxed stats, it will simply say "But nothing happened." and your seed disappears from the inventory. Of course, you will never naturally achieve 999 HP or MP through normal gameplay, and only Taloon is likely to even approach 999 HP at level 99 (He usually attains 900-950 whereas Hero, Alena and Ragnar usually only get around 600-700, and Cristo, Brey, Nara and Mara get 300-500). To put it in perspective, the game is typically and fairly easily beaten at around level 35-40.
-Also, EXP is capped at 10,000,000. Taloon's commissions (at the shop he works in at the beginning of Chapter 3) are also capped at 10,000,000 gold, even though realistically, you can only ever attain up to 580 gold from a single day with the best possible conditions being met. The max gold the vault in Endor can hold is 999,000. I'm personally slightly disappointed that it can't hold more than that. I am not sure how many items the vault can hold, or what happens when you exceed the maximum. Does it say that the vault is full and that it can't hold anymore, or does it glitch up and start randomly deleting items like in Dragon Warrior III? I might try to find this out one day.
-Though this is already well-known, most late-game bosses and a few random enemies secretly regenerate HP at the end of each round. Swingers (end-game enemy) restore 100 HP every round. Master Malice, Ogrebasher and Radimvice, enemies who seem like they should have HP regen, DON'T restore anything at the end of each round.
-Healus appears to have a chance of fully healing all characters when it is cast. DW4 is the only game where this chance occurs.
Monday, March 31, 2014
Mystic Ark Tips and Observations
Mystic Ark Tips and Observations
-The male and female hero, or Remeer and Ferris, aside from having a slightly different appearance from one another, are different in stats and spells as well.
-The male hero (Remeer) has high Power but moderately low Magic, and learns mostly fire-themed magic, and he eventually learns Kill whereas the female hero can't. He learns his battle skills slightly earlier than Ferris. He looks uncannily like Griffith from Berserk, except he doesn't turn evil or anything like that. He is also subject to a bit of snark from a few NPCs throughout the game due to his pretty-boy looks, and innkeepers think he's cute, but this doesn't really affect anything. The 7th Saga character he corresponds to is Olvan.
-The female hero (Ferris) has high Magic and moderately low Power, and learns mostly ice-themed magic, and learns Speed and Hard in place of Power, and can also eventually learn Cure, whereas the male hero can't. She learns her battle skills slower than Remeer, but learns her magic a lot quicker. and gets more respect from certain NPCs, mostly owing to her attractiveness. She's also kinda hot as well, though this is more obvious in official artwork than it is in-game. The 7th Saga character she corresponds to is Kamil.
-Both Remeer and Ferris have moderately high HP and MP, pathetic Guard and fairly high Speed, and can equip the same weapons and armor. Ferris learns a few more support/healing spells, while Remeer learns more attack spells, including an instant death spell. Your call on whichever hero you choose, really. The difficulty of the game doesn't really change much either way.
-Reeshine is a Grappler. She has high Power, Guard and Speed, low Magic, no spells, and absolutely 0 MP, not that she really needs it. She can equip mostly nunchaku and boomerangs, and can only equip gis as armor. She's very good at what she does, and that's kicking enemies' asses with powerful physical attacks and skills. Her Kick does about triple damage to one enemy, with accuracy being cut in half. Boost her Speed up, and she will make quick work of bosses. Her Smash is another half-accuracy attack which does half damage to all enemies, making it an inferior clone of Flurry. She can also buff the entire party's Power with her War Cry skill. She doesn't really have a 7th Saga counterpart, though her closest would probably be Wilme, due to both of them having obscene Power and Guard.
-Lux is a Tetsujin (literally man of iron in Japanese). You might recognize him from 7th Saga, although he looks quite a bit different here. He has his own equipment set. He has high HP, Power and Guard, and moderate MP, Speed and Magic. He uses a few spells, most of which are exclusive to him, but his true power lies in his skills. He learns Atomic, which does high, level-based, unavoidable damage to one enemy at a cost of 10 HP to himself, and later, he learns Full Atomic, which does slightly lower, level-based, unavoidable damage to all enemies for just 20 HP. Aside from Full Power, all of his skills/spells are direct damage dealers, so if you're trying to collect enemy figurines, you might want to have Lux sit those battles out. The 7th Saga she corresponds to is, obviously, Lux.
-Miriene is a Witch. She has high MP and Magic, low HP, Power and Guard, and average Speed. She can use knives and staffs. mostly learns attack magic. Sadly, attack spells aren't very good against many enemies in Mystic Ark. She also learns spells like Draw and Slow, which reduce enemy Power and Speed respectively, Mirror, which negates magic damage, and eventually learns Blackout, which almost always kills anything that isn't a boss. She can also reduce enemy Magic with Alluring Eyes and steal enemy MP with Kiss of Death. The 7th Saga character she corresponds to is Esuna.
-Tokio is a Ninja. He has low HP, MP and Guard, moderate Power and Magic, and extremely high Speed. He can equip most weapons, but he's mostly proficient with katanas and bows. He can cast a few attack and support spells, and learns the instant death spells Kill and Death Flare. He can also use Deathguard to negate enemies' instant death magic. He can also use the skill War Cry to buff allies' Power, and the powerful Illusion Strike to physically attack twice. The 7th Saga character he corresponds to is Lejes.
-Kamiwoo is an Ogre. He has moderate HP and Speed, low MP and Magic, and high Power and Guard. He can equip axes, but his armor choices are quite limited. He can use a variety of attack magic, mostly of the Ice variety. He can also cast the death spells Kill, Death Flare, and the awesome Blackout, which usually kills non-bosses. He can use a variety of skills as well, like Flurry, which does 50% of the damage a normal physical attack would against all enemies, Breath, a powerful skill which does high Magic stat-based fire damage against all enemies, War Cry, which buffs the entire party's Power, and Threaten, which lowers one enemy's Power. The 7th Saga character he corresponds to is Wilme.
-Meisia is a Priestess. She has low HP and Guard, pathetic Power, moderate Speed, and very high MP and Magic. She specializes in healing magic, and can buff allies' Power, Guard, Speed and Magic with her spells. She can also cast the ultimate attack spells, Holy Emblem and Freezing Hell, but they're absurdly expensive, and in most cases not worth it. She can lull enemies to sleep with her Wish Song skill, and regenerate a little bit of HP/MP with her Prayer/Compassion skills. Compassion and Wish Song are always useful, Prayer sucks. The 7th Saga character she corresponds to is Valsu.
-Just carrying your partners' figurines around awards them 75% of the EXP the hero gains in battle, so you don't have to worry about them falling too far behind. Any partners that join you in battle get full EXP.
-There are no revival spells or items in this game. Instead, if one of your partners falls in battle, their figurine disappears from your inventory and gets transported back to the pedestal you picked them up from the first time. That's right... if one of your partners dies, you have to go all the way back to the Shrine and grab their figurine from the pedestal again. As for the hero, this being an Enix game, if s/he dies, you end up back at the place you last saved with half of your total gold missing. Try your best to keep everyone alive.
-Spells and most skills can't overkill enemies. They will never do more than the enemy's max HP in damage. If you want to test an attack's true strength, test it on enemies that can take more than one hit of it. Flurry is the only exception to this rule. It always does exactly 50% of the damage a regular attack would do to all enemies, even if it would overkill them.
-Lux and Kamiwoo's Full Power skill increases their Power and Guard by 50% for 3-6 turns, but then causes Fatigue, which reduces Power and Guard by about 40% for about 10-15 turns. Full Power and Fatigue both last multiple battles, until the required turn total for both to resolve is met. Also, Full Power can't be used again until Fatigue is resolved. It can be a lifesaver in boss battles, but is generally not worth it in random encounters.
-Certain monsters can be turned into items that permanently boost your stats by 1-4. WARNING: Abusing these items utterly destroys what little difficulty the game has, so I recommend that you play through the game and beat it once or twice before using these items. Here's the list...
-Undead Hearts can be transformed into Guard Figurines. They disappear after World 3 is cleared.
-Colored Orcs can be transformed into Speed Figurines. They disappear after World 4 is cleared.
-Beholders can be turned into MP Figurines. You can also get MP Seeds in World 3 for 1020G a pop, though you can only have one at a time.
-Stone Demons can be turned into HP Figurines.
-Cursed Warriors can be transformed into Power Figurines.
-Jasmine 49s can be turned into Magic Figurines.
-The hero's level is capped at 81. Your partners' levels are capped at 78. They reach this level at 99,999,900 EXP. Why the levels are capped in such an arbitrary fashion is beyond me. The hero reaches level 80 and your partners reach level 77 at about 43 million EXP. Meaning, you have to gain almost 57 million EXP just to reach that last level. Being that this game is fairly easily beatable at around level 35, this is less of a tip than an observation.
-Gold and Platinum are capped at 99,999,999. You'll probably never have to worry about hitting the cap for either, though.
-Another observation... The playtime on the save screen doesn't max out at 99:59. It rolls over to 00:00 and keeps going from there. This affects absolutely nothing.
-When stat buffs increase a certain stat by over 100 points, it tends to either only show the last two digits or combine the first two digits into one number somehow. This is merely a graphical glitch. You will still get the full stat boosts. This only applies if you have over 500 in the stat you're trying to boost, though, and unless you've used tons of stat-boosting Figurines or are very close to max level, you're not going to have over 500 in any stat.
-Contrary to what many FAQs and message boards say, stats are NOT capped at 999. You can have four-digit stats if you're willing to spend hours farming Figurines, or if you have over 500 in the stat you're trying to boost, and cast the spell that boosts that stat enough times. When stats increase beyond 999, it just shows the last three digits of the stat. For example, if you have 1,016 Power, it just shows 016. Theoretically, you could just keep abusing Power Figurines until you're strong enough to one-shot the final boss. Stats are most likely capped at 65535, though if you were psychotic enough to put forth the effort to get your stats that high, they would most likely just roll over back to 0.
-HP and MP aren't capped at 999 either. If you use enough HP/MP figurines to have your HP/MP go above 999, it just keeps going to 1000 and beyond, with only the last three numbers showing. And no, if you have exactly 1000 HP, the game won't somehow go derpy on you and trick itself into thinking you're at 0 HP and autokill you the instant you go into battle or whatever. It just says you have "000 HP" when you really have 1,000. In fact, HP and MP are capped at 65535. If you somehow get your HP above 32,767, your life meter starts doing weird things. It might start decreasing from left to right instead of right to left like it normally does. Or, it might wrap around the screen. This little tidbit is irrelevant for people who aren't using cheats or who haven't spent thousands of hours grinding HP figurines, and even so, it's only a graphical glitch.
-Power, obviously, affects the damage your physical attacks and skills do. Physical attacks deal 75-125% of your Attack stat - the enemy's Guard stat. Flurry and Smash hit for half the damage of a normal physical attack. Kick does 3x the damage a physical attack would do, at about half the accuracy.
-Guard affects the damage you take from physical attacks. Damage is reduced by 1 for every Guard point the receiving character has.
-Speed affects how often you hit enemies and evade their attacks. It also affects your chance of running away from random encounters.
-The Magic stat appears to be completely useless in terms of altering magic damage... with one exception. Magic affects the amount of damage Kamiwoo's Breath does. For everyone else, swording at things is the most effective strategy for maximum enemy killage. Rather, the Magic stat basically serves as your magical speed stat. It dictates magical accuracy and evasion. The higher your Magic stat, the more likely it is your spells hit enemies, and the less likely it is enemy spells hit you.
-The male and female hero, or Remeer and Ferris, aside from having a slightly different appearance from one another, are different in stats and spells as well.
-The male hero (Remeer) has high Power but moderately low Magic, and learns mostly fire-themed magic, and he eventually learns Kill whereas the female hero can't. He learns his battle skills slightly earlier than Ferris. He looks uncannily like Griffith from Berserk, except he doesn't turn evil or anything like that. He is also subject to a bit of snark from a few NPCs throughout the game due to his pretty-boy looks, and innkeepers think he's cute, but this doesn't really affect anything. The 7th Saga character he corresponds to is Olvan.
-The female hero (Ferris) has high Magic and moderately low Power, and learns mostly ice-themed magic, and learns Speed and Hard in place of Power, and can also eventually learn Cure, whereas the male hero can't. She learns her battle skills slower than Remeer, but learns her magic a lot quicker. and gets more respect from certain NPCs, mostly owing to her attractiveness. She's also kinda hot as well, though this is more obvious in official artwork than it is in-game. The 7th Saga character she corresponds to is Kamil.
-Both Remeer and Ferris have moderately high HP and MP, pathetic Guard and fairly high Speed, and can equip the same weapons and armor. Ferris learns a few more support/healing spells, while Remeer learns more attack spells, including an instant death spell. Your call on whichever hero you choose, really. The difficulty of the game doesn't really change much either way.
-Reeshine is a Grappler. She has high Power, Guard and Speed, low Magic, no spells, and absolutely 0 MP, not that she really needs it. She can equip mostly nunchaku and boomerangs, and can only equip gis as armor. She's very good at what she does, and that's kicking enemies' asses with powerful physical attacks and skills. Her Kick does about triple damage to one enemy, with accuracy being cut in half. Boost her Speed up, and she will make quick work of bosses. Her Smash is another half-accuracy attack which does half damage to all enemies, making it an inferior clone of Flurry. She can also buff the entire party's Power with her War Cry skill. She doesn't really have a 7th Saga counterpart, though her closest would probably be Wilme, due to both of them having obscene Power and Guard.
-Lux is a Tetsujin (literally man of iron in Japanese). You might recognize him from 7th Saga, although he looks quite a bit different here. He has his own equipment set. He has high HP, Power and Guard, and moderate MP, Speed and Magic. He uses a few spells, most of which are exclusive to him, but his true power lies in his skills. He learns Atomic, which does high, level-based, unavoidable damage to one enemy at a cost of 10 HP to himself, and later, he learns Full Atomic, which does slightly lower, level-based, unavoidable damage to all enemies for just 20 HP. Aside from Full Power, all of his skills/spells are direct damage dealers, so if you're trying to collect enemy figurines, you might want to have Lux sit those battles out. The 7th Saga she corresponds to is, obviously, Lux.
-Miriene is a Witch. She has high MP and Magic, low HP, Power and Guard, and average Speed. She can use knives and staffs. mostly learns attack magic. Sadly, attack spells aren't very good against many enemies in Mystic Ark. She also learns spells like Draw and Slow, which reduce enemy Power and Speed respectively, Mirror, which negates magic damage, and eventually learns Blackout, which almost always kills anything that isn't a boss. She can also reduce enemy Magic with Alluring Eyes and steal enemy MP with Kiss of Death. The 7th Saga character she corresponds to is Esuna.
-Tokio is a Ninja. He has low HP, MP and Guard, moderate Power and Magic, and extremely high Speed. He can equip most weapons, but he's mostly proficient with katanas and bows. He can cast a few attack and support spells, and learns the instant death spells Kill and Death Flare. He can also use Deathguard to negate enemies' instant death magic. He can also use the skill War Cry to buff allies' Power, and the powerful Illusion Strike to physically attack twice. The 7th Saga character he corresponds to is Lejes.
-Kamiwoo is an Ogre. He has moderate HP and Speed, low MP and Magic, and high Power and Guard. He can equip axes, but his armor choices are quite limited. He can use a variety of attack magic, mostly of the Ice variety. He can also cast the death spells Kill, Death Flare, and the awesome Blackout, which usually kills non-bosses. He can use a variety of skills as well, like Flurry, which does 50% of the damage a normal physical attack would against all enemies, Breath, a powerful skill which does high Magic stat-based fire damage against all enemies, War Cry, which buffs the entire party's Power, and Threaten, which lowers one enemy's Power. The 7th Saga character he corresponds to is Wilme.
-Meisia is a Priestess. She has low HP and Guard, pathetic Power, moderate Speed, and very high MP and Magic. She specializes in healing magic, and can buff allies' Power, Guard, Speed and Magic with her spells. She can also cast the ultimate attack spells, Holy Emblem and Freezing Hell, but they're absurdly expensive, and in most cases not worth it. She can lull enemies to sleep with her Wish Song skill, and regenerate a little bit of HP/MP with her Prayer/Compassion skills. Compassion and Wish Song are always useful, Prayer sucks. The 7th Saga character she corresponds to is Valsu.
-Just carrying your partners' figurines around awards them 75% of the EXP the hero gains in battle, so you don't have to worry about them falling too far behind. Any partners that join you in battle get full EXP.
-There are no revival spells or items in this game. Instead, if one of your partners falls in battle, their figurine disappears from your inventory and gets transported back to the pedestal you picked them up from the first time. That's right... if one of your partners dies, you have to go all the way back to the Shrine and grab their figurine from the pedestal again. As for the hero, this being an Enix game, if s/he dies, you end up back at the place you last saved with half of your total gold missing. Try your best to keep everyone alive.
-Spells and most skills can't overkill enemies. They will never do more than the enemy's max HP in damage. If you want to test an attack's true strength, test it on enemies that can take more than one hit of it. Flurry is the only exception to this rule. It always does exactly 50% of the damage a regular attack would do to all enemies, even if it would overkill them.
-Lux and Kamiwoo's Full Power skill increases their Power and Guard by 50% for 3-6 turns, but then causes Fatigue, which reduces Power and Guard by about 40% for about 10-15 turns. Full Power and Fatigue both last multiple battles, until the required turn total for both to resolve is met. Also, Full Power can't be used again until Fatigue is resolved. It can be a lifesaver in boss battles, but is generally not worth it in random encounters.
-Certain monsters can be turned into items that permanently boost your stats by 1-4. WARNING: Abusing these items utterly destroys what little difficulty the game has, so I recommend that you play through the game and beat it once or twice before using these items. Here's the list...
-Undead Hearts can be transformed into Guard Figurines. They disappear after World 3 is cleared.
-Colored Orcs can be transformed into Speed Figurines. They disappear after World 4 is cleared.
-Beholders can be turned into MP Figurines. You can also get MP Seeds in World 3 for 1020G a pop, though you can only have one at a time.
-Stone Demons can be turned into HP Figurines.
-Cursed Warriors can be transformed into Power Figurines.
-Jasmine 49s can be turned into Magic Figurines.
-The hero's level is capped at 81. Your partners' levels are capped at 78. They reach this level at 99,999,900 EXP. Why the levels are capped in such an arbitrary fashion is beyond me. The hero reaches level 80 and your partners reach level 77 at about 43 million EXP. Meaning, you have to gain almost 57 million EXP just to reach that last level. Being that this game is fairly easily beatable at around level 35, this is less of a tip than an observation.
-Gold and Platinum are capped at 99,999,999. You'll probably never have to worry about hitting the cap for either, though.
-Another observation... The playtime on the save screen doesn't max out at 99:59. It rolls over to 00:00 and keeps going from there. This affects absolutely nothing.
-When stat buffs increase a certain stat by over 100 points, it tends to either only show the last two digits or combine the first two digits into one number somehow. This is merely a graphical glitch. You will still get the full stat boosts. This only applies if you have over 500 in the stat you're trying to boost, though, and unless you've used tons of stat-boosting Figurines or are very close to max level, you're not going to have over 500 in any stat.
-Contrary to what many FAQs and message boards say, stats are NOT capped at 999. You can have four-digit stats if you're willing to spend hours farming Figurines, or if you have over 500 in the stat you're trying to boost, and cast the spell that boosts that stat enough times. When stats increase beyond 999, it just shows the last three digits of the stat. For example, if you have 1,016 Power, it just shows 016. Theoretically, you could just keep abusing Power Figurines until you're strong enough to one-shot the final boss. Stats are most likely capped at 65535, though if you were psychotic enough to put forth the effort to get your stats that high, they would most likely just roll over back to 0.
-HP and MP aren't capped at 999 either. If you use enough HP/MP figurines to have your HP/MP go above 999, it just keeps going to 1000 and beyond, with only the last three numbers showing. And no, if you have exactly 1000 HP, the game won't somehow go derpy on you and trick itself into thinking you're at 0 HP and autokill you the instant you go into battle or whatever. It just says you have "000 HP" when you really have 1,000. In fact, HP and MP are capped at 65535. If you somehow get your HP above 32,767, your life meter starts doing weird things. It might start decreasing from left to right instead of right to left like it normally does. Or, it might wrap around the screen. This little tidbit is irrelevant for people who aren't using cheats or who haven't spent thousands of hours grinding HP figurines, and even so, it's only a graphical glitch.
-Power, obviously, affects the damage your physical attacks and skills do. Physical attacks deal 75-125% of your Attack stat - the enemy's Guard stat. Flurry and Smash hit for half the damage of a normal physical attack. Kick does 3x the damage a physical attack would do, at about half the accuracy.
-Guard affects the damage you take from physical attacks. Damage is reduced by 1 for every Guard point the receiving character has.
-Speed affects how often you hit enemies and evade their attacks. It also affects your chance of running away from random encounters.
-The Magic stat appears to be completely useless in terms of altering magic damage... with one exception. Magic affects the amount of damage Kamiwoo's Breath does. For everyone else, swording at things is the most effective strategy for maximum enemy killage. Rather, the Magic stat basically serves as your magical speed stat. It dictates magical accuracy and evasion. The higher your Magic stat, the more likely it is your spells hit enemies, and the less likely it is enemy spells hit you.
Mystic Ark Spells and Skills
Mystic Ark magic
Attack Magic (follows a certain damage range, independent of Magic stat. Here is an approxmation of those ranges:)
Fire - 20-30/one (costs 3MP, used by male Hero, Miriene)
Fire Storm - 50-80/one (costs 5MP used by male Hero, Miriene)
Fireball - 80-140/one (costs 8MP, used by Miriene)
Red Burn - 20-40/all (costs 5MP, used by Tokio)
Heat Cyclone - 60-90/all (costs 8MP, used by Miriene, Tokio)
Prominence - 100-170/all (costs 18MP, used by Miriene)
Cold Down - 20-40/one (costs 3MP, used by female Hero, Kamiwoo)
Icerock Nail - 50-90/one (costs 6MP, used by female Hero, Kamiwoo, Tokio, Meisia)
Ice Split - 100-170/one (costs 8MP, used by Kamiwoo)
Blizzard Hole - 160-310/one (costs 14MP, used by Kamiwoo)
Icewall - 30-60/all (costs 5MP, used by female Hero)
Ice Chain - 80-140/all (costs 10MP, used by female Hero, Kamiwoo)
Freezing Hell - 140-250/all (costs 40MP, used by Meisia)
Earthquake - 40-60/all (costs 6MP, used by Kamiwoo)
Hurricane - 80-130/all (costs 10MP, used by Miriene)
Plasma Field - 80-140/one (costs 8MP, used by male/female Hero, Lux, Kamiwoo)
Lightning - 30-50/one (costs 3MP, used by Tokio)
Bolt Earth - 90-200/all (costs 20MP, used by Miriene, Tokio)
Holy Emblem - 90-170/all (costs 30MP, used by Meisia)
Laser - 40-60/all (costs 5MP, used by Lux)
Wide Ray - 60-120/all (costs 10MP, used by Lux)
Blast Bomb - 160-250/one (costs 22MP, used by Lux)
Spark - 120-180/all (costs 14MP, used by Lux)
Healing Magic
Health - Heals 50 HP for one character (costs 3MP, used by male/female Hero, Meisia)
Morehealth - Heals 100 HP (costs 6MP, used by male/female Hero, Meisia)
Highhealth - Heals 180 HP (costs 10MP, used by Miriene, Meisia)
Fullhealth - Heals all HP (costs 15MP, used by male/female Hero, Meisia)
Cure - heals negative status (costs 4MP, used by female Hero, Meisia)
Heal - Heals 50 HP for all characters (costs 6MP, used by male/female hero, Miriene)
Healmore - Heals 100 HP for all characters (costs 10MP, used by Meisia)
Healhigh - Heals 180 HP for all characters (costs 20MP, used by Meisia)
Full Heal -Heals all HP for all characters (costs 40MP, used by Meisia)
Support Magic 1: Positive Status Magic
Power - Raises Power for one character (costs 8MP, used by male Hero, Meisia)
Hard - Raises Guard for one character (costs 8MP, used by female Hero, Meisia)
Speed - Raises Speed for one character (costs 6MP, used by female Hero, Tokio, Meisia)
Aura - Raises Magic for one characters (costs 6MP, used by Meisia)
Deathguard - Makes one character immune to death spells (costs 6MP, used by male/female Hero, Tokio, Meisia)
Mirror - Makes one character immune to attack magic for 10 turns (costs 6MP, used by Miriene)
Support Magic 2: Negative Status Magic
Draw - Reduces Power for one enemy (costs 6MP, used by Miriene)
Sick - Reduces Guard for one enemy (costs 6MP, used by Kamiwoo)
Slow - Reduces Speed for one enemy (costs 6MP, used by Miriene)
Curse - Reduces Magic for one enemy (costs 6MP, used by Kamiwoo)
Sleep - Puts one enemy to sleep (costs 3MP, used by male/female Hero)
Stone - Petrifies one enemy (costs 4MP, used by Miriene, Tokio)
Kill - Instant death on one enemy (costs 10MP, used by Tokio and Kamiwoo)
Death Flare - Instant death on all enemies (costs 20MP, used by Tokio and Kamiwoo)
Blackout - High chance of instant death on one enemy (costs 25MP, used by Miriene and Kamiwoo)
Misc. Magic
Warp Gate - Teleports to areas that you've already saved in (costs 14MP, used by male/female Hero)
Skills
Flurry - Attacks all enemies for half the damage of a normal attack (used by Hero, Kamiwoo)
Smash - Attacks all enemies for half the damage of a normal attack (used by Reeshine)
Guard - Halves damage from physical attacks (used by Hero, Reeshine)
Figurine - Low accuracy attack that attempts to turn one enemy into a figurine (used by Hero)
Powerwave - Does damage based on current HP; damage potential increased by higher max HP (used by Hero, Reeshine)
Kick - Low accuracy attack that does double damage to one enemy (used by Reeshine)
War Cry - Increases entire party's Power by 1/10 (used by Reeshine, Tokio)
Illusion Strike - Double physical attack (used by Tokio)
Atomic - Does high, unblockable level-based damage to one enemy; costs 10HP (used by Lux)
Full Atomic - Unblockable level-based damage to all enemies; costs 20HP (used by Lux)
Full Power - Power and Guard up 50% for 3-6 turns, causes Fatigue afterwards, which lowers Power/Guard by 40% of 10-15 turns (used by Lux and Kamiwoo)
Threaten - Reduces one enemy's Power (used by Kamiwoo)
Bloodsuck - Steals a small amount of HP (up to 40) from one enemy (used by Kamiwoo)
Breath - Fire-elemental damage to all enemies based on Magic stat (used by Kamiwoo)
Alluring Eyes - Reduces one enemy's Magic stat (used by Miriene)
Kiss of Death - Steals a small amount of MP (up to 20) from one enemy; no effect on bosses (used by Miriene)
Wish Song - Lulls one enemy to sleep (used by Meisia)
Prayer - Heals self for small amount of HP (used by Meisia)
Compassion - Heals self for small amount of MP (used by Meisia)
Ark Effects
Power - Fuse with a figurine to have them join you in battle
Light - Fuse with a sharp weapon (sword, boomerang, axe, bow, etc.) to do lightning damage with your attacks; increases damage by 25%
Wisdom - Fuse with a second figurine to have them join you in battle
Fire - Fuse with a weapon to do fire damage with your attacks; increases damage by 25%
Wood - When fused with a figurine, the figurine slowly regains MP (1 MP per 10 steps). When put in armor, gives status immunity
Water - When fused with a figurine, the figurine slowly regains HP (1 HP per 10 steps). When put in armor, increases defense?
Darkness - When imbued into a staff, physical attacks with the fused item petrify enemies
Attack Magic (follows a certain damage range, independent of Magic stat. Here is an approxmation of those ranges:)
Fire - 20-30/one (costs 3MP, used by male Hero, Miriene)
Fire Storm - 50-80/one (costs 5MP used by male Hero, Miriene)
Fireball - 80-140/one (costs 8MP, used by Miriene)
Red Burn - 20-40/all (costs 5MP, used by Tokio)
Heat Cyclone - 60-90/all (costs 8MP, used by Miriene, Tokio)
Prominence - 100-170/all (costs 18MP, used by Miriene)
Cold Down - 20-40/one (costs 3MP, used by female Hero, Kamiwoo)
Icerock Nail - 50-90/one (costs 6MP, used by female Hero, Kamiwoo, Tokio, Meisia)
Ice Split - 100-170/one (costs 8MP, used by Kamiwoo)
Blizzard Hole - 160-310/one (costs 14MP, used by Kamiwoo)
Icewall - 30-60/all (costs 5MP, used by female Hero)
Ice Chain - 80-140/all (costs 10MP, used by female Hero, Kamiwoo)
Freezing Hell - 140-250/all (costs 40MP, used by Meisia)
Earthquake - 40-60/all (costs 6MP, used by Kamiwoo)
Hurricane - 80-130/all (costs 10MP, used by Miriene)
Plasma Field - 80-140/one (costs 8MP, used by male/female Hero, Lux, Kamiwoo)
Lightning - 30-50/one (costs 3MP, used by Tokio)
Bolt Earth - 90-200/all (costs 20MP, used by Miriene, Tokio)
Holy Emblem - 90-170/all (costs 30MP, used by Meisia)
Laser - 40-60/all (costs 5MP, used by Lux)
Wide Ray - 60-120/all (costs 10MP, used by Lux)
Blast Bomb - 160-250/one (costs 22MP, used by Lux)
Spark - 120-180/all (costs 14MP, used by Lux)
Healing Magic
Health - Heals 50 HP for one character (costs 3MP, used by male/female Hero, Meisia)
Morehealth - Heals 100 HP (costs 6MP, used by male/female Hero, Meisia)
Highhealth - Heals 180 HP (costs 10MP, used by Miriene, Meisia)
Fullhealth - Heals all HP (costs 15MP, used by male/female Hero, Meisia)
Cure - heals negative status (costs 4MP, used by female Hero, Meisia)
Heal - Heals 50 HP for all characters (costs 6MP, used by male/female hero, Miriene)
Healmore - Heals 100 HP for all characters (costs 10MP, used by Meisia)
Healhigh - Heals 180 HP for all characters (costs 20MP, used by Meisia)
Full Heal -Heals all HP for all characters (costs 40MP, used by Meisia)
Support Magic 1: Positive Status Magic
Power - Raises Power for one character (costs 8MP, used by male Hero, Meisia)
Hard - Raises Guard for one character (costs 8MP, used by female Hero, Meisia)
Speed - Raises Speed for one character (costs 6MP, used by female Hero, Tokio, Meisia)
Aura - Raises Magic for one characters (costs 6MP, used by Meisia)
Deathguard - Makes one character immune to death spells (costs 6MP, used by male/female Hero, Tokio, Meisia)
Mirror - Makes one character immune to attack magic for 10 turns (costs 6MP, used by Miriene)
Support Magic 2: Negative Status Magic
Draw - Reduces Power for one enemy (costs 6MP, used by Miriene)
Sick - Reduces Guard for one enemy (costs 6MP, used by Kamiwoo)
Slow - Reduces Speed for one enemy (costs 6MP, used by Miriene)
Curse - Reduces Magic for one enemy (costs 6MP, used by Kamiwoo)
Sleep - Puts one enemy to sleep (costs 3MP, used by male/female Hero)
Stone - Petrifies one enemy (costs 4MP, used by Miriene, Tokio)
Kill - Instant death on one enemy (costs 10MP, used by Tokio and Kamiwoo)
Death Flare - Instant death on all enemies (costs 20MP, used by Tokio and Kamiwoo)
Blackout - High chance of instant death on one enemy (costs 25MP, used by Miriene and Kamiwoo)
Misc. Magic
Warp Gate - Teleports to areas that you've already saved in (costs 14MP, used by male/female Hero)
Skills
Flurry - Attacks all enemies for half the damage of a normal attack (used by Hero, Kamiwoo)
Smash - Attacks all enemies for half the damage of a normal attack (used by Reeshine)
Guard - Halves damage from physical attacks (used by Hero, Reeshine)
Figurine - Low accuracy attack that attempts to turn one enemy into a figurine (used by Hero)
Powerwave - Does damage based on current HP; damage potential increased by higher max HP (used by Hero, Reeshine)
Kick - Low accuracy attack that does double damage to one enemy (used by Reeshine)
War Cry - Increases entire party's Power by 1/10 (used by Reeshine, Tokio)
Illusion Strike - Double physical attack (used by Tokio)
Atomic - Does high, unblockable level-based damage to one enemy; costs 10HP (used by Lux)
Full Atomic - Unblockable level-based damage to all enemies; costs 20HP (used by Lux)
Full Power - Power and Guard up 50% for 3-6 turns, causes Fatigue afterwards, which lowers Power/Guard by 40% of 10-15 turns (used by Lux and Kamiwoo)
Threaten - Reduces one enemy's Power (used by Kamiwoo)
Bloodsuck - Steals a small amount of HP (up to 40) from one enemy (used by Kamiwoo)
Breath - Fire-elemental damage to all enemies based on Magic stat (used by Kamiwoo)
Alluring Eyes - Reduces one enemy's Magic stat (used by Miriene)
Kiss of Death - Steals a small amount of MP (up to 20) from one enemy; no effect on bosses (used by Miriene)
Wish Song - Lulls one enemy to sleep (used by Meisia)
Prayer - Heals self for small amount of HP (used by Meisia)
Compassion - Heals self for small amount of MP (used by Meisia)
Ark Effects
Power - Fuse with a figurine to have them join you in battle
Light - Fuse with a sharp weapon (sword, boomerang, axe, bow, etc.) to do lightning damage with your attacks; increases damage by 25%
Wisdom - Fuse with a second figurine to have them join you in battle
Fire - Fuse with a weapon to do fire damage with your attacks; increases damage by 25%
Wood - When fused with a figurine, the figurine slowly regains MP (1 MP per 10 steps). When put in armor, gives status immunity
Water - When fused with a figurine, the figurine slowly regains HP (1 HP per 10 steps). When put in armor, increases defense?
Darkness - When imbued into a staff, physical attacks with the fused item petrify enemies
Mystic Ark Enemies (Now with detailed statistical information straight from the game's source code)
Mystic Ark enemies
02/24/15 UPDATE: All statistical figures are extracted from the game's source code. This guide now contains detailed information on most enemies, including level, HP, MP, Power, Guard, Magic, Speed, elemental resistances, experience, and gold gained. This post is still incomplete, as there are some enemies that are completely inaccessible after certain points in the game, but I will get to updating their stats eventually, when I decide to do another full playthrough of this game.
06/21/16 UPDATE: Finally got all the enemies' information mostly down. Might have missed a few enemies' resistances, but all their listed levels, HP, MP, Power, etc. are there for everyone to see, lifted straight from the ROM data. I'll consider myself about 98% done with this list. Monsters are listed in the order they appeared in the ROM data. Also, there are two other resistances listed after Wind in the data for each monster, but I haven't really figured out what they do yet, so I have omitted them until I have figured out precisely what they do, and get the time to update this.
Note: This guide uses the Aeon Genesis translation for all enemies, items, magic, locations, etc. Same applies to all the other Mystic Ark posts on this blog.
02/24/15 UPDATE: All statistical figures are extracted from the game's source code. This guide now contains detailed information on most enemies, including level, HP, MP, Power, Guard, Magic, Speed, elemental resistances, experience, and gold gained. This post is still incomplete, as there are some enemies that are completely inaccessible after certain points in the game, but I will get to updating their stats eventually, when I decide to do another full playthrough of this game.
06/21/16 UPDATE: Finally got all the enemies' information mostly down. Might have missed a few enemies' resistances, but all their listed levels, HP, MP, Power, etc. are there for everyone to see, lifted straight from the ROM data. I'll consider myself about 98% done with this list. Monsters are listed in the order they appeared in the ROM data. Also, there are two other resistances listed after Wind in the data for each monster, but I haven't really figured out what they do yet, so I have omitted them until I have figured out precisely what they do, and get the time to update this.
Note: This guide uses the Aeon Genesis translation for all enemies, items, magic, locations, etc. Same applies to all the other Mystic Ark posts on this blog.
Sunday, March 16, 2014
Dragon Quest III (SNES/GBC) Personality Guide
http://cdn.wikimg.net/strategywiki/images/d/dc/DQIII_starting_personality.png
Personalities are a game mechanic added to the remakes of Dragon Quest III which effect character stat growth. The Hero is assigned one of 30 personalities through a test at the beginning of the game and recruited members are assigned a personality based on their starting stats. Personalities can be changed throughout the game with the use of book items and by equipping certain pieces of equipment. There are a total of 45 possible personalities. Note that in most Dragon Quest games, stats are determined randomly at level up, or according to a specific distribution of growth.
In the sections below, the names of personalities from the Game Boy Color version of Dragon Quest III are used. These are the only 'official' names for personalities as the Super Nintendo version of the game was never officially translated. However, most fan translation names are similar to the ones used in the Game Boy Color version.
Contents
1 Personalities and stat effects
2 Analysis
3 Hero Personality Quiz
4 Recruitable member personality
4.1 How to get the personality that you want
5 Altering Personality
6 SNES to GBC Personality Translations
7 Books
Personalities and stat effects
Name STR AGI VIT INT LUC Total Bonus Notes
Agile 90% 120% 90% 100% 80% -20%
Alert 90% 110% 90% 120% 100% +10%
Amazon 130% 90% 100% 80% 80% -20% Female only
Bully 120% 90% 90% 60% 70% -70%
Carefree 100% 75% 110% 105% 105% -5%
Careless 80% 115% 100% 70% 70% -65%
Cowardly 90% 70% 90% 120% 120% -10%
Defiant 95% 105% 105% 95% 95% -5%
Diligent 110% 85% 120% 90% 70% -25%
Eager 105% 90% 110% 100% 80% -15%
Fearless 95% 120% 115% 100% 100% +30%
Foolish 85% 115% 80% 80% 90% -50%
Happy 90% 100% 90% 100% 130% +10%
Helpless 95% 100% 90% 105% 100% -10%
Honest 100% 90% 100% 110% 90% -10%
Ironman 105% 80% 130% 90% 80% -15%
Jock 130% 80% 100% 70% 80% -40%
Kindly 105% 95% 105% 110% 95% +10%
Ladylike 100% 80% 95% 110% 140% +25% Female only
Lazy 115% 60% 120% 65% 110% -30%
Lewd 105% 95% 120% 105% 90% +15% Male only
Logical 80% 105% 90% 125% 80% -20%
Lonesome 100% 90% 80% 110% 110% -10%
Lucky 100% 110% 100% 100% 150% +60% Male only
Macho 115% 100% 100% 90% 60% -35%
Meddler 105% 85% 110% 80% 70% -50%
Naive 100% 90% 90% 70% 110% -40%
Ordinary 100% 100% 100% 100% 100% +0%
Quick 100% 140% 100% 100% 100% +40%
Romantic 95% 110% 95% 115% 100% +15%
Selfish 95% 105% 90% 90% 90% -30%
Sexy 110% 120% 105% 115% 120% +70% Female only
Sharp 100% 120% 80% 140% 90% +30%
Silly 100% 120% 95% 115% 110% +40%
Smart 95% 100% 100% 130% 90% +15%
Solitary 100% 110% 120% 110% 70% +10%
Stubborn 100% 60% 120% 60% 70% -90%
Timid 110% 60% 120% 110% 90% -10%
Tomboy 110% 110% 80% 90% 90% -20% Female only
Tough 115% 90% 140% 80% 70% -5%
Twisted 70% 120% 70% 110% 130% +0%
Unique 110% 60% 110% 50% 80% -90%
Vain 105% 110% 95% 105% 95% +10%
Valiant 140% 70% 100% 80% 70% -40%
Weepy 90% 90% 100% 110% 115% +5%
Analysis
The sexy personality is often regarded as the best due to its +70% composite stat bonus. For this reason, choosing female characters is often preferred since males cannot have the sexy personality. Personality does not effect anything significant in the game other than stats, so it does not benefit the player to have any character with a personality that results in a negative overall composite total. Certain personalities are better for specific classes. For example, a male fighter that has a lucky personality will keep his traditionally high agility and add a high amount of luck. This allows him to cause even more critical hits.
Hero Personality Quiz
Starting personality graph
At the start of a new game, the hero is asked a series of questions by an unknown source. These questions determine the hero's starting personality. It is later revealed that the questioner is actually Divinegon, boss of the first bonus dungeon. The player is asked to enter their real name and birth date, however these inputs have no effect on the resulting personality test. The first question is randomly chosen from the 5 possible starting questions. Any of the 30 possible personalities can be obtained from any of the 5 starting questions. In total, there are 43 different questions that can be asked, including 1 question which can be asked twice.
At the end of each possible question chain is an imaginary scenario in which the hero must decide what to do. These scenarios determine the final personality. There are 8 different scenarios that can be played depending on the player's answers to the questions. Some scenarios have up to 5 possible personality results depending on the actions of the hero during the scenario.
The 30 possible starting personalities for a hero are:
Alert
Bully
Carefree
Careless
Cowardly
Defiant
Diligent
Eager
Fearless
Foolish
Happy
Helpless
Honest
Kindly
Lazy
Lewd
Logical
Lonesome
Macho
Naive
Romantic
Selfish
Sexy
Silly
Solitary
Stubborn
Timid
Tough
Vain
Valiant
Weepy
The 15 personalities which the hero cannot start with are:
Agile
Amazon
Eager
Ironman
Jock
Ladylike
Lucky
Meddler
Ordinary
Quick
Sharp
Smart
Tomboy
Twisted
Unique
Recruitable member personality
Characters which are created and recruited at Luisa's Place have different mechanism to determine their personality. Each character class has its own set of base statistics.
Class STR AGI VIT INT LUC
Soldier/Warrior (M) 9 2 9 2 3
Soldier/Warrior (F) 8 3 8 3 3
Fighter (M) 14 9 7 3 2
Fighter (F) 12 11 7 4 3
Wizard/Mage (M) 3 6 4 7 3
Wizard/Mage (F) 2 7 4 7 3
Priest (M) 4 5 4 6 3
Priest (F) 4 5 4 6 3
Dealer (M) 5 1 6 6 4
Dealer (F) 5 2 5 7 4
Jester (M) 4 3 6 2 10
Jester (F) 4 3 5 3 10
Thief (M) 6 10 5 5 8
Thief (F) 5 12 5 6 8
As each character is created, the player is given the opportunity to use five seeds to further raise the character's stats. Each seed will increase the single stat by 1-3 points. The seeds can be distributed manually or randomly by the computer if the player chooses that option. After the final starting stats have been determined, a calculation is performed to determine the personality.
The base values from the above table are subtracted from the final starting stats to get the "bonus" values, i.e. the amount by which each stat exceeds the base value for the character's gender and class. The five stats are ranked from highest to lowest bonus. If two stats have an equal bonus, the base stat value is used to break the tie. Finally, a personality is chosen based on the class, the highest bonus, the value of that bonus, the second-highest bonus in some cases, and random chance.
Highest bonus is Strength (STR)
Warrior/Fighter STR >= 11 Valiant/Jock/Amazon
STR >= 7 Jock/Macho/Tomboy/Bully
VIT is 2nd Bully/Unique/Lewd/Amazon
AGI is 2nd Fearless/Tomboy/Careless/Defiant
Otherwise Lewd/Naive/Carefree/Honest/Ordinary
Mage/Priest STR >= 11 Jock/Amazon/Fearless
STR >= 7 Stubborn/Meddler/Jock/Macho
VIT is 2nd Eagar/Diligent/Unique/Selfish
INT is 2nd Defiant/Vain/Cowardly/Lonesome
Otherwise Naive/Lazy/Honest/Tomboy/Kindly/ Ordinary
Dealer/Jester/Thief STR >= 11 Jock/Defiant/Tomboy/Macho
INT is 2nd Sharp/Solitary/Alert
VIT is 2nd Fearless/Amazon/Bully
AGI is 2nd Foolish/Agile/Silly
Otherwise Lonesome/Romantic/Weepy/Helpless/Selfish/Ordinary
Highest bonus is Agility (AGI)
Warrior/Dealer/Jester AGI >= 12 Quick/Fearless/Agile
AGI >= 7 Agile/Foolish/Selfish/Defiant
INT is 2nd Alert/Silly/Twisted
STR is 2nd Bully/Tomboy/Macho/Solitary
Otherwise Careless/Vain/Lonesome/Weepy/Ordinary
Fighter/Thief AGI >= 10 Quick/Fearless/Agile
AGI >= 7 Fearless/Agile/Foolish/Solitary
STR is 2nd Defiant/Macho/Tomboy/Vain
VIT is 2nd Macho/Eagar/Lewd/Twisted
Otherwise Solitary/Romantic/Fearless/Weepy/Ordinary
Mage/Priest AGI >= 8 Agile/Alert/Foolish
STR is 2nd Defiant/Vain/Careless
INT is 2nd Logical/Weepy/Silly/Sexy
Otherwise Cowardly/Naive/Helpless/Romantic/Ordinary
Highest bonus is Vitality (VIT)
Warrior/Fighter/Dealer VIT >= 10 Tough/Ironman
VIT >= 6 Diligent/Eagar/Stubborn/Lewd
STR is 2nd Jock/Unique/Carefree
Otherwise Honest/Meddler/Lazy/Timid/Ordinary
Mage/Priest VIT >= 11 Tough/Ironman/Eagar
VIT >= 6 Eagar/Stubborn/Diligent/Lewd
INT is 2nd Kindly/Meddler/Defiant/Sexy
Otherwise Lonesome/Cowardly/Naive/Carefree/Ordinary
Jester/Thief VIT >= 11 Tough/Ironman/Unique
VIT >= 6 Eagar/Stubborn/Unique/Lewd
STR is 2nd Bully/Fearless
Otherwise Lazy/Solitary/Sexy/Silly/Romantic/Ordinary
Highest bonus is Intelligence (INT)
Warrior/Fighter INT >= 10 Twisted/Smart/Logical/Romantic
INT >= 6 Vain/Romantic/Cowardly/Ladylike
Otherwise Naive/Helpless/Silly/Kindly/Ordinary
Mage/Priest INT >= 10 Sharp/Smart
INT >= 6 Smart/Alert/Logical/Romantic/Cowardly
Otherwise Weepy/Kindly/Helpless/Lonesome/Honest/Ordinary
Dealer/Thief INT >= 10 Sharp/Smart
INT >= 6 Alert/Smart/Vain/Logical
Otherwise Solitary/Romantic/Diligent/Careless/Ordinary/Meddler
Jester INT >= 10 Sharp/Smart
INT >= 6 Alert/Sexy/Lewd/Silly/Logical
Otherwise Lazy/Carefree/Helpless/Solitary/Ordinary
Highest bonus is Luck (LUC)
Warrior/Fighter LUC >= 12 Lucky/Ladylike/Happy
LUC >= 7 Happy/Romantic/Lazy
Otherwise Naive/Helpless/Vain/Silly/Careless/Ordinary
Mage/Priest LUC >= 12 Lucky/Ladylike/Happy
LUC >= 6 Happy/Naive/Helpless/Lazy
Otherwise Vain/Careless/Weepy/Cowardly/Timid/Ordinary
Dealer/Thief LUC >= 12 Lucky/Happy
LUC >= 6 Happy/Meddler/Helpless/Selfish/Carefree
Otherwise Vain/Naive/Weepy/Kindly/Honest/Ordinary
Jester LUC >= 9 Lucky/Ladylike
LUC >= 6 Happy/Naive/Helpless/Sexy/Lewd
Otherwise Lewd/Sexy/Weepy/Lonesome/Silly/Carefree/Lazy/Selfish
How to get the personality that you want
Summary
Choose a personality and find which primary stat bonus needs to be boosted.
Boost primary stat.
Spend remaining points on tertiary stats (the ones that don't help the class much).
When recruiting party members the best thing to do is to save between making party members. Choose the class you will be recruiting, then choose a fully positive personality for the class that you are recruiting, for example, the Honest personality for Priests/Clerics (which is primarily Str, Vit, and Int focused). Some personalities are better for building a particular stat and are meant for advanced progression strategies (e.g. focusing on a personality that gives the highest bonus for a particular stat).
After you've chosen the personality that you want, look in the above tables to see which primary stat needs to be given seeds in order to get it. Although the requirements for getting the personality you want may result in skewed starting stats, that is a minor inconvenience. Now, if you have a Priest/Cleric that you want to have, for example, the personality type of Honest, you have to make sure the following conditions are met (this is also outlined in the tables, above):
STR must be the stat with the highest bonus from applying seeds. Make sure you do not add more than 6 points to STR.
Neither VIT nor INT can have the second highest bonus from applying seeds.
The easiest way to make sure the second condition is met is by not spending any points in it. A better way is to make sure STR has 3-6 points (1-3 seeds) in it, then add 2-5 points (1-2 seeds) to another stat that doesn't affect personality (in this case AGI and LUK). The final seed can then, probably, be safely be added to INT or VIT (in some cases the final seed will apply 2 points and mess the whole thing up).
The result is a slightly skewed set of stats, but after a couple of levels they will be on track again.
Altering Personality
Personality can be altered during the game in two ways: a character can equip a piece of equipment which forces a specific personality, or a book item can be used which changes the character's base personality. Book items can be found throughout the game, with many hidden in bookcases and pots in towns. The most highly valued book is the sexy book which is obtainable through one of the wishes Divinegon grants.
SNES to GBC Personality Translations
The following table shows the different translations of the personality names in the SNES and GBC versions of Dragon Quest III. Note that this table uses the DQ translations English patch.
SNES GBC
Hyper Quick
Sharp Sharp
Lucky Lucky
Silly Twisted
Worldly Diligent
In the World you will find various books. By reading it the Personality of the Reader will change.
For Info on Accessory see: Items
Book Personality
Muscle Guidebook Jock
Tomboy Book Tomboy
Cheater Guide Alert
Smart Book Sharp
Joke Book Silly
Book Personality
Kindly Book Kindly
Lady Manual Ladylike
Lucky Book Lucky
Brave Book Fearless
Naughty Book Lewd/Sexy
Book Personality
Wimpy Book Helpless
Hero Guide Valiant
Tragic Tale Weepy
Defy Book Defiant
Personalities are a game mechanic added to the remakes of Dragon Quest III which effect character stat growth. The Hero is assigned one of 30 personalities through a test at the beginning of the game and recruited members are assigned a personality based on their starting stats. Personalities can be changed throughout the game with the use of book items and by equipping certain pieces of equipment. There are a total of 45 possible personalities. Note that in most Dragon Quest games, stats are determined randomly at level up, or according to a specific distribution of growth.
In the sections below, the names of personalities from the Game Boy Color version of Dragon Quest III are used. These are the only 'official' names for personalities as the Super Nintendo version of the game was never officially translated. However, most fan translation names are similar to the ones used in the Game Boy Color version.
Contents
1 Personalities and stat effects
2 Analysis
3 Hero Personality Quiz
4 Recruitable member personality
4.1 How to get the personality that you want
5 Altering Personality
6 SNES to GBC Personality Translations
7 Books
Personalities and stat effects
Name STR AGI VIT INT LUC Total Bonus Notes
Agile 90% 120% 90% 100% 80% -20%
Alert 90% 110% 90% 120% 100% +10%
Amazon 130% 90% 100% 80% 80% -20% Female only
Bully 120% 90% 90% 60% 70% -70%
Carefree 100% 75% 110% 105% 105% -5%
Careless 80% 115% 100% 70% 70% -65%
Cowardly 90% 70% 90% 120% 120% -10%
Defiant 95% 105% 105% 95% 95% -5%
Diligent 110% 85% 120% 90% 70% -25%
Eager 105% 90% 110% 100% 80% -15%
Fearless 95% 120% 115% 100% 100% +30%
Foolish 85% 115% 80% 80% 90% -50%
Happy 90% 100% 90% 100% 130% +10%
Helpless 95% 100% 90% 105% 100% -10%
Honest 100% 90% 100% 110% 90% -10%
Ironman 105% 80% 130% 90% 80% -15%
Jock 130% 80% 100% 70% 80% -40%
Kindly 105% 95% 105% 110% 95% +10%
Ladylike 100% 80% 95% 110% 140% +25% Female only
Lazy 115% 60% 120% 65% 110% -30%
Lewd 105% 95% 120% 105% 90% +15% Male only
Logical 80% 105% 90% 125% 80% -20%
Lonesome 100% 90% 80% 110% 110% -10%
Lucky 100% 110% 100% 100% 150% +60% Male only
Macho 115% 100% 100% 90% 60% -35%
Meddler 105% 85% 110% 80% 70% -50%
Naive 100% 90% 90% 70% 110% -40%
Ordinary 100% 100% 100% 100% 100% +0%
Quick 100% 140% 100% 100% 100% +40%
Romantic 95% 110% 95% 115% 100% +15%
Selfish 95% 105% 90% 90% 90% -30%
Sexy 110% 120% 105% 115% 120% +70% Female only
Sharp 100% 120% 80% 140% 90% +30%
Silly 100% 120% 95% 115% 110% +40%
Smart 95% 100% 100% 130% 90% +15%
Solitary 100% 110% 120% 110% 70% +10%
Stubborn 100% 60% 120% 60% 70% -90%
Timid 110% 60% 120% 110% 90% -10%
Tomboy 110% 110% 80% 90% 90% -20% Female only
Tough 115% 90% 140% 80% 70% -5%
Twisted 70% 120% 70% 110% 130% +0%
Unique 110% 60% 110% 50% 80% -90%
Vain 105% 110% 95% 105% 95% +10%
Valiant 140% 70% 100% 80% 70% -40%
Weepy 90% 90% 100% 110% 115% +5%
Analysis
The sexy personality is often regarded as the best due to its +70% composite stat bonus. For this reason, choosing female characters is often preferred since males cannot have the sexy personality. Personality does not effect anything significant in the game other than stats, so it does not benefit the player to have any character with a personality that results in a negative overall composite total. Certain personalities are better for specific classes. For example, a male fighter that has a lucky personality will keep his traditionally high agility and add a high amount of luck. This allows him to cause even more critical hits.
Hero Personality Quiz
Starting personality graph
At the start of a new game, the hero is asked a series of questions by an unknown source. These questions determine the hero's starting personality. It is later revealed that the questioner is actually Divinegon, boss of the first bonus dungeon. The player is asked to enter their real name and birth date, however these inputs have no effect on the resulting personality test. The first question is randomly chosen from the 5 possible starting questions. Any of the 30 possible personalities can be obtained from any of the 5 starting questions. In total, there are 43 different questions that can be asked, including 1 question which can be asked twice.
At the end of each possible question chain is an imaginary scenario in which the hero must decide what to do. These scenarios determine the final personality. There are 8 different scenarios that can be played depending on the player's answers to the questions. Some scenarios have up to 5 possible personality results depending on the actions of the hero during the scenario.
The 30 possible starting personalities for a hero are:
Alert
Bully
Carefree
Careless
Cowardly
Defiant
Diligent
Eager
Fearless
Foolish
Happy
Helpless
Honest
Kindly
Lazy
Lewd
Logical
Lonesome
Macho
Naive
Romantic
Selfish
Sexy
Silly
Solitary
Stubborn
Timid
Tough
Vain
Valiant
Weepy
The 15 personalities which the hero cannot start with are:
Agile
Amazon
Eager
Ironman
Jock
Ladylike
Lucky
Meddler
Ordinary
Quick
Sharp
Smart
Tomboy
Twisted
Unique
Recruitable member personality
Characters which are created and recruited at Luisa's Place have different mechanism to determine their personality. Each character class has its own set of base statistics.
Class STR AGI VIT INT LUC
Soldier/Warrior (M) 9 2 9 2 3
Soldier/Warrior (F) 8 3 8 3 3
Fighter (M) 14 9 7 3 2
Fighter (F) 12 11 7 4 3
Wizard/Mage (M) 3 6 4 7 3
Wizard/Mage (F) 2 7 4 7 3
Priest (M) 4 5 4 6 3
Priest (F) 4 5 4 6 3
Dealer (M) 5 1 6 6 4
Dealer (F) 5 2 5 7 4
Jester (M) 4 3 6 2 10
Jester (F) 4 3 5 3 10
Thief (M) 6 10 5 5 8
Thief (F) 5 12 5 6 8
As each character is created, the player is given the opportunity to use five seeds to further raise the character's stats. Each seed will increase the single stat by 1-3 points. The seeds can be distributed manually or randomly by the computer if the player chooses that option. After the final starting stats have been determined, a calculation is performed to determine the personality.
The base values from the above table are subtracted from the final starting stats to get the "bonus" values, i.e. the amount by which each stat exceeds the base value for the character's gender and class. The five stats are ranked from highest to lowest bonus. If two stats have an equal bonus, the base stat value is used to break the tie. Finally, a personality is chosen based on the class, the highest bonus, the value of that bonus, the second-highest bonus in some cases, and random chance.
Highest bonus is Strength (STR)
Warrior/Fighter STR >= 11 Valiant/Jock/Amazon
STR >= 7 Jock/Macho/Tomboy/Bully
VIT is 2nd Bully/Unique/Lewd/Amazon
AGI is 2nd Fearless/Tomboy/Careless/Defiant
Otherwise Lewd/Naive/Carefree/Honest/Ordinary
Mage/Priest STR >= 11 Jock/Amazon/Fearless
STR >= 7 Stubborn/Meddler/Jock/Macho
VIT is 2nd Eagar/Diligent/Unique/Selfish
INT is 2nd Defiant/Vain/Cowardly/Lonesome
Otherwise Naive/Lazy/Honest/Tomboy/Kindly/ Ordinary
Dealer/Jester/Thief STR >= 11 Jock/Defiant/Tomboy/Macho
INT is 2nd Sharp/Solitary/Alert
VIT is 2nd Fearless/Amazon/Bully
AGI is 2nd Foolish/Agile/Silly
Otherwise Lonesome/Romantic/Weepy/Helpless/Selfish/Ordinary
Highest bonus is Agility (AGI)
Warrior/Dealer/Jester AGI >= 12 Quick/Fearless/Agile
AGI >= 7 Agile/Foolish/Selfish/Defiant
INT is 2nd Alert/Silly/Twisted
STR is 2nd Bully/Tomboy/Macho/Solitary
Otherwise Careless/Vain/Lonesome/Weepy/Ordinary
Fighter/Thief AGI >= 10 Quick/Fearless/Agile
AGI >= 7 Fearless/Agile/Foolish/Solitary
STR is 2nd Defiant/Macho/Tomboy/Vain
VIT is 2nd Macho/Eagar/Lewd/Twisted
Otherwise Solitary/Romantic/Fearless/Weepy/Ordinary
Mage/Priest AGI >= 8 Agile/Alert/Foolish
STR is 2nd Defiant/Vain/Careless
INT is 2nd Logical/Weepy/Silly/Sexy
Otherwise Cowardly/Naive/Helpless/Romantic/Ordinary
Highest bonus is Vitality (VIT)
Warrior/Fighter/Dealer VIT >= 10 Tough/Ironman
VIT >= 6 Diligent/Eagar/Stubborn/Lewd
STR is 2nd Jock/Unique/Carefree
Otherwise Honest/Meddler/Lazy/Timid/Ordinary
Mage/Priest VIT >= 11 Tough/Ironman/Eagar
VIT >= 6 Eagar/Stubborn/Diligent/Lewd
INT is 2nd Kindly/Meddler/Defiant/Sexy
Otherwise Lonesome/Cowardly/Naive/Carefree/Ordinary
Jester/Thief VIT >= 11 Tough/Ironman/Unique
VIT >= 6 Eagar/Stubborn/Unique/Lewd
STR is 2nd Bully/Fearless
Otherwise Lazy/Solitary/Sexy/Silly/Romantic/Ordinary
Highest bonus is Intelligence (INT)
Warrior/Fighter INT >= 10 Twisted/Smart/Logical/Romantic
INT >= 6 Vain/Romantic/Cowardly/Ladylike
Otherwise Naive/Helpless/Silly/Kindly/Ordinary
Mage/Priest INT >= 10 Sharp/Smart
INT >= 6 Smart/Alert/Logical/Romantic/Cowardly
Otherwise Weepy/Kindly/Helpless/Lonesome/Honest/Ordinary
Dealer/Thief INT >= 10 Sharp/Smart
INT >= 6 Alert/Smart/Vain/Logical
Otherwise Solitary/Romantic/Diligent/Careless/Ordinary/Meddler
Jester INT >= 10 Sharp/Smart
INT >= 6 Alert/Sexy/Lewd/Silly/Logical
Otherwise Lazy/Carefree/Helpless/Solitary/Ordinary
Highest bonus is Luck (LUC)
Warrior/Fighter LUC >= 12 Lucky/Ladylike/Happy
LUC >= 7 Happy/Romantic/Lazy
Otherwise Naive/Helpless/Vain/Silly/Careless/Ordinary
Mage/Priest LUC >= 12 Lucky/Ladylike/Happy
LUC >= 6 Happy/Naive/Helpless/Lazy
Otherwise Vain/Careless/Weepy/Cowardly/Timid/Ordinary
Dealer/Thief LUC >= 12 Lucky/Happy
LUC >= 6 Happy/Meddler/Helpless/Selfish/Carefree
Otherwise Vain/Naive/Weepy/Kindly/Honest/Ordinary
Jester LUC >= 9 Lucky/Ladylike
LUC >= 6 Happy/Naive/Helpless/Sexy/Lewd
Otherwise Lewd/Sexy/Weepy/Lonesome/Silly/Carefree/Lazy/Selfish
How to get the personality that you want
Summary
Choose a personality and find which primary stat bonus needs to be boosted.
Boost primary stat.
Spend remaining points on tertiary stats (the ones that don't help the class much).
When recruiting party members the best thing to do is to save between making party members. Choose the class you will be recruiting, then choose a fully positive personality for the class that you are recruiting, for example, the Honest personality for Priests/Clerics (which is primarily Str, Vit, and Int focused). Some personalities are better for building a particular stat and are meant for advanced progression strategies (e.g. focusing on a personality that gives the highest bonus for a particular stat).
After you've chosen the personality that you want, look in the above tables to see which primary stat needs to be given seeds in order to get it. Although the requirements for getting the personality you want may result in skewed starting stats, that is a minor inconvenience. Now, if you have a Priest/Cleric that you want to have, for example, the personality type of Honest, you have to make sure the following conditions are met (this is also outlined in the tables, above):
STR must be the stat with the highest bonus from applying seeds. Make sure you do not add more than 6 points to STR.
Neither VIT nor INT can have the second highest bonus from applying seeds.
The easiest way to make sure the second condition is met is by not spending any points in it. A better way is to make sure STR has 3-6 points (1-3 seeds) in it, then add 2-5 points (1-2 seeds) to another stat that doesn't affect personality (in this case AGI and LUK). The final seed can then, probably, be safely be added to INT or VIT (in some cases the final seed will apply 2 points and mess the whole thing up).
The result is a slightly skewed set of stats, but after a couple of levels they will be on track again.
Altering Personality
Personality can be altered during the game in two ways: a character can equip a piece of equipment which forces a specific personality, or a book item can be used which changes the character's base personality. Book items can be found throughout the game, with many hidden in bookcases and pots in towns. The most highly valued book is the sexy book which is obtainable through one of the wishes Divinegon grants.
SNES to GBC Personality Translations
The following table shows the different translations of the personality names in the SNES and GBC versions of Dragon Quest III. Note that this table uses the DQ translations English patch.
SNES GBC
Hyper Quick
Sharp Sharp
Lucky Lucky
Silly Twisted
Worldly Diligent
In the World you will find various books. By reading it the Personality of the Reader will change.
For Info on Accessory see: Items
Book Personality
Muscle Guidebook Jock
Tomboy Book Tomboy
Cheater Guide Alert
Smart Book Sharp
Joke Book Silly
Book Personality
Kindly Book Kindly
Lady Manual Ladylike
Lucky Book Lucky
Brave Book Fearless
Naughty Book Lewd/Sexy
Book Personality
Wimpy Book Helpless
Hero Guide Valiant
Tragic Tale Weepy
Defy Book Defiant
Chrono Trigger Notable Charm List
Chrono Trigger Charm List!
NAME(DETAIL) - ITEM (DROP RATIO)
65000000 BC
Azala - Magic Tab (100%)
BlackTyrano - Power Tab (100%)
Evilweevil - Dream Gun (20%)
Fly Trap - Dream Bow (20%)
Megasaur - Aeon Blade (21%)
Nizbel - Third Eye (100%)
Nizbel II - Third Eye (100%)
Reptite(Green) - Magma Hand (19%)
Winged Ape - Ruby Vest (21%)
12000 BC
Bantam Imp - AlloyBlade (31%)
Beast - R'bow Helm (31%)
Blue Beast - MermaidCap (100%)
Gargoyle - Big Hand (32%)
Giga Gaia - Speed Tab (100%)
Golem - Magic Tab (100%)
Magus - MegaElixir (100%)
Man-Eater - Pearl edge (30%)
Mud Imp - Speed Tab (100%)
Red Beast - Elixir (100%)
600 AD
Defunct - Elixir (23%)
Flea Plus - Flea Vest (100%)
Fossil Ape - MegaElixir (35%)
Gigasaur - Ruby Armor (35%)
Great Ozzie - OzziePants (100%)
Leaper - Elixir (35%)
Retinite(Bottom) - Speed Tab (100%)
Rust Tyrano - Red Mail (100%)
Super Slash - Slasher 2 (100%)
1000 AD
Defunct - Elixir (23%)
Yakra XIII - White Mail (100%)
2300 AD
Debuggest - Elixir (35%)
Display - Elixir (100%)
Lavos Spawn(Head) - Elixir (100%)
MotherBrain - Blue Mail (100%)
Proto 4 - Elixir (37%)
Son of Sun - Black Mail (100%)
Son of Sun(Real Flame) - Elixir (100%)
Son of Sun(Fake Flame) - Elixir (100%)
Black Omen
Alien - Magic Tab (44%)
Blob - Magic Ring (43%)
Flyclops - Gold Stud (44%)
Giga Mutant(Top) - Wall Ring (100%)
Giga Mutant(Bottom) - Hit Ring (100%)
Goon - Nova Armor (100%)
Incognito - MuscleRing (43%)
Lavos Spawn(Head) - Haste Helm (100%)
Lavos Spawn(Shell) - Safe Helm (100%)
Mammon M. - MegaElixir (100%)
Mega Mutant(Top) - Elixir (100%)
Mega Mutant(Bottom) - Vigil Hat (100%)
Panel - Speed Tab (42%)
Ruminator - MegaElixir (39%)/Wolflobe Sword (???)
Synchrite - Gold Erng (100%)
TerraMutant(Top) - MuscleRing (100%)
TerraMutant(Bottom) - Power Seal (100%)
Zeal - MegaElixir (100%)
Zeal(Head) - MegaElixir (100%)
Zeal(Right Hand) - PrismDress (100%)
Zeal(Left Hand) - Prism Helm(100%)
NAME(DETAIL) - ITEM (DROP RATIO)
65000000 BC
Azala - Magic Tab (100%)
BlackTyrano - Power Tab (100%)
Evilweevil - Dream Gun (20%)
Fly Trap - Dream Bow (20%)
Megasaur - Aeon Blade (21%)
Nizbel - Third Eye (100%)
Nizbel II - Third Eye (100%)
Reptite(Green) - Magma Hand (19%)
Winged Ape - Ruby Vest (21%)
12000 BC
Bantam Imp - AlloyBlade (31%)
Beast - R'bow Helm (31%)
Blue Beast - MermaidCap (100%)
Gargoyle - Big Hand (32%)
Giga Gaia - Speed Tab (100%)
Golem - Magic Tab (100%)
Magus - MegaElixir (100%)
Man-Eater - Pearl edge (30%)
Mud Imp - Speed Tab (100%)
Red Beast - Elixir (100%)
600 AD
Defunct - Elixir (23%)
Flea Plus - Flea Vest (100%)
Fossil Ape - MegaElixir (35%)
Gigasaur - Ruby Armor (35%)
Great Ozzie - OzziePants (100%)
Leaper - Elixir (35%)
Retinite(Bottom) - Speed Tab (100%)
Rust Tyrano - Red Mail (100%)
Super Slash - Slasher 2 (100%)
1000 AD
Defunct - Elixir (23%)
Yakra XIII - White Mail (100%)
2300 AD
Debuggest - Elixir (35%)
Display - Elixir (100%)
Lavos Spawn(Head) - Elixir (100%)
MotherBrain - Blue Mail (100%)
Proto 4 - Elixir (37%)
Son of Sun - Black Mail (100%)
Son of Sun(Real Flame) - Elixir (100%)
Son of Sun(Fake Flame) - Elixir (100%)
Black Omen
Alien - Magic Tab (44%)
Blob - Magic Ring (43%)
Flyclops - Gold Stud (44%)
Giga Mutant(Top) - Wall Ring (100%)
Giga Mutant(Bottom) - Hit Ring (100%)
Goon - Nova Armor (100%)
Incognito - MuscleRing (43%)
Lavos Spawn(Head) - Haste Helm (100%)
Lavos Spawn(Shell) - Safe Helm (100%)
Mammon M. - MegaElixir (100%)
Mega Mutant(Top) - Elixir (100%)
Mega Mutant(Bottom) - Vigil Hat (100%)
Panel - Speed Tab (42%)
Ruminator - MegaElixir (39%)/Wolflobe Sword (???)
Synchrite - Gold Erng (100%)
TerraMutant(Top) - MuscleRing (100%)
TerraMutant(Bottom) - Power Seal (100%)
Zeal - MegaElixir (100%)
Zeal(Head) - MegaElixir (100%)
Zeal(Right Hand) - PrismDress (100%)
Zeal(Left Hand) - Prism Helm(100%)
Dragon Quest III Level/EXP Charts
Points
These are the amount of total experience points needed to reach each level.
Level Hero Soldier Pilgrim Wizard Sage Fighter Merchant Goof-Off Thief
1 0 0 0 0 0 0 0 0 0
2 29 12 14 15 20 18 10 11 13
3 87 36 42 45 60 54 30 33 39
4 174 84 98 105 140 126 70 77 78
5 304 156 182 195 260 234 130 143 136
6 499 264 308 330 440 396 220 242 223
7 792 426 497 532 710 639 355 390 353
8 1232 669 780 835 1115 1003 557 612 548
9 1891 1033 1205 1290 1722 1549 860 946 840
10 2880 1579 1842 1973 2633 2369 1315 1447 1278
11 4364 2398 2798 2997 3999 3598 1998 2198 1935
12 6218 3627 4232 4533 6047 5441 3022 3324 2920
13 8534 5163 6024 6453 8607 7745 4302 4732 4397
14 11428 7083 8264 8853 11807 10625 5902 6492 6243
15 15045 9483 11064 11853 15807 14225 7902 8692 8550
16 19114 12483 14564 15603 20807 18725 10402 11442 11433
17 23690 16233 18939 20290 27057 24350 13527 14879 15036
18 28837 20920 24407 25563 34869 30678 17433 19175 19539
19 34627 26779 30559 31495 43657 37797 22315 24545 25167
20 41141 34102 37479 38169 53543 45805 27807 31258 32202
21 48468 42340 45263 45676 64664 54814 33985 38810 40116
22 56711 51608 54020 54121 77175 64949 40935 47306 49019
23 65983 62034 63872 63622 91250 76350 48754 56863 59034
24 76413 73763 74955 74310 107083 89176 57550 67614 70300
25 88147 86957 87423 86334 124895 103605 67445 79709 82974
26 101347 101801 101450 99861 144933 119837 78577 93316 97232
27 116196 118500 117229 115078 167475 138098 91100 108623 113272
28 132901 137286 134981 132197 192835 158641 105188 125844 131317
29 151694 158421 154952 151456 221365 181751 121037 145217 151617
30 172836 182197 177419 173121 253461 207749 138867 167012 174454
31 196621 208945 202694 197494 289568 236996 158925 191531 200145
32 223378 239036 231128 224913 330188 269898 181490 219114 229047
33 253480 272888 263116 255758 375885 306912 206876 250145 261561
34 287344 310972 299102 290458 427293 348552 235435 285055 298139
35 325440 353816 339585 329495 485126 395397 267563 324329 339289
36 368298 402015 385128 373412 550188 448097 303707 368511 385582
37 416512 456239 436364 422818 623383 507384 344368 418216 437661
38 470752 517241 494004 478399 705726 574081 390112 474134 496249
39 531771 585868 558849 540927 798362 649115 441573 537042 562160
40 600417 663073 631799 611271 902577 733528 499467 607813 636309
41 677644 749928 713867 690408 1019818 828492 564597 687430 719726
42 764524 847639 806194 779436 1151714 935326 637868 776998 813570
43 862263 945350 910061 879592 1300096 1055514 720298 877762 907414
44 960002 1043061 1026912 992268 1448478 1190725 813032 991121 1001258
45 1057741 1140772 1143763 1119028 1596860 1325936 905766 1104480 1095102
46 1155480 1238483 1260614 1245788 1745242 1461147 998500 1217839 1188946
47 1253219 1336194 1377465 1372548 1893624 1596358 1091234 1331198 1282790
48 1350958 1433905 1494316 1499308 2042006 1731569 1183968 1444557 1376634
49 1448697 1531616 1611167 1626068 2190388 1866780 1276702 1557916 1470478
50 1546436 1629327 1728018 1752828 2338770 2001991 1369436 1671275 1564322
51 1644175 1727038 1844869 1879588 2487152 2137202 1462170 1784634 1658166
52 1741914 1824749 1961720 2006348 2635534 2272413 1554904 1897993 1752010
53 1839653 1922460 2078571 2133108 2783916 2407624 1647638 2011352 1845854
54 1937392 2020171 2195422 2259868 2932298 2542835 1740372 2124711 1939698
55 2035131 2117882 2312273 2386628 3080680 2678046 1833106 2238070 2033542
56 2132870 2215593 2429124 2513388 3229062 2813257 1925840 2351429 2127386
57 2230609 2313304 2545975 2640148 3377444 2948468 2018574 2464788 2221230
58 2328348 2411015 2662826 2766908 3525826 3083679 2111308 2578147 2315074
59 2426087 2508726 2779677 2893668 3674208 3218890 2204042 2691506 2408918
60 2523826 2606437 2896528 3020428 3822590 3354101 2296776 2804865 2502762
61 2621565 2704148 3013379 3147188 3970972 3489312 2389510 2918224 2596606
62 2719304 2801859 3130230 3273948 4119354 3624523 2482244 3031583 2690450
63 2817043 2899570 3247081 3400708 4267736 3759734 2574978 3144942 2784294
64 2914782 2997281 3363932 3527468 4416113 3894945 2667712 3258301 2878138
65 3012521 3094992 3480783 3654228 4564500 4030156 2760446 3371660 2971982
66 3110260 3192703 3597634 3780988 4712882 4165367 2853180 3485019 3065826
67 3207999 3290414 3714485 3907748 4861264 4300578 2945914 3598378 3159670
68 3305738 3388125 3831336 4034508 5009646 4435789 3038648 3711737 3253514
69 3403477 3485836 3948187 4161268 5158028 4571000 3131382 3825096 3347358
70 3501216 3583547 4065038 4288028 5306410 4706211 3224116 3938455 3441202
71 3598955 3681258 4181889 4414788 5454792 4841422 3316850 4051814 3535046
72 3696694 3778969 4298740 4541548 5603174 4976633 3409584 4165173 3628890
73 3794433 3876680 4415591 4668308 5751556 5111844 3502318 4278532 3722734
74 3892172 3974391 4532442 4795068 5899938 5247055 3595052 4391891 3816578
75 3989911 4072102 4649293 4921828 6048320 5382266 3687786 4505250 3910422
76 4087650 4169813 4766144 5048588 6196702 5517477 3780520 4618609 4004266
77 4185389 4267524 4882995 5175348 6345084 5652688 3873254 4731968 4098110
78 4283128 4365235 4999846 5302108 6493466 5787899 3965988 4845327 4191954
79 4380867 4462946 5116697 5428868 6641848 5923110 4058722 4958686 4285798
80 4478606 4560657 5233548 5555628 6790230 6058321 4151456 5072045 4379642
81 4576345 4658368 5350399 5682388 6938612 6193532 4244190 5185404 4473486
82 4674084 4756079 5467250 5809148 7086994 6328743 4336924 5298763 4567330
83 4771823 4853790 5584101 5935908 7235376 6463954 4429658 5412122 4661174
84 4869562 4951501 5700952 6062668 7383758 6599165 4522392 5525481 4755018
85 4967301 5049212 5817803 6189428 7532140 6734376 4615126 5638840 4848862
86 5065040 5146923 5934654 6316188 7680522 6869587 4707860 5752199 4942706
87 5162779 5244634 6051505 6442948 7828904 7004798 4800594 5865558 5036550
88 5260518 5342345 6168356 6569708 7977286 7140009 4893328 5978917 5130394
89 5358257 5440056 6285207 6696468 8125668 7275220 4986062 6092276 5224238
90 5455996 5537767 6402058 6823228 8274050 7410431 5078796 6205635 5318082
91 5553735 5635478 6518909 6949988 8422432 7545642 5171530 6318994 5411926
92 5651474 5733189 6635760 7076748 8570814 7680853 5264264 6432353 5505770
93 5749213 5830900 6752611 7203508 8719196 7816064 5356998 6545712 5599614
94 5846952 5928611 6869462 7330268 8867578 7951275 5449732 6659071 5693458
95 5944691 6026322 6986313 7457028 9015960 8086486 5542466 6772430 5787302
96 6042430 6124033 7103164 7583788 9164342 8221697 5635200 6885789 5881146
97 6140169 6221744 7220015 7710548 9312724 8356908 5727934 6999148 5974990
98 6237908 6319455 7336866 7837308 9461106 8492119 5820668 7112507 6068834
99 6335647 6417166 7453717 7964068 9609488 8627330 5913402 7225866 6162678
Experience gains
These are the number of experience points you need to gain to move from one level to the next. After level 45 the gains remain constant.
Level Hero Soldier Pilgrim Wizard Sage Fighter Merchant Goof-Off Thief
2 29 12 14 15 20 18 10 11 13
3 58 24 28 30 40 36 20 22 26
4 87 48 56 60 80 72 40 44 39
5 130 72 84 90 120 108 60 66 58
6 195 108 126 135 180 162 90 99 87
7 293 162 189 202 270 243 135 148 130
8 440 243 283 303 405 364 202 222 195
9 659 364 425 455 607 546 303 334 292
10 989 546 637 683 911 820 455 501 438
11 1484 819 956 1024 1366 1229 683 751 657
12 1854 1229 1434 1536 2048 1843 1024 1126 985
13 2316 1536 1792 1920 2560 2304 1280 1408 1477
14 2894 1920 2240 2400 3200 2880 1600 1760 1846
15 3617 2400 2800 3000 4000 3600 2000 2200 2307
16 4069 3000 3500 3750 5000 4500 2500 2750 2883
17 4576 3750 4375 4687 6250 5625 3125 3437 3603
18 5147 4687 5468 5273 7812 6328 3906 4296 4503
19 5790 5859 6152 5932 8788 7119 4882 5370 5628
20 6514 7323 6920 6674 9886 8008 5492 6713 7035
21 7327 8238 7784 7507 11121 9009 6178 7552 7914
22 8243 9268 8757 8445 12511 10135 6950 8496 8903
23 9272 10426 9852 9501 14075 11401 7819 9557 10015
24 10430 11729 11083 10688 15833 12826 8796 10751 11266
25 11734 13194 12468 12024 17812 14429 9895 12095 12674
26 13200 14844 14027 13527 20038 16232 11132 13607 14258
27 14849 16699 15779 15217 22542 18261 12523 15307 16040
28 16705 18786 17752 17119 25360 20543 14088 17221 18045
29 18793 21135 19971 19259 28530 23110 15849 19373 20300
30 21142 23776 22467 21665 32096 25998 17830 21795 22837
31 23785 26748 25275 24373 36107 29247 20058 24519 25691
32 26757 30091 28434 27419 40620 32902 22565 27583 28902
33 30102 33852 31988 30845 45697 37014 25386 31031 32514
34 33864 38084 35986 34700 51408 41640 28559 34910 36578
35 38096 42844 40483 39037 57833 46845 32128 39274 41150
36 42858 48199 45543 43917 65062 52700 36144 44182 46293
37 48214 54224 51236 49406 73195 59287 40661 49705 52079
38 54240 61002 57640 55581 82343 66697 45744 55918 58588
39 61019 68627 64845 62528 92636 75034 51461 62908 65911
40 68646 77205 72950 70344 104215 84413 57894 70771 74149
41 77227 86855 82068 79137 117241 94964 65130 79617 83417
42 86880 97711 92327 89028 131896 106834 73271 89568 93844
43 97739 97711 103867 100156 148382 120188 82430 100764 93844
44 97739 97711 116851 112676 148382 135211 92734 113359 93844
45 97739 97711 116851 126760 148382 135211 92734 113359 93844
Rates
These are the amount the gains increase for each level. After level 45 the rate increase is zero for all classes.
Level Hero Soldier Pilgrim Wizard Sage Fighter Merchant Goof-Off Thief
3 29 12 14 15 20 18 10 11 13
4 29 24 28 30 40 36 20 22 13
5 43 24 28 30 40 36 20 22 19
6 65 36 42 45 60 54 30 33 29
7 98 54 63 67 90 81 45 49 43
8 147 81 94 101 135 121 67 74 65
9 219 121 142 152 202 182 101 112 97
10 330 182 212 228 304 274 152 167 146
11 495 273 319 341 455 409 228 250 219
12 370 410 478 512 682 614 341 375 328
13 462 307 358 384 512 461 256 282 492
14 578 384 448 480 640 576 320 352 369
15 723 480 560 600 800 720 400 440 461
16 452 600 700 750 1000 900 500 550 576
17 507 750 875 937 1250 1125 625 687 720
18 571 937 1093 586 1562 703 781 859 900
19 643 1172 684 659 976 791 976 1074 1125
20 724 1464 768 742 1098 889 610 1343 1407
21 813 915 864 833 1235 1001 686 839 879
22 916 1030 973 938 1390 1126 772 944 989
23 1029 1158 1095 1056 1564 1266 869 1061 1112
24 1158 1303 1231 1187 1758 1425 977 1194 1251
25 1304 1465 1385 1336 1979 1603 1099 1344 1408
26 1466 1650 1559 1503 2226 1803 1237 1512 1584
27 1649 1855 1752 1690 2504 2029 1391 1700 1782
28 1856 2087 1973 1902 2818 2282 1565 1914 2005
29 2088 2349 2219 2140 3170 2567 1761 2152 2255
30 2349 2641 2496 2406 3566 2888 1981 2422 2537
31 2643 2972 2808 2708 4011 3249 2228 2724 2854
32 2972 3343 3159 3046 4513 3655 2507 3064 3211
33 3345 3761 3554 3426 5077 4112 2821 3448 3612
34 3762 4232 3998 3855 5711 4626 3173 3879 4064
35 4232 4760 4497 4337 6425 5205 3569 4364 4572
36 4762 5355 5060 4880 7229 5855 4016 4908 5143
37 5356 6025 5693 5489 8133 6587 4517 5523 5786
38 6026 6778 6404 6175 9148 7410 5083 6213 6509
39 6779 7625 7205 6947 10293 8337 5717 6990 7323
40 7627 8578 8105 7816 11579 9379 6433 7863 8238
41 8581 9650 9118 8793 13026 10551 7236 8846 9268
42 9653 10856 10259 9891 14655 11870 8141 9951 10427
43 10859 0 11540 11128 16486 13354 9159 11196 0
44 0 0 12984 12520 0 15023 10304 12595 0
45 0 0 0 14084 0 0 0 0 0
These are the amount of total experience points needed to reach each level.
Level Hero Soldier Pilgrim Wizard Sage Fighter Merchant Goof-Off Thief
1 0 0 0 0 0 0 0 0 0
2 29 12 14 15 20 18 10 11 13
3 87 36 42 45 60 54 30 33 39
4 174 84 98 105 140 126 70 77 78
5 304 156 182 195 260 234 130 143 136
6 499 264 308 330 440 396 220 242 223
7 792 426 497 532 710 639 355 390 353
8 1232 669 780 835 1115 1003 557 612 548
9 1891 1033 1205 1290 1722 1549 860 946 840
10 2880 1579 1842 1973 2633 2369 1315 1447 1278
11 4364 2398 2798 2997 3999 3598 1998 2198 1935
12 6218 3627 4232 4533 6047 5441 3022 3324 2920
13 8534 5163 6024 6453 8607 7745 4302 4732 4397
14 11428 7083 8264 8853 11807 10625 5902 6492 6243
15 15045 9483 11064 11853 15807 14225 7902 8692 8550
16 19114 12483 14564 15603 20807 18725 10402 11442 11433
17 23690 16233 18939 20290 27057 24350 13527 14879 15036
18 28837 20920 24407 25563 34869 30678 17433 19175 19539
19 34627 26779 30559 31495 43657 37797 22315 24545 25167
20 41141 34102 37479 38169 53543 45805 27807 31258 32202
21 48468 42340 45263 45676 64664 54814 33985 38810 40116
22 56711 51608 54020 54121 77175 64949 40935 47306 49019
23 65983 62034 63872 63622 91250 76350 48754 56863 59034
24 76413 73763 74955 74310 107083 89176 57550 67614 70300
25 88147 86957 87423 86334 124895 103605 67445 79709 82974
26 101347 101801 101450 99861 144933 119837 78577 93316 97232
27 116196 118500 117229 115078 167475 138098 91100 108623 113272
28 132901 137286 134981 132197 192835 158641 105188 125844 131317
29 151694 158421 154952 151456 221365 181751 121037 145217 151617
30 172836 182197 177419 173121 253461 207749 138867 167012 174454
31 196621 208945 202694 197494 289568 236996 158925 191531 200145
32 223378 239036 231128 224913 330188 269898 181490 219114 229047
33 253480 272888 263116 255758 375885 306912 206876 250145 261561
34 287344 310972 299102 290458 427293 348552 235435 285055 298139
35 325440 353816 339585 329495 485126 395397 267563 324329 339289
36 368298 402015 385128 373412 550188 448097 303707 368511 385582
37 416512 456239 436364 422818 623383 507384 344368 418216 437661
38 470752 517241 494004 478399 705726 574081 390112 474134 496249
39 531771 585868 558849 540927 798362 649115 441573 537042 562160
40 600417 663073 631799 611271 902577 733528 499467 607813 636309
41 677644 749928 713867 690408 1019818 828492 564597 687430 719726
42 764524 847639 806194 779436 1151714 935326 637868 776998 813570
43 862263 945350 910061 879592 1300096 1055514 720298 877762 907414
44 960002 1043061 1026912 992268 1448478 1190725 813032 991121 1001258
45 1057741 1140772 1143763 1119028 1596860 1325936 905766 1104480 1095102
46 1155480 1238483 1260614 1245788 1745242 1461147 998500 1217839 1188946
47 1253219 1336194 1377465 1372548 1893624 1596358 1091234 1331198 1282790
48 1350958 1433905 1494316 1499308 2042006 1731569 1183968 1444557 1376634
49 1448697 1531616 1611167 1626068 2190388 1866780 1276702 1557916 1470478
50 1546436 1629327 1728018 1752828 2338770 2001991 1369436 1671275 1564322
51 1644175 1727038 1844869 1879588 2487152 2137202 1462170 1784634 1658166
52 1741914 1824749 1961720 2006348 2635534 2272413 1554904 1897993 1752010
53 1839653 1922460 2078571 2133108 2783916 2407624 1647638 2011352 1845854
54 1937392 2020171 2195422 2259868 2932298 2542835 1740372 2124711 1939698
55 2035131 2117882 2312273 2386628 3080680 2678046 1833106 2238070 2033542
56 2132870 2215593 2429124 2513388 3229062 2813257 1925840 2351429 2127386
57 2230609 2313304 2545975 2640148 3377444 2948468 2018574 2464788 2221230
58 2328348 2411015 2662826 2766908 3525826 3083679 2111308 2578147 2315074
59 2426087 2508726 2779677 2893668 3674208 3218890 2204042 2691506 2408918
60 2523826 2606437 2896528 3020428 3822590 3354101 2296776 2804865 2502762
61 2621565 2704148 3013379 3147188 3970972 3489312 2389510 2918224 2596606
62 2719304 2801859 3130230 3273948 4119354 3624523 2482244 3031583 2690450
63 2817043 2899570 3247081 3400708 4267736 3759734 2574978 3144942 2784294
64 2914782 2997281 3363932 3527468 4416113 3894945 2667712 3258301 2878138
65 3012521 3094992 3480783 3654228 4564500 4030156 2760446 3371660 2971982
66 3110260 3192703 3597634 3780988 4712882 4165367 2853180 3485019 3065826
67 3207999 3290414 3714485 3907748 4861264 4300578 2945914 3598378 3159670
68 3305738 3388125 3831336 4034508 5009646 4435789 3038648 3711737 3253514
69 3403477 3485836 3948187 4161268 5158028 4571000 3131382 3825096 3347358
70 3501216 3583547 4065038 4288028 5306410 4706211 3224116 3938455 3441202
71 3598955 3681258 4181889 4414788 5454792 4841422 3316850 4051814 3535046
72 3696694 3778969 4298740 4541548 5603174 4976633 3409584 4165173 3628890
73 3794433 3876680 4415591 4668308 5751556 5111844 3502318 4278532 3722734
74 3892172 3974391 4532442 4795068 5899938 5247055 3595052 4391891 3816578
75 3989911 4072102 4649293 4921828 6048320 5382266 3687786 4505250 3910422
76 4087650 4169813 4766144 5048588 6196702 5517477 3780520 4618609 4004266
77 4185389 4267524 4882995 5175348 6345084 5652688 3873254 4731968 4098110
78 4283128 4365235 4999846 5302108 6493466 5787899 3965988 4845327 4191954
79 4380867 4462946 5116697 5428868 6641848 5923110 4058722 4958686 4285798
80 4478606 4560657 5233548 5555628 6790230 6058321 4151456 5072045 4379642
81 4576345 4658368 5350399 5682388 6938612 6193532 4244190 5185404 4473486
82 4674084 4756079 5467250 5809148 7086994 6328743 4336924 5298763 4567330
83 4771823 4853790 5584101 5935908 7235376 6463954 4429658 5412122 4661174
84 4869562 4951501 5700952 6062668 7383758 6599165 4522392 5525481 4755018
85 4967301 5049212 5817803 6189428 7532140 6734376 4615126 5638840 4848862
86 5065040 5146923 5934654 6316188 7680522 6869587 4707860 5752199 4942706
87 5162779 5244634 6051505 6442948 7828904 7004798 4800594 5865558 5036550
88 5260518 5342345 6168356 6569708 7977286 7140009 4893328 5978917 5130394
89 5358257 5440056 6285207 6696468 8125668 7275220 4986062 6092276 5224238
90 5455996 5537767 6402058 6823228 8274050 7410431 5078796 6205635 5318082
91 5553735 5635478 6518909 6949988 8422432 7545642 5171530 6318994 5411926
92 5651474 5733189 6635760 7076748 8570814 7680853 5264264 6432353 5505770
93 5749213 5830900 6752611 7203508 8719196 7816064 5356998 6545712 5599614
94 5846952 5928611 6869462 7330268 8867578 7951275 5449732 6659071 5693458
95 5944691 6026322 6986313 7457028 9015960 8086486 5542466 6772430 5787302
96 6042430 6124033 7103164 7583788 9164342 8221697 5635200 6885789 5881146
97 6140169 6221744 7220015 7710548 9312724 8356908 5727934 6999148 5974990
98 6237908 6319455 7336866 7837308 9461106 8492119 5820668 7112507 6068834
99 6335647 6417166 7453717 7964068 9609488 8627330 5913402 7225866 6162678
Experience gains
These are the number of experience points you need to gain to move from one level to the next. After level 45 the gains remain constant.
Level Hero Soldier Pilgrim Wizard Sage Fighter Merchant Goof-Off Thief
2 29 12 14 15 20 18 10 11 13
3 58 24 28 30 40 36 20 22 26
4 87 48 56 60 80 72 40 44 39
5 130 72 84 90 120 108 60 66 58
6 195 108 126 135 180 162 90 99 87
7 293 162 189 202 270 243 135 148 130
8 440 243 283 303 405 364 202 222 195
9 659 364 425 455 607 546 303 334 292
10 989 546 637 683 911 820 455 501 438
11 1484 819 956 1024 1366 1229 683 751 657
12 1854 1229 1434 1536 2048 1843 1024 1126 985
13 2316 1536 1792 1920 2560 2304 1280 1408 1477
14 2894 1920 2240 2400 3200 2880 1600 1760 1846
15 3617 2400 2800 3000 4000 3600 2000 2200 2307
16 4069 3000 3500 3750 5000 4500 2500 2750 2883
17 4576 3750 4375 4687 6250 5625 3125 3437 3603
18 5147 4687 5468 5273 7812 6328 3906 4296 4503
19 5790 5859 6152 5932 8788 7119 4882 5370 5628
20 6514 7323 6920 6674 9886 8008 5492 6713 7035
21 7327 8238 7784 7507 11121 9009 6178 7552 7914
22 8243 9268 8757 8445 12511 10135 6950 8496 8903
23 9272 10426 9852 9501 14075 11401 7819 9557 10015
24 10430 11729 11083 10688 15833 12826 8796 10751 11266
25 11734 13194 12468 12024 17812 14429 9895 12095 12674
26 13200 14844 14027 13527 20038 16232 11132 13607 14258
27 14849 16699 15779 15217 22542 18261 12523 15307 16040
28 16705 18786 17752 17119 25360 20543 14088 17221 18045
29 18793 21135 19971 19259 28530 23110 15849 19373 20300
30 21142 23776 22467 21665 32096 25998 17830 21795 22837
31 23785 26748 25275 24373 36107 29247 20058 24519 25691
32 26757 30091 28434 27419 40620 32902 22565 27583 28902
33 30102 33852 31988 30845 45697 37014 25386 31031 32514
34 33864 38084 35986 34700 51408 41640 28559 34910 36578
35 38096 42844 40483 39037 57833 46845 32128 39274 41150
36 42858 48199 45543 43917 65062 52700 36144 44182 46293
37 48214 54224 51236 49406 73195 59287 40661 49705 52079
38 54240 61002 57640 55581 82343 66697 45744 55918 58588
39 61019 68627 64845 62528 92636 75034 51461 62908 65911
40 68646 77205 72950 70344 104215 84413 57894 70771 74149
41 77227 86855 82068 79137 117241 94964 65130 79617 83417
42 86880 97711 92327 89028 131896 106834 73271 89568 93844
43 97739 97711 103867 100156 148382 120188 82430 100764 93844
44 97739 97711 116851 112676 148382 135211 92734 113359 93844
45 97739 97711 116851 126760 148382 135211 92734 113359 93844
Rates
These are the amount the gains increase for each level. After level 45 the rate increase is zero for all classes.
Level Hero Soldier Pilgrim Wizard Sage Fighter Merchant Goof-Off Thief
3 29 12 14 15 20 18 10 11 13
4 29 24 28 30 40 36 20 22 13
5 43 24 28 30 40 36 20 22 19
6 65 36 42 45 60 54 30 33 29
7 98 54 63 67 90 81 45 49 43
8 147 81 94 101 135 121 67 74 65
9 219 121 142 152 202 182 101 112 97
10 330 182 212 228 304 274 152 167 146
11 495 273 319 341 455 409 228 250 219
12 370 410 478 512 682 614 341 375 328
13 462 307 358 384 512 461 256 282 492
14 578 384 448 480 640 576 320 352 369
15 723 480 560 600 800 720 400 440 461
16 452 600 700 750 1000 900 500 550 576
17 507 750 875 937 1250 1125 625 687 720
18 571 937 1093 586 1562 703 781 859 900
19 643 1172 684 659 976 791 976 1074 1125
20 724 1464 768 742 1098 889 610 1343 1407
21 813 915 864 833 1235 1001 686 839 879
22 916 1030 973 938 1390 1126 772 944 989
23 1029 1158 1095 1056 1564 1266 869 1061 1112
24 1158 1303 1231 1187 1758 1425 977 1194 1251
25 1304 1465 1385 1336 1979 1603 1099 1344 1408
26 1466 1650 1559 1503 2226 1803 1237 1512 1584
27 1649 1855 1752 1690 2504 2029 1391 1700 1782
28 1856 2087 1973 1902 2818 2282 1565 1914 2005
29 2088 2349 2219 2140 3170 2567 1761 2152 2255
30 2349 2641 2496 2406 3566 2888 1981 2422 2537
31 2643 2972 2808 2708 4011 3249 2228 2724 2854
32 2972 3343 3159 3046 4513 3655 2507 3064 3211
33 3345 3761 3554 3426 5077 4112 2821 3448 3612
34 3762 4232 3998 3855 5711 4626 3173 3879 4064
35 4232 4760 4497 4337 6425 5205 3569 4364 4572
36 4762 5355 5060 4880 7229 5855 4016 4908 5143
37 5356 6025 5693 5489 8133 6587 4517 5523 5786
38 6026 6778 6404 6175 9148 7410 5083 6213 6509
39 6779 7625 7205 6947 10293 8337 5717 6990 7323
40 7627 8578 8105 7816 11579 9379 6433 7863 8238
41 8581 9650 9118 8793 13026 10551 7236 8846 9268
42 9653 10856 10259 9891 14655 11870 8141 9951 10427
43 10859 0 11540 11128 16486 13354 9159 11196 0
44 0 0 12984 12520 0 15023 10304 12595 0
45 0 0 0 14084 0 0 0 0 0
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