Thursday, September 25, 2014

Chrono Trigger Technique Details

Here's the technique list, sorted by character, and with extra information wherever I think it belongs. Before getting to the list, here are a few terms, some borrowed from the JP version, that I use throughout the page:

Damage Types
体  Inflicts physical damage (or is at least considered physical for counterattacks). The kanji means "body", and seems appropriate enough.
天  Inflicts damage of Crono's element. Means "sky" or "heaven", not "lightning".
水  Inflicts damage of Marle and Frog's element. Means "water".
火  Inflicts damage of Lucca's element. Means "fire".
冥  Inflicts damage of Magus's element. Means "dark".
※  Inflicts non-elemental magical damage.
N/A  Doesn't target enemies.
-  Undetermined.
Targeting Examples
Ally  Any single ally   Aura, Cure Beam
Allies  All allies, regardless of positioning   Heal Beam, Aura Whirl
Enemy  Any single enemy   Rocket Punch, Drill Kick
Enemies  All enemies, regardless of positioning   Laser Whirl, Icewater
Zone  The target enemy and all enemies within a set distance from it   Whirlslash, Reaction Bomb
Near  All enemies within a set distance from the user   Circle Bomb, Double Bomb
Ray  All enemies along the ray from the user through the target enemy, even those beyond it   Wind Scythe, Sword Fling
Line  The target enemy and all enemies between it and the user   Flamethrower
Horizontal  All enemies along the horizontal line through the target   Falcon Slash, Line Bomb
General stat and damage algorithm information



I'll be getting into technique power and expected damage or healing output below, so it makes sense to first cover some of the basics.

How defense works:

Physical damage is reduced by roughly 0.39% (1/256) for every point of defense power. Most monsters have a defense power of 127, which reduces damage taken by roughly half. Monsters that are "weak" against physical simply have a lower defense. Typical damage as shown below will assume that the target has 127 defense.

Magical damage is reduced by roughly 1% for every point of magic defense. This is why even a slight increase near the maximum value of 99 has a drastic effect on the amount of magic damage taken—having 95 magic defense instead of 99 means you take 5% damage instead of 1%, or five times as much. Monster magic defense works similarly, though they also have individual resistances to each of the four elements. Most monsters have a magic defense of 50, which reduces damage by roughly half. Monsters that are "weak" against magic more often than not simply have a lower magic defense. Typical damage as shown below will assume that the target has 50 magic defense and no particular resistance or vulnerability to the attack type.
How attack works:

Different characters use different formulas to determine attack power:
Crono, Robo, Frog, and Magus:  Attack power = weapon attack x5/9 + power x12/9
Marle and Lucca:  Attack power = weapon attack x6/9 + hit rate x6/9
Ayla (also used for Robo Tackle):  Attack power = level x level x1/45 + power x16/9

However, attack damage works the same way for everyone once attack power is calculated. Assuming the default monster defense of 127, player attack damage = (attack power x2) + random factor. This random factor is mostly dependent on hit rate for Marle and Lucca, level for Ayla, and power for the other four characters. Higher values will increase the variability, but always by increasing maximum damage. Editing memory to set power (for most characters), hit rate (for Marle or Lucca), or level (for Ayla) to zero results in no variation. However, there does still seem to be a slight increase over the expected result.

Physical techniques typically inflict damage equal to [(attack power) x (skill power x1/4)] + (random factor). Again, the random factor is more strongly influenced by power (or level when applicable) than weapon strength. Multihit techniques additionally divide damage per hit by the total number of hits (so that the skill power reflects the total damage), and Robo Tackle and Ayla's techniques appear to use (skill power x9/40) in place of (skill power x1/4). A bit odd, but it fits the results.

While there is no magic attack stat shown, magical attacks typically inflict damage equal to [(level + magic) x (spell power x2/5)] + (random factor). The random factor is more strongly influenced by magic than level, and, like the physical random factor, increases variability by raising maximum damage. Editing memory to set magic to zero results in no variation. However, as with physical attacks, there does still seem to be a slight increase over the expected result.

Healing abilities typically recover [(magic) x (spell power)] + (random factor). The random factor is affected by magic, and increases variability by raising maximum effect, as usual. Editing memory to set magic to zero results in zero healing, unsurprisingly.

Abilities with effect based on lost HP (Frog Drop and Dinosaur) inflict damage equal to [(maximum HP - current HP) x 5/16] + (random factor). Individual skill power doesn't seem to exist for these. As usual, the random factor raises the maximum damage, and it increases variability as the amount of missing HP increases.

A critical hit (normal attacks only) doubles final damage, including the random factor. The exceptions are that Crono's Suzaku instead quadruples damage during critical hits (as stated in the weapon's description) and Ayla's Sturdy Fist (level 96+) instead automatically hits for 9999 (maximum) damage on a critical hit.

Berserk status (typically from a Berserk Ring) seems to give a simple +50% increase to physical damage. The Solar Glasses seem to give a straight +25% increase and the Rainbow Glasses a straight +50% increase to all forms of damage, but neither has any effect on healing.

Technique List Contents
Crono  Marle  Lucca  Robo  Frog  Ayla  Magus
Duo     Trio

My biggest gripe with the NA version lies in the descriptions. Note that every JP description plainly states the element (for magic attacks) and most are clear about the effect range. Not so in the NA version. While the damage type for many skills is apparent enough from the name, some are uninformative, and the NA descriptions typically leave you guessing. "Slash attack"? "Damage enemies in bomb area"? "Rocket Roll multi-attack"? Those tell nothing about damage type. Effect ranges are often worse, with several attacks described as "multiple" in a game that has numerous types of multiple targeting, and some, like "Ultimate Laser", that don't so much as mention an effect range. Then there are the ones that essentially just repeat the technique name, like "Attack enemy w/ Spire" and "Attack w/ Gatling Kick". Marle and Lucca's cooperative techniques are probably the worst, combining all three failures into the most uninspired descriptions the game has. The first one is "Attack enemies w/ Antipode" and fails to mention the damage type, the range, or really anything beyond the technique name (which the name already tells you, of course) and the fact that it's an attack. The other two are even worse, merely tacking a number onto the first one without any other indication of increasing power, and there's absolutely no indication that the third variant targets all enemies rather than a zone. Come on, is that really the best they could do?

Crono's Techniques
かいてんぎり
 飛びこみまわりにいる敵をきる  Whirlslash
 Leap in and slice nearby enemies  Cyclone
 Spin-cut nearby enemies  MP: 2
Type: 体
Hits: Zone

It took me a while, back when I started, to figure out what the ぎり (giri) in all these attack names is, but it's actually quite simple. Take the verb 切る (kiru), or any of the varients that mean aproximately "to cut", noun-ify as 切り (kiri), and then tack it onto another word for the pronounciation shift to 'giri'. That's right, it just means "cut", or "slash", which sounds better IMO.

Power = 10. Typical damage = (weapon attack x5/9 + power x4/3) x2.5 + random factor, or 125% of normal attack damage.
かまいたち
 かまいたちを飛ばして攻撃/天  Wind Scythe
 Let a wind scythe fly to attack / Sky  Slash
 Slash attack  MP: 2
Type: 天
Hits: Ray

かまいたち is listed in my dictionary as a cut caused by a whirlwind. I've seen several attacks with this name in various anime and video games, and they all involve extremely violent winds that have a tendency to rip things to shreds. A Japanese-Japanese dictionary I checked refers to a phenomenon (usually occuring in extreme cold) in which the vacuum caused by tiny whirlwinds cuts the body like a scythe, even without anything solid touching it. I've changed my mind repeatedly about how to translate it, but I think I'm sticking with this version.

Power = 10. Typical damage = (level + magic) x4 + random factor.
★サンダー
 敵単体にかみなりの魔法/天  ★Thunder
 Thunder magic on an enemy / Sky  ★Lightning
 Attack using Lightning  MP: 2
Type: 天
Hits: Enemy

Crono must visit Spekkio at the Farthest Reaches of Time and unlock the ability to use magic in order to learn ★Thunder (and later techniques).

Power = 12. Typical damage = (level + magic) x4.8 + random factor.

★Thunder is slightly stronger than ★Ice, ★Fire, or ★Water, but Crono's low magic stat means that it will normally only outperform ★Water.
ぜんりょくぎり
 敵単体にきりこみ2倍ダメージ  Fierce Slash
 Slice into an enemy, 2x damage  Spincut
 2x damage  MP: 4
Type: 体
Hits: Enemy

Power = 16. Typical damage = (weapon attack x5/9 + power x4/3) x4 + random factor, or 200% of normal attack damage.

As advertised, this inflicts double the damage of a normal attack, meaning you're essentially paying 4 MP for a guaranteed critical hit.
★サンダガ
 敵全体にかみなり魔法/天  ★Thundaga
 Thunder magic on all enemies / Sky  ★Lightning2
 Strikes all enemies  MP: 8
Type: 天
Hits: Enemies

Crono is the only magic-user to get the strike-all attack spell as the fifth technique instead of the sixth.

Power = 14. Typical damage = (level + magic) x5.6 + random factor.

★Thundaga is exactly as strong as Marle's ★Icega, Lucca's ★Figa, and Frog's ★Waterga, but Crono's low magic makes it the weakest of the four in practice.
★レイズ
 味方単体の戦闘不能をなおす  ★Raise
 Cure an ally's incapacitation  ★Life
 Bring ally back to life  MP: 10
Type: N/A
Hits: Ally

Power = 10. Amount healed = magic x10 + random factor.
みだれぎり
 敵単体に4連続攻撃  Frenzied Slash
 Series of four attacks on an enemy  Confuse
 Attack enemy w/ Confuse 4 times  MP: 12
Type: 体
Hits: Enemy

Power = 29 (split between four hits). Typical damage = (5/9 weapon attack + power x4/3) x1.8125 + random factor, or 90.625% of normal attack damage, per hit. Since there are four hits, the total damage is 362.5% of normal attack damage.
★シャイニング
 敵全体にせいなる最強魔法/天  ★Shining
 Ultimate holy magic on all enemies / Sky  ★Luminaire
 Ultimate damage on all enemies  MP: 20
Type: 天
Hits: Enemies

The JP version states outright what I had long suspected: This is conceptually a holy attack spell.

Power = 50. Typical damage = (level + magic) x20 + random factor.

★Shining is stronger than any other single-character magic attack in the game, at least at equal level and magic power. Even with Crono's poor magic stat, it's still quite impressive, though ★Flare and ★Dark Matter typically hit harder in practice because of that.

Marle's Techniques
オーラ
 味方単体にHP回復/小  Aura
 Recover HP for an ally / Small  Aura
 Restore ally's HP (Some)  MP: 1
Type: N/A
Hits: Ally

Power = 5. Amount healed = magic x5 + random factor.

Fairly weak, but it's inexpensive and available almost immediately.
ちょうはつ
 敵単体をこんらんさせる  Provoke
 Confuse an enemy  Provoke
 Confuse enemy  MP: 1
Type: -
Hits: Enemy

I rarely use it, but it costs next to nothing and can be an effective way to neutralize an enemy for a while.
★アイス
 敵単体に氷の魔法/水  ★Ice
 Ice magic on an enemy / Water  ★Ice
 Attack enemy w/ Ice  MP: 2
Type: 水
Hits: Enemy

Marle must visit Spekkio at the Farthest Reaches of Time and unlock the ability to use magic in order to learn ★Ice (and later techniques).

Power = 11. Typical damage = (level + magic) x4.4 + random factor.
★ケアル
 味方単体にHP回復/中  ★Cure
 Recover HP for an ally / Mid  ★Cure
 Heal ally (More)  MP: 2
Type: N/A
Hits: Ally

Power = 14. Amount healed = magic x14 + random factor.

Surprisingly powerful for the low cost, and significantly more MP-efficient than ★Curega or Aura.
★ヘイスト
 味方単体の行動待ち時間を1/2  ★Haste
 Halve an ally's action wait time  ★Haste
 Cut ally's wait time by 1/2  MP: 6
Type: N/A
Hits: Ally

...by causing Haste status, also provided by wearing a Haste Helm.
★アイスガ
 敵全体に氷の魔法/水  ★Icega
 Ice magic on all enemies / Water  ★Ice 2
 Damage all enemies w/ Ice 2  MP: 8
Type: 水
Hits: Enemies

Power = 14. Typical damage = (level + magic) x5.6 + random factor.
★ケアルガ
 味方単体のHP回復/大  ★Curega
 Recover HP for an ally / Large  ★Cure 2
 Heal ally (Full)  MP: 5
Type: N/A
Hits: Ally

Power = 24. Amount healed = magic x24 + random factor.

The NA version is mistaken. Though the spell is quite powerful, it still depends on magic and won't always fully heal unless Marle's is high enough, typically reaching 999 healing somewhere around 40 magic. However, this is not usually an issue, since her magic increases quickly enough that it may be that high already (which happens at level 37) by the time she learns ★Curega. Furthermore, no character naturally reaches even 800 HP until level 40, so it's even less significant.

Incidentally, avoid using this spell once Marle's magic reaches about 70 (if not sooner), since ★Cure will usually heal 999 by then for a fraction of the cost.
★アレイズ
 味方単体の戦闘不能+HP全回復  ★Araise
 Cure an ally's incapacitation + recover all HP  ★Life 2
 Revive & restore all HP  MP: 15
Type: N/A
Hits: Ally

Works as described, regardless of Marle's magic or level, or any other factors. Amount healed = target's max HP.

Lucca's Techniques
かえんほうしゃ
 直線上のすべての敵に火炎攻撃/火  Flamethrower
 Flame attack on all enemies on a line / Fire  Flame Toss
 Hit all enemies on a line  MP: 1
Type: 火
Hits: Line

Power = 6. Typical damage = (level + magic) x2.4 + random factor.

Yes, it's weak—Crono's Wind Slash will outperform it despite his low magic—but consider that it only costs a single MP and has some multitargeting capability.
さいみんおんぱ
 敵全体を眠らせる  Hypnosonic
 Put all enemies to sleep  Hypno Wave
 Put enemies to sleep  MP: 1
Type: -
Hits: Enemies

I rarely use it, but it costs hardly anything and can let you avoid being attacked as much. Sleeping enemies also take slightly more damage.
★ファイア
 敵単体に火の魔法/火  ★Fire
 Fire magic on an enemy / Fire  ★Fire
 Fire damage / one enemy  MP: 2
Type: 火
Hits: Enemy

Lucca must visit Spekkio at the Farthest Reaches of Time and unlock the ability to use magic in order to learn ★Fire (and later techniques).

Power = 11. Typical damage = (level + magic) x4.4 + random factor.
ナパームボム
 円はんいの敵にボム/火  Napalm Bomb
 Bomb enemies in a radius / Fire  Napalm
 Damage enemies in bomb area  MP: 3
Type: 火
Hits: Zone

Power = 12. Typical damage = (level + magic) x4.8 + random factor.

Lucca's bomb skills depend on her hit rate for accuracy, but are magic attacks in every other way. You'll rarely, if ever, see a miss regardless.
★プロテクト
 味方単体に物理防御力を上げる  ★Protect
 Raise an ally's physical defense  ★Protect
 Ups ally's phys. def.  MP: 6
Type: N/A
Hits: Ally

...by causing Protect status, also provided by wearing a Protect Helm or using a Protect Ball.
★ファイガ
 敵全体に火の魔法/火  ★Figa
 Fire magic on all enemies / Fire  ★Fire 2
 Fire damage / all enemies  MP: 8
Type: 火
Hits: Enemies

Power = 14. Typical damage = (level + magic) x5.6 + random factor.
メガトンボム
 円はんいの敵に超ボム/火  Megaton Bomb
 Ultrabomb enemies in a radius / Fire  Mega Bomb
 Damage enemies in bomb area  MP: 15
Type: 火
Hits: Zone

Power = 32. Typical damage = (level + magic) x12.8 + random factor.

Lucca's bomb skills depend on her hit rate for accuracy, but are magic attacks in every other way. You'll rarely, if ever, see a miss regardless.
★フレア
 敵全体に最強火炎魔法/火  ★Flare
 Ultimate flame magic on all enemies / Fire  ★Flare
 Strongest Fire magic attack  MP: 20
Type: 火
Hits: Enemies

Power = 42. Typical damage = (level + magic) x16.8 + random factor.

Only slightly less efficient than Megaton Bomb, and the higher power and wider range typically make up for that. ★Flare has the second highest raw power of any single-character magic in the game, and typically inflicts the most damage in practice thanks to Crono's low magic.

Robo's Techniques
ロケットパンチ
 敵単体にパンチを飛ばして攻撃  Rocket Punch
 Let a punch fly to attack an enemy  RocketPunch
 Punch enemy  MP: 1
Type: 体
Hits: Enemy

Power = 11. Typical damage = (weapon attack x5/9 + power x4/3) x2.75 + random factor, or 137.5% of normal attack damage.

Unremarkable, but the cost is minimal. It's a bit more useful in Fire Punch, the one cooperative technique that uses it, thanks to an added area effect.
ケアルビーム
 味方単体にHP回復/小  Cure Beam
 Recover HP for an ally / Small  Cure Beam
 Resotre ally's HP (Some)  MP: 2
Type: N/A
Hits: Ally

Power = 14. Amount healed = magic x14. Robo's healing techniques do not appear to be affected by a random factor.

Impressive power, but Robo's magic stat is quite poor. Even so, it's good for the cost and early availability, typically outdoing Marle's Aura by over 30%.
かいてんレーザー
 敵全体に回転レーザー攻撃/冥  Laser Whirl
 Whirling laser attack on all enemies / Dark  Laser Spin
 Laser Spin / all enemies  MP: 3
Type: 冥
Hits: Enemies

Power = 10. Typical damage = (level + magic) x4 + random factor.

This is likely to be both your first all-enemy attack and your first Dark attack. It's not particularly powerful, especially given Robo's low magic, but it still comes in handy for a while. Expect the damage to be slightly better than Crono's Wind Scythe, assuming similar levels and no magic boosts.
ロボタックル
 敵単体に体当たり攻撃  Robo Tackle
 Bodyslam attack on an enemy  Robo Tackle
 Tackle enemy  MP: 4
Type: 体
Hits: Enemy

Power = 21. Typical damage = (level x level x1/45 + power x16/9) x4.725 + random factor.

Robo Tackle is unusual in that Robo's attack power is calculated as though he were Ayla. In other words, his equipped weapon doesn't affect the damage, only his level (which has more effect than usual) and power. The Crisis Arm's multipliers also do not apply.
ヒールビーム
 味方全体にHP回復/小  Heal Beam
 Recover HP for all allies / Small  Heal Beam
 Restore all allies' HP (Some)  MP: 3
Type: N/A
Hits: Allies

Power = 10. Amount healed = magic x10. Robo's healing techniques do not appear to be affected by a random factor.

Weaker than Cure Beam, and Robo's magic stat is still poor. However, it does heal the entire party at once. Assuming equal levels and no extra magic boosts used, the amount healed tends to be maginally better than Marle's Aura in practice, which makes it comparable to a solo version of Aura Whirl or Aura Beam.
マシンガンパンチ
 敵単体に連続パンチ攻撃  Machine Gun Punch
 Series of punch attacks on an enemy  Uzzi Punch
 Hit enemy w/ Multi-Punch  MP: 12
Type: 体
Hits: Enemy

Power = 25. Typical damage = (weapon attack x5/9 + power x4/3) x6.25 + random factor, or 312.5% of normal attack damage.

Not as powerful as Crono's equally expensive Frenzied Slash, but that's still a fairly good multiplier.
サークルボム
 自分のまわりの敵に熱炎攻撃/火  Circle Bomb
 Searing flame attack on enemies around self / Fire  Area Bomb
 Damage enemy w/ Meltbeam  MP: 14
Type: 火
Hits: Near

Power = 30. Typical damage = (level + magic) x12 + random factor.

Robo's low magic stat strikes again. Though Circle Bomb is inherently nearly as powerful as Lucca's Megaton Bomb, typical output is about a third less.
エレキアタック
 敵全体にフルパワー電撃攻撃/天  Elec Attack
 Full-power electric shock attack on all enemies / Sky  Shock
 Damage all enemies w/ Max Shock  MP: 17
Type: 天
Hits: Enemies

Power = 40. Typical damage = (level + magic) x16 + random factor.

The high innate power means this typically hits for about twice the damage of Lucca's ★Figa and outperforms ★Dark Mist despite Robo's low magic. With everyone's magic and level maxed out, Elec Attack ties with Tail Tornado for third most powerful single-character magic attack, beating ★Dark Matter.

Frog's Techniques
ベロロン
 ベロでなめて味方単体に回復/小  Slurp
 Lick with tongue to recover HP for an ally / Small  Slurp
 Restore ally's HP (Some)  MP: 1
Type: N/A
Hits: Ally

ベロ (BERO) is slang for tongue. ロン (RON) is probably supposed to be a licking noise. Put the two together, and...

Power = 5. Amount healed = magic x5 + random factor.

Between the small multiplier and Frog's fairly low magic stat, this is easily the weakest healing skill in the game.
ベロロンぎり
 敵単体をベロで引き込んで剣できる  Slurp Slash
 Reel in an enemy with tongue and slash with sword  Slurp Cut
 Snag and Slash enemy  MP: 2
Type: 体
Hits: Enemy

Certain enemies can't be dragged around, and Slurp Slash will always miss them.

Power = 11. Typical damage = (weapon attack x5/9 + power x4/3) x2.75 + random factor, or 137.5% of normal attack damage.

As unremarkable as Robo's Rocket Punch but twice as expensive to use, it's more worthwhile in cooperative techniques than on its own.
★ウォーター
 敵単体に水の魔法/水  ★Water
 Water magic on an enemy / Water  ★Water
 Damage enemy w/ Water  MP: 2
Type: 水
Hits: Enemy

Frog must visit Spekkio at the Farthest Reaches of Time and unlock the ability to use magic in order to learn ★Water (and later techniques).

Power = 11. Typical damage = (level + magic) x4.4 + random factor.
★ヒール
 味方全体にHP回復/中  ★Heal
 Recover HP for all allies / Mid  ★Heal
 Restore allies' HP (More)  MP: 2
Type: N/A
Hits: Allies

Power = 6. Amount healed = magic x6 + random factor.

Though better than Slurp, ★Heal is still noticably weaker than Marle's Aura (and Robo's Heal Beam, for that matter, despite the descriptions), unless you beef up Frog's magic stat. On the other hand, it's inexpensive and heals the whole party at once.
ジャンプぎり
 敵単体にジャンプぎり  Jump Slash
 Jump slash an enemy  Leap Slash
 Leap-slash an enemy  MP: 4
Type: 体
Hits: Enemy

Power = 18. Typical damage = (weapon attack x5/9 + power x4/3) x4.5 + random factor, or 225% of normal attack damage.

Stronger than Crono's similar Fierce Slash technique, but with the same cost.
★ウォータガ
 敵全体に水の魔法/水  ★Waterga
 Water magic on all enemies / Water  ★Water 2
 Damage all enemies w/ Water  MP: 8
Type: 水
Hits: Enemies

Power = 14. Typical damage = (level + magic) x5.6 + random factor.
★ケアルガ
 味方単体にHP回復/大  ★Curega
 Recover HP for an ally / Large  ★Cure 2
 Restore ally's HP (Full)  MP: 5
Type: N/A
Hits: Ally

Power = 24. Amount healed = magic x24 + random factor.

The NA version is mistaken. Though the spell is quite powerful, it still depends on magic and won't always fully heal unless Frog's is high enough, typically reaching 999 healing somewhere around 40 magic. This is much more noticeable than with Marle, since Frog doesn't naturally reach 40 magic until level 67, so you're far more likely to learn the skill before he hits that value. Furthermore, all characters have 999 HP by level 60, making the question of whether he can hit 999 healing or not a more meaningful one.

In practice, thanks to his much lower magic, Frog's ★Curega is only slightly more effective than Marle's ★Cure, assuming similar levels and no magic boosts.
かえるおとし
 敵全体にHPが少ないほどダメージ  Frog Drop
 Damage all enemies, more with lower HP  Frog Squash
 Low HP = greater damage  MP: 15
Type: 体
Hits: Enemies

Typical damage = (maximum HP - current HP) x3.125 + random factor.

Though amusing to watch, I rarely use this one, since I tend to avoid anything that only works well when the user is badly hurt. If you don't mind the risk, though, it can be effective, reaching over 3,100 damage at its best (1/999 HP), which is between ★Dark Matter and ★Flare as cast at level 99 (which also means 99 magic for those two). Since Frog only needs to reach level 55 to hit the HP cap of 999, he can make quite an impact at a comparatively low level.

Ayla's Techniques
キッス
 味方単体にHP/小+ステータス回復  Kiss
 Recover HP / Small + Cure status for an ally  Kiss
 HP(Some) & Status restored  MP: 1
Type: N/A
Hits: Ally

Power = 14. Amount healed = magic x14 + random factor.

Good power, but Ayla's magic stat is abysmal. In practice, Kiss tends to be marginally weaker than Marle's Aura, but a few Magic Capsules can reverse that...
まるまじろキック
 敵単体にとびげり攻撃  Ballmadillo Kick
 Dropkick attack on an enemy  Rollo Kick
 Rollokick an enemy  MP: 2
Type: 体
Hits: Enemy

Power = 14. Typical damage = (level x level x1/45 + power x16/9) x3.15 + random factor, or 157.5% of normal attack damage.

Ballmadillo is an enemy name. To be consistent, the NA version name ought to be "Roly Kick", but it isn't.
ひっかきかみつき
 敵単体にひっかき攻撃  Tooth and Nail
 Clawing attack on an enemy  Cat attack
 A savage cat attack  MP: 3
Type: 体
Hits: Enemy

Power = 20. Typical damage = (level x level x1/45 + power x16/9) x4.5 + random factor, or 225% of normal attack damage.

The English idiom seemed appropriate, given that the literal translation is "clawing and biting".
がんせきなげ
 敵単体をなげとばす  Rock Throw
 Hurl an enemy  Rock Throw
 Stone an enemy  MP: 4
Type: 体
Hits: Enemy

Certain enemies are unthrowable, and Rock Throw will always miss them.

Power = 30. Typical damage = (level x level x1/45 + power x16/9) x6.75 + random factor, or 337.5% of normal attack damage.
いろじかけ
 敵単体にウフ~ン。アイテムをもらう  Flirt
 Put the moves on an enemy. Get an item.  Charm
 Steal from enemy  MP: 4
Type: -
Hits: Enemy

いろじかけ (irojikake) refers to using sex appeal to get what you want. ウワ~ン (UWA~N) isn't a word; it's more of a wowed noise.
しっぽたつまき
 自分のまわりの敵にたつまき攻撃  Tail Tornado
 Tornado attack on enemies around self  Tail Spin
 Damage enemies w/ Tailspin  MP: 10
Type: ※
Hits: Near

Power = 40. Typical damage = (level + magic) x16 + random factor.

Tail Tornado is special in that it's one of only two techniques in the game to inflict damage that is neither physical nor elemental (the other is Poyozo Dance). This means it can damage even foes that are immune to physical and null or absorb all elements (so are meant to be invincible), which is interesting, if not truly useful.

This is also Ayla's only magic attack, and it's surprisingly powerful... or at least, it would be if her magic stat weren't so low.
きょうりゅう
 敵全体にHPが少ないほどダメージ  Dinosaur
 Damage all enemies, more with lower HP  Dino Tail
 Low HP = greater damage  MP: 15
Type: 体
Hits: Enemies

Typical damage = (maximum HP - current HP) x3.125 + random factor.

Ayla's faster HP growth makes this better than Frog's equivalent skill, despite the lower cost and earlier position in the skill list. Other than those differences, it appears to be functionally identical to Frog Drop.
3だんキック
 敵単体に3連続キック  Triple Kick
 Series of three kicks on an enemy  Triple Kick
 Damage enemy w/ Triple Kick  MP: 20
Type: 体
Hits: Enemy

Power = 37 (split between three hits). Typical damage = (level x level x1/45 + power x16/9) x2.775 + random factor, or 138.75% of normal attack damage, per hit. Since there are three hits, the total damage is 416.25% of normal attack damage.

Magus's Techniques
★サンダガ
 敵全体にかみなり魔法/天  ★Thundaga
 Thunder magic on all enemies / Sky  ★Lightning2
 Damage enemies w/ Lightning  MP: 8
Type: 天
Hits: Enemies

Power = 18. Typical damage = (level + magic) x7.2 + random factor.

This is more powerful than Crono's ★Thundaga, especially given Crono's relatively poor magic stat. Even at equal levels and magic, this version has nearly 30% more raw power.
★アイスガ
 敵全体に氷の魔法/水  ★Icega
 Ice magic on all enemies / Water  ★Ice 2
 Damage enemies w/ Ice  MP: 8
Type: 水
Hits: Enemies

Power = 18. Typical damage = (level + magic) x7.2 + random factor.

This is more powerful than Marle's ★Icega. At equal levels and magic, this version has nearly 30% more raw power.
★ファイガ
 敵全体に火の魔法/火  ★Figa
 Fire magic on all enemies / Fire  ★Fire 2
 Damage enemies w/ Fire  MP: 8
Type: 火
Hits: Enemies

Power = 18. Typical damage = (level + magic) x7.2 + random factor.

This is more powerful than Lucca's ★Figa. At equal levels and magic, this version has nearly 30% more raw power.
★ダークボム
 敵円はんいに暗黒ボム/冥  ★Dark Bomb
 Darkness bomb on enemies in radius / Dark  ★Dark Bomb
 Damage enemies w/ Darkbomb  MP: 8
Type: 冥
Hits: Zone

Power = 25. Typical damage = (level + magic) x10 + random factor.
★マジックバリア
 味方単体の魔法防御力を上げる  ★Magic Barrier
 Raise an ally's magic defense  ★Magic Wall
 Ups ally's Mag. def  MP: 8
Type: N/A
Hits: Ally

...by causing Barrier status, also provided by wearing a Prism Dress or using a Barrier Ball.
★ダークミスト
 敵全体に暗黒魔法/冥  ★Dark Mist
 Darkness magic on all enemies / Dark  ★Dark Mist
 Damage enemies w/ Darkmist  MP: 10
Type: 冥
Hits: Enemies

Power = 25. Typical damage = (level + magic) x10 + random factor.

★Dark Mist is no more damaging than ★Dark Bomb. Use ★Dark Bomb whenever the enemies are grouped together.
★ブラックホール
 敵円はんいに生死のせんたく  ★Black Hole
 Chooses life or death for enemies in radius  ★Black Hole
 Power of Life/Death  MP: 15
Type: -
Hits: Near

★Black Hole is an instant death attack on all enemies near the caster. Any enemies that avoid dying outright are unaffected.
★ダークマター
 敵全体に最強暗黒魔法/冥  ★Dark Matter
 Ultimate darkness magic on all enemies / Dark  ★DarkMatter
 Black magic damage  MP: 20
Type: 冥
Hits: Enemies

Power = 38. Typical damage = (level + magic) x15.2 + random factor.

After the improved versions of the other characters' spells, and the way that ★Dark Mist is even stronger than those, ★Dark Matter disappoints, having less raw power than ★Shining, ★Flare, and even Elec Attack and Tail Tornado. Magus does have a high innate magic stat that helps make up for it, but Lucca's is nearly as high, and that combined with ★Flare's raw power means ★Dark Matter just can't keep up.

Duo Techniques

Using cooperative techniques typically provides a bonus to power or area of effect as compared with using the corresponding individual techniques.

I haven't been able to find power data for combinaton techs in the ROM, so all power values from here on are estimates based on empirical data. Data collected strongly suggests that total cooperative tech power is determined by applying a multiplier—often a bonus, but sometimes 100% (effect is unchanged) or even 0% (effect is ignored) instead—to each individual tech, then adding the results together. For example, Ice Sword, which combines Crono's Fierce Slash with Marle's ★Ice, inflicts damage roughly equal to (125% of Fierce Slash damage) + (125% of ★Ice damage). Aura Whirl, in contrast, heals an amount roughly equal to (0% of Whirlslash damage) + (100% of Aura healing), or simply the same healing as Aura by itself (but spread to all characters).

Another neat bit that was lost in the translation is that the original Japanese version of the game lists the contributing techniques in the description of cooperative techniques on the tech menu screen, rather than simply listing the costs for each character and letting you guess from there. Given that the final effect of the combined technique is based on the strength of the component techniques, it's nice to know what they are.
Crono + Marle
かいてんオーラ
 味方全体にHP回復/小  Aura Whirl
 Recover HP for all allies / Small  Aura Whirl
 Restore allies' HP (Some)
Crono: Whirlslash (2 MP)  Marle: Aura (1 MP)  Type: N/A
Hits: Allies

Amount healed = (Marle's magic) x5 + random factor. Crono's stats have no effect.

Equivalent to using Aura on everyone at once, which is often worthwhile.
アイスソード
 敵単体に氷の魔法剣ぎり/水  Ice Sword
 Ice sword magic slash on an enemy / Water  Ice Sword
 Ice Sword attack / single
Crono: Fierce Slash (4 MP)  Marle: ★Ice (2 MP)  Type: 水
Hits: Enemy

Typical damage = (Crono's attack power) x5 + (Marle's level + Marle's magic) x5.5 + random factor.

+25% bonus damage over using Fierce Slash and ★Ice independently, at no additional cost, with impressive teamwork as an extra bonus.
アイスガソード
 敵円はんいに氷の魔法剣ぎり/水  Icega Sword
 Ice sword magic slash on enemies in radius / Water  Ice Sword 2
 Ice Sword attack / multiple
Crono: Frenzied Slash (12 MP)  Marle: ★Icega (8 MP)  Type: 水
Hits: Zone

Typical damage = (Crono's attack power) x7.25 + (Marle's level + Marle's magic) x5.6 + random factor.

The damage is essentially the same as using Frenzied Slash and ★Icega independently, but the damage type and area targeting may work to your advantage.

Crono + Lucca
かえんしゃりん
 敵円はんいに炎の回転ぎり/火  Blaze Wheel
 Flaming whirlslash on enemies in radius / Fire  Fire Whirl
 Flame Whirl attack
Crono: Whirlslash (2 MP)  Lucca: Flamethrower (1 MP)  Type: 火
Hits: Zone

Typical damage = (Crono's attack power) x2.5 + (Lucca's level + Lucca's magic) x2.4 + random factor.

The damage is essentially the same as using Whirlslash and Flamethrower independently, but the damage type and especially the area effect may work to your advantage. Honestly, Flamethrower's targeting is rarely convenient, so effectively changing it can come in handy.
ファイアソード
 敵単体に火の魔法剣ぎり/火  Fire Sword
 Fire sword magic slash on an enemy / Fire  Fire Sword
 Fire Sword attack / single
Crono: Fierce Slash (4 MP)  Lucca: ★Fire (2 MP)  Type: 火
Hits: Enemy

Typical damage = (Crono's attack power) x5 + (Lucca's level + Lucca's magic) x5.5 + random factor.

+25% bonus damage over using Fierce Slash and ★Fire independently, at no additional cost, making it the Fire equivalent of Crono and Marle's Ice Sword.
ファイガソード
 敵円はんいに火の魔法剣ぎり/火  Figa Sword
 Fire sword magic slash on enemies in radius / Fire  FireSword 2
 Fire Sword attack / multiple
Crono: Frenzied Slash (12 MP)  Lucca: ★Figa (8 MP)  Type: 火
Hits: Zone

Typical damage = (Crono's attack power) x7.25 + (Lucca's level + Lucca's magic) x5.6 + random factor.

The damage is essentially the same as using Frenzied Slash and ★Figa independently, but the damage type and area targeting may work to your advantage. As with its predecessor, this is equivalent to Crono and Marle's Icega sword except for the element.

Crono + Robo
こうそくかいてん
 敵全体にフル回転レーザー攻撃/冥  Rapid Whirl
 Full Laser Whirl attack on all enemies / Dark  Rocket Roll
 Rocket Roll multi-attack
Crono: Whirlslash (2 MP)  Robo: Laser Whirl (3 MP)  Type: 冥
Hits: Enemies

Typical damage = (Robo's level + Robo's magic) x6 + random factor. Crono's stats have no effect.

50% stronger than Robo's Laser Whirl. Whether that's worth spending Crono's effort on is debatable, but keep in mind that that all-target attacks are rare early on.
だいかいてんぎり
 クロノぶんまわしぎり  Great Whirlslash
 Fierce revolving Crono slash  Max Cyclone
 Crono's Max Cyclone
Crono: Fierce Slash (4 MP)  Robo: Laser Whirl (3 MP)  Type: 体
Hits: Near (Robo)

The ぶん (bun) in the description makes it more sudden, forceful, or violent. (compare to compounds like 打ん投げる or 打っ飛ばす).

Typical damage = (Crono's attack power) x8 + random factor. Robo's stats have no effect.

Double the damage of Crono's Fierce Slash, with the potential to hit multiple enemies, but the targeting can be problematic.
スーパーエレキ
 敵全体にフルエレキアタック/天  Super Elec
 Full Elec Attack on all enemies / Sky  Super Volt
 Super Volt attack
Crono: ★Thundaga (8 MP)  Robo: Elec Attack (17 MP)  Type: 天
Hits: Enemies

Typical damage = (Crono's level + Crono's magic) x7 + (Robo's level + Robo's magic) x20 + random factor.

That's a +25% bonus to damage as compared to using the component techniques independently.

Crono + Frog
エクッスぎり
 敵単体にクロスぎり  X-Slash
 Cross-slash an enemy  X Strike
 Attack enemy w/ X Strike
Crono: Whirlslash (2 MP)  Frog: Slurp Slash (2 MP)  Type: 体
Hits: Enemy

Typical damage = (Crono's attack power) x3.125 + (Frog's attack power) x3.4375 + random factor.

Though you lose the area effect of Crono's Whirlslash, combining it with Slurp Slash gives both a +25% boost to damage. Mostly useful early in the game.
やいばのたき
 敵単体にたき落下ぎり/水  Blade Waterfall
 Waterfall drop-slash on an enemy / Water  SwordStream
 Attack enemy w/ Sword Stream
Crono: Fierce Slash (4 MP)  Frog: ★Water (2 MP)  Type: 水
Hits: Enemy

Typical damage = (Crono's attack power) x5 + (Frog's level + Frog's magic) x5.5 + random factor.

+25% bonus damage, which makes this equivalent to Crono and Marle's Ice Sword, except that Frog's lower magic stat leaves it weaker in practice.
ひらいしん
 敵単体に剣さしかみなり落し/天  Lightning Rod
 Sword stab and thunderfall on an enemy / Sky  Spire
 Attack enemy w/ Spire
Crono: ★Thundaga (8 MP)  Frog: Jump Slash (4 MP)  Type: 天
Hits: Enemy

Typical damage = (Crono's level + Crono's magic) x11.2 + (Frog's attack power) x4.5 + random factor.

Frog's Jump Slash gets no bonus damage, but Crono's ★Thundaga is doubled to make up for the reduced area of effect.

Crono + Ayla
ドリルキック
 敵単体にきりもみキック  Drill Kick
 Spindive kick an enemy  Drill Kick
 Attack enemy w/ Drill Kick
Crono: Whirlslash (2 MP)  Ayla: Ballmadillo Kick (2 MP)  Type: 体
Hits: Enemy

Typical damage = (Ayla's attack power) x5.5125 + random factor. Crono's stats have no effect.

The power is 175% of a simple Ballmadillo Kick, so you're not getting all that much out of this.
かみなりかみつき
 敵単体にサンダーかみつき/天  Thunder Chomp
 Thunder bite an enemy / Sky  Volt Bite
 Attack enemy w/ Volt Bite
Crono: ★Thunder (2 MP)  Ayla: Tooth and Nail (3 MP)  Type: 天
Hits: Enemy

The JP name (kaminari kamitsuki) sounds almost poetic with the balanced syllables and repetition.

Typical damage = (Ayla's attack power) x9 + random factor. Crono's stats have no effect.

Double the power of Tooth and Nail, plus a frequently useful change in damage type.
ハヤブサぎり
 敵よこ直線に全力クロノなげ  Falcon Slash
 Throw Crono full-strength at enemies on a horizontal line  Falcon Hit
 Crono's Falcon Hit
Crono: Fierce Slash (4 MP)  Ayla: Rock Throw (4 MP)  Type: 体
Hits: Horizontal

Typical damage = (Crono's attack power) x8 + random factor. Ayla's stats have no effect.

Double the power of Crono's Fierce Slash, combined with an uncommon targetting type that sometimes comes in handy.

Marle + Lucca
はんさようボム
 敵円はんいに水火ボム魔法/冥  Reaction Bomb
 Fire/Water magic bomb on enemies in radius / Dark  Antipode
 Attack enemies w/ Antipode
Marle: ★Ice (2 MP)  Lucca: ★Fire (2 MP)  Type: 冥
Hits: Zone

Typical damage = (Marle's level + Marle's magic) x4.4 + (Lucca's level + Lucca's magic) x4.4 + random factor.

No extra damage as compared to casting ★Ice and ★Fire independently, but there's a bonus area effect, and it's a good early source of Dark damage. ★Dark Bomb is stronger, but also costs more and isn't available until much later.
はんさようボム2
 敵円はんいに水火ボム強魔法/冥  Reaction Bomb 2
 Potent Fire/Water magic bomb on enemies in radius / Dark  Antipode 2
 Attack enemies w/ Antipode 2
Marle: ★Icega (8 MP)  Lucca: ★Figa (8 MP)  Type: 冥
Hits: Zone

Typical damage = (Marle's level + Marle's magic) x8.4 + (Lucca's level + Lucca's magic) x8.4 + random factor.

+50% bonus power over using ★Icega and ★Figa alone, at the expense of a reduced effect range.
はんさようボム3
 敵全体に水火ボム超魔法/冥  Reaction Bomb 3
 Extreme Fire/Water magic bomb on all enemies / Dark  Antipode 3
 Attack enemies w/ Antipode 3
Marle: ★Icega (8 MP)  Lucca: ★Flare (20 MP)  Type: 冥
Hits: Enemies

Typical damage = (Marle's level + Marle's magic) x7 + (Lucca's level + Lucca's magic) x21 + random factor.

The +25% bonus over using ★Icega and ★Flare independently is well worth it if you're trying to hit everything hard.

Marle + Robo
オーラビーム
 味方全体にHP回復/小  Aura Beam
 Recover HP for all allies / Small  Aura Beam
 Restore allies' HP (Some)
Marle: Aura (1 MP)  Robo: Cure Beam (2 MP)  Type: N/A
Hits: Allies

Amount healed = (Marle's magic) x5 + random factor. Robo's stats have no effect.

Equivalent to using Aura on everyone at once, and identical in effect to Crono and Marle's Aura Whirl.
アイスタックル
 敵単体に氷の魔法ロボ/水  Ice Tackle
 Ice Robo magic on an enemy / Water  Ice Tackle
 Attack enemy w/ Glacier
Marle: ★Ice (2 MP)  Robo: Robo Tackle (4 MP)  Type: 水
Hits: Enemy

Typical damage = (Marle's magic + Marle's level) x6.6 + Robo's (level x level x1/45 + power x16/9) x7.0875 + random factor.

+50% bonus damage over the individual techniques makes this particularly worthwhile.
ケアルガウィンド
 味方全体にHP回復/大  Curega Wind
 Recover HP for all allies / Large  Cure Touch
 Restore allies' HP (Full)
Marle: ★Curega (5 MP)  Robo: Heal Beam (3 MP)  Type: N/A
Hits: Allies

Amount healed = (Marle's magic) x24 + random factor. Robo's stats have no effect.

Equivalent to using ★Curega on everyone at once. Not bad, but rarely necessary.

Marle + Frog
アイスウォーター
 敵全体に氷シャワー/水  Icewater
 Ice shower on all enemies / Water  Ice Water
 Attack enemies w/ Ice Water
Marle: ★Ice (2 MP)  Frog: ★Water (2 MP)  Type: 水
Hits: Enemies

Typical damage = (Marle's level + Marle's magic) x4.4 + (Frog's level + Frog's magic) x4.4 + random factor.

No extra damage as compared to casting ★Ice and ★Water independently, but hitting all enemies makes it incredibly useful, especially given the low cost and early availability. Though you'd get more damage by casting ★Icega and ★Waterga, the increase is less than 30%, and the cost is four times as much.
ひょうが
 敵単体に特大つらら攻撃/水  Glacier
 Oversized icicle attack on an enemy / Water  Glacier
 Massive Ice attack
Marle: ★Icega (8 MP)  Frog: ★Waterga (8 MP)  Type: 水
Hits: Enemy

Typical damage = (Marle's level + Marle's magic) x8.4 + (Frog's level + Frog's magic) x8.4 + random factor.

Focusing ★Icega and ★Waterga onto a single enemy yields a +50% damage bonus to both.
ダブルケアルガ
 味方全体にHP+ステータス全回復  Double Curega
 Recover all HP + Cure status for all allies  Double Cure
 Restore allies' HP & Status
Marle: ★Curega (5 MP)  Frog: ★Curega (5 MP)  Type: N/A
Hits: Allies

This fully heals all characters, regardless of any stats other than the max HP of the targets.

Rather expensive for the effect, though curing status is a nice bonus.

Marle + Ayla
ダブルいろじかけ
 敵単体にウフ~ン。アイテムをもらう  Double Flirt
 Put the moves on an enemy. Get an item.  Twin Charm
 Steal from enemy
Marle: Provoke (1 MP)  Ayla: Flirt (4 MP)  Type: -
Hits: Enemy

See my notes for Ayla's Flirt, as they also apply here. This has exactly the same effect as Ayla's Flirt, but (presumably) a higher success rate. Although some enemies do have two items to steal, they aren't technique-specific, and you can get both with either technique. If you're after items, just give Ayla the Captivating Bra, and save Marle's turns for something else, unless you just like turning the screen pink.
こおりなげ
 敵円はんいに氷みだれなげ/水  Ice Throw
 Wildly fling ice at enemies in radius / Water  Ice Toss
 Attack enemy w/ Ice Toss
Marle: ★Ice (2 MP)  Ayla: Rock Throw (4 MP)  Type: 水
Hits: Zone

Typical damage = (Marle's level + Marle's magic) x4.4 + (Ayla's attack power) x6.75 + random factor.

No extra damage, but you do get an area effect out of the combination.
ひょうがなげ
 敵円にはんいに特大氷一発なげ/水  Glacier Throw
 Fling an oversized ice chunk at enemies in radius / Water  Cube Toss
 Attack enemy w/ Cube Toss
Marle: ★Icega (8 MP)  Ayla: Rock Throw (4 MP)  Type: 水
Hits: Zone

Typical damage = (Marle's level + Marle's magic) x7 + (Ayla's attack power) x8.4375 + random factor.

+25% extra damage when used together, and the area of effect sort of splits the difference between the two.

Lucca + Robo
ファイアパンチ
 敵円はんいに炎のパンチ/火  Fire Punch
 Flame punch on enemies in radius / Fire  Fire Punch
 Burn enemies w/ Fire Punch
Lucca: ★Fire (2 MP)  Robo: Rocket Punch (1 MP)  Type: 火
Hits: Zone

Typical damage = (Lucca's level + Lucca's magic) x4.4 + (Robo's attack power) x2.75 + random factor.

No extra damage, but the wider range can come in handy.
ファイガタックル
 敵単体に炎の魔法ロボ/火  Figa Tackle
 Flame Robo magic on an enemy / Fire  Fire Tackle
 Burn enemy w/ Fire Tackle
Lucca: ★Figa (8 MP)  Robo: Robo Tackle (4 MP)  Type: 火
Hits: Enemy

Typical damage = (Lucca's magic + Lucca's level) x8.4 + Robo's (level x level x1/45 + power x16/9) x7.0875 + random factor.

+50% bonus damage makes this similar to Marle and Robo's Ice Tackle, but much less efficient, thanks to ★Figa's high cost to damage ratio.
ダブルボム
 ロボのまわりに最強ボム/火  Double Bomb
 Ultimate bomb to enemies around Robo / Fire  DoublevBomb
 Robo's Max Bomb attack
Lucca: Megaton Bomb (15 MP)  Robo: Circle Bomb (14 MP)  Type: 火
Hits: Near (Robo)

I can't help but wonder whether that ' v ' is a typo, and if not, what it's supposed to mean.

Typical damage = (Lucca's magic + Lucca's level) x19.2 + (Robo's magic + Robo's level) x18.0 + random factor.

+50% bonus damage over the individual techniques, though the effect range can be difficult to work with.

Lucca + Frog
レッドニードル
 敵単体に炎のジャンプぎり/火  Red Needle
 Flaming jump slash at an enemy / Fire  Red Pin
 Burn enemy w/ Flame Slash
Lucca: ★Fire (2 MP)  Frog: Jump Slash (4 MP)  Type: 火
Hits: Enemy

Typical damage = (Lucca's level + Lucca's magic) x5.5 + (Frog's attack power) x5.625 + random factor.

+25% bonus damage makes this very similar to Crono and Lucca's Fire Sword, but Jump Slash's higher base power gives it an edge.
ラインボム
 敵よこ直線にボム嵐/火  Line Bomb
 Bomb storm on enemies along a horizontal line / Fire  Line Bomb
 Bomb enemies on a line
Lucca: Megaton Bomb (15 MP)  Frog: Jump Slash (4 MP)  Type: 火
Hits: Horizontal

Typical damage = (Lucca's level + Lucca's magic) x12.8 + random factor. Frog's stats have no effect.

It's just Lucca's Megaton Bomb, but with different targeting. Frog contributes nothing to the damage, and there's no bonus either. I'm frankly disappointed.
カエルフレア
 敵全体に最大技2重殺  Frog Flare
 Double ultimate tech slaughter on all enemies / Fire  Frog Flare
 Ult. 2x damage / multiple
Lucca: ★Flare (20 MP)  Frog: Frog Drop (15 MP)  Type: 火
Hits: Enemies

Typical damage = (Lucca's magic + Lucca's level) x21 + Frog's (maximum HP - current HP) x3.90625 + random factor.

★Flare and Frog Drop each get a +25% damage bonus when used together, but keep in mind that Frog needs to be badly hurt to get the full effect. If you don't mind the risk, though, Frog Flare exceeds 8000 damage with Lucca at level 99 and Frog's health at 1/999, making it the deadliest attack in the game under these conditions, trio techniques included.

Lucca + Ayla
ほのおげり
 敵単体に炎の魔法キック/火  Flame Kick
 Flame kick magic at an enemy / Fire  Flame Kick
 Burn enemy w/ Flame Kick
Lucca: ★Fire (2 MP)  Ayla: Ballmadillo Kick (2 MP)  Type: 火
Hits: Enemy

Typical damage = (Lucca's level + Lucca's magic) x5.5 + (Ayla's attack power) x3.9375 + random factor.

+25% bonus damage on both makes this pretty good for the low cost.
かえんたつまき
 敵全体に炎のたつまき/火  Blaze Tornado
 Flaming tornado on all enemies / Fire  Fire Whirl
 Burn enemy w/ Fire Whirl
Lucca: ★Figa (8 MP)  Ayla: Tail Tornado (10 MP)  Type: 火
Hits: Enemies

Typical damage = (Lucca's level + Lucca's magic) x8.4 + (Ayla's level + Ayla's magic) x24 + random factor.

Striking all enemies with an extra +50% damage, this would be amazingly powerful if only Ayla's magic weren't so poor. It's still quite good even so.
ほのお3だんげり
 敵単体に炎の超魔法キック/火  Triple Flame Kick
 Ultra flame kick magic on an enemy / Fire  Blaze Kick
 Burn enemy w/ Blaze Kick
Lucca: ★Figa (8 MP)  Ayla: Triple Kick (20 MP)  Type: 火
Hits: Enemy

Typical damage = (Lucca's level + Lucca's magic) x7 + (Ayla's attack power) x10.40625 + random factor.

Adding a +25% damage bonus, it's not a bad skill by any means, but Blaze Tornado will outdo it at high levels despite Ayla's low magic.

Robo + Frog
ぶんなげソード
 カエルぶんなげぎり  Sword Fling
 Fierce Frog throw-slash  Blade Toss
 Frog's Blade Toss
Robo: Laser Whirl (3 MP)  Frog: Slurp Slash (2 MP)  Type: 体
Hits: Ray

Typical damage = (Frog's attack power) x5.5 + random factor. Robo's stats have no effect.

Double the damage of Slurp Slash, though that's not a very powerful technique to begin with.
シャボンプレス
 敵単体にロボ落下  Soap Press
 Drop Robo on an enemy  Bubble Snap
 Robo's Bubble Snap
Robo: Robo Tackle (4 MP)  Frog: ★Water (2 MP)  Type: 体
Hits: Enemy

Typical damage = Robo's (level x level x1/45 + power x16/9) x9.45 + random factor. Frog's stats have no effect.

Double the damage of Robo Tackle, which may make it worth Frog's effort.
ケアルガウェイブ
 味方全体にHP回復/大  Curega Wave
 Recover HP for all allies / Large  Cure Wave
 Restore all allies' HP (Full)
Robo: Heal Beam (3 MP)  Frog: ★Curega (5 MP)  Type: N/A
Hits: Allies

Amount healed = (Frog's magic) x24 + random factor. Robo's stats have no effect.

Equivalent to using ★Curega on everyone at once. Though identical to Curega Wind in theory, Frog's lower magic stat makes it weaker in practice.

Robo + Ayla
おたちだい
 敵全体に『ストップ』  Limelight
 [Stop] on all enemies  Boogie
 Halts all enemies
Robo: Robo Tackle (4 MP)  Ayla: Flirt (4 MP)  Type: -
Hits: Enemies

Specifically, おたちだい (otachidai) refers the stand where important people (like the royal family) stand when greeting, etc., large groups of people.
だいかいてんげり
 敵単体にきりもみキック  Great Whirlkick
 Spindive kick an enemy  Spin Kick
 Attack enemy w/ Spin Kick
Robo: Robo Tackle (4 MP)  Ayla: Ballmadillo Kick (2 MP)  Type: 体
Hits: Enemy

Typical damage = (Ayla's attack power) x6.3 + random factor. Robo's stats have no effect.

Double the damage of Ballmadillo Kick, which is reasonably good but nothing exceptional.
じごくなげ
 敵単体にキャッチボール  Hell Throw
 Play catch with an enemy  Beast Toss
 Hurl an enemy!
Robo: Machine Gun Punch (12 MP)  Ayla: Rock Throw (4 MP)  Type: 体
Hits: Enemy

As with Rock Throw, certain enemies are unthrowable, and Hell Throw will always miss them.

Typical damage = (Robo's attack power) x7.8125 + (Ayla's attack power) x8.4375 + random factor.

Both attacks are fairly strong to begin with, and this adds on an extra +25% damage.

Frog + Ayla
ベロロンキッス
 味方全体にHP+ステータス異常回復  Slurp Kiss
 Recover HP + Cure abnormal status for all allies  Slurp Kiss
 Restore all allies' HP & Status
Frog: Slurp (1 MP)  Ayla: Kiss (1 MP)  Type: N/A
Hits: Allies

Amount healed = (Ayla's magic) x28 + random factor.

Twice as strong as Kiss, and it works on everyone at once. It's respectable even with very low magic, but boosting Ayla's magic can easily make it as good as Double Curega for a fraction of the cost.
シャボンタックル
 敵単体にエイラ落下  Soap Tackle
 Drop Ayla on an enemy  Bubble Hit
 Attack enemy w/ Bubble Hit
Frog: ★Water (2 MP)  Ayla: Ballmadillo Kick (2 MP)  Type: 体
Hits: Enemy

Typical damage = (Ayla's attack power) x6.3 + random factor. Frog's stats have no effect.

Double the damage of Ballmadillo Kick, making this equivalent to Robo and Ayla's Great Whirlkick, but less costly.
あぐらおちぎり
 敵単体にじごく落下  Cross-Legged Drop-Slash
 Hell drop on an enemy  Drop Kick
 Inferno Toss
Frog: Jump Slash (4 MP)  Ayla: Triple Kick (20 MP)  Type: 体
Hits: Enemy

Confused about the name? Take a good look at Ayla when she lands...

Typical damage = (Frog's attack power) x6.75 + (Ayla's attack power) x8.325 + random factor.

Jump Slash gets a respectable +50% bonus, but Triple Kick unfortunately receives no bonus.

Trio Techniques
Crono + Marle + Lucca
ミックスデルタ
 敵全体に天火水のぶっつけ魔法/冥  Mix Delta
 Fierce Sky/Fire/Water magic strike on all enemies / Dark  Delta Force
 Elemental damage / multiple  Type: 冥
Hits: Enemies
Crono: ★Thungada (8 MP)  Marle: ★Icega (8 MP)  Lucca: ★Figa (8 MP)

Typical damage = (Crono's level + Crono's magic) x7 + (Marle's level + Marle's magic) x7 + (Lucca's level + Lucca's magic) x7 + random factor.

Combining the three spells gives each of them a +25% power boost. This is typically stronger than ★Shining, though not by much if Crono's stats are maxed.

Crono + Marle + Robo
キープアレイズ
 味方全体に1回だけ戦闘不能自動回復  Keep Araise
 Autorecover from incapacitation once only for all allies  Lifeline
 Revive / restore allies once  Type: N/A
Hits: Allies
Crono: Whirlslash (2 MP)  Marle: ★Araise (15 MP)  Robo: Laser Whirl (3 MP)

The automatic recovery is once per casting, so you can recast to renew the effect. Low-level playthroughs typically depend on this as the difficulty increases.

Amount healed when reviving is exactly the revived character's magic power times five, regardless of caster stats.

Crono + Marle + Frog
アークインパルス
 敵単体に氷の魔法剣ジャンプぎり/水  Arc Impulse
 Ice sword magic jump slash on an enemy / Water  Arc Impulse
 Attack w/ Ice Slash  Type: 水
Hits: Enemy
Crono: Fierce Slash (4 MP)  Marle: ★Icega (8 MP)  Frog: Jump Slash (4 MP)

Typical damage = (Crono's attack power) x5 + (Marle's level + Marle's magic) x7 + (Frog's attack power) x5.625 + random factor.

Combining the three skills gives each of them a +25% power boost, though using multi-target ★Icega for a single-target attack is a bit wasteful of MP.

Crono + Marle + Ayla
ファイナルキック
 敵単体に天と水のぶっつけキック/冥  Final Kick
 Fierce Sky and Water kick on an enemy / Dark  Final Kick
 Attack w/ Final Kick  Type: 冥
Hits: Enemy
Crono: ★Thundaga (8 MP)  Marle: ★Icega (8 MP)  Ayla: Triple Kick (20 MP)

Typical damage = (Crono's level + Crono's magic) x7 + (Marle's level + Marle's magic) x7 + (Ayla's attack power) x10.40625 + random factor.

All three techniques get a +25% bonus to damage, which is particularly nice for Triple Kick.

Crono + Lucca + Robo
ファイガサークル
 クロノぶんまわし炎ぎり/火  Figa Circle
 Fierce revolving Crono flame slash / Fire  Fire Zone
 Crono's Fire Zone  Type: 火
Hits: Near (Robo)
Crono: Fierce Slash (4 MP)  Lucca: ★Figa (8 MP)  Robo: Laser Whirl (3 MP)

Typical damage = (Crono's attack power) x8 + (Lucca's level + Lucca's magic) x7 + random factor.

Basically, you're adding ★Figa, with a reduced area of effect but a +25% damage bonus, to Crono and Robo's Great Whirlslash.

Crono + Lucca + Frog
デルタストーム
 敵全体に天火水のぶっつけ魔法/冥  Delta Storm
 Fierce Sky/Fire/Water magic strike on all enemies / Dark  Delta Storm
 Elemental attack / multiple  Type: 冥
Hits: Enemies
Crono: ★Thundaga (8 MP)  Lucca: ★Figa (8 MP)  Frog: ★Waterga (8 MP)

Typical damage = (Crono's level + Crono's magic) x7 + (Lucca's level + Lucca's magic) x7 + (Frog's level + Frog's magic) x7 + random factor.

Combining the three spells gives each of them a +25% power boost. It's just like Mix Delta, except that Frog's lower magic stat makes it weaker in practice.

Crono + Lucca + Ayla
ガトリングキック
 敵単体に天と火のぶっつけキック/冥  Gatling Kick
 Fierce Sky and Fire kick on an enemy / Dark  Gatling Kick
 Attack w/ Gatling Kick  Type: 冥
Hits: Enemy
Crono: ★Thundaga (8 MP)  Lucca: ★Figa (8 MP)  Ayla: Triple Kick (20 MP)

Typical damage = (Crono's level + Crono's magic) x7 + (Lucca's level + Lucca's magic) x7 + (Ayla's attack power) x10.40625 + random factor.

All three techniques get a +25% bonus to damage, making this equivalent to Final Kick, but typically slightly stronger due to Lucca's high magic stat.

Crono + Robo + Frog
トリプルアタック
 敵単体に3人アタック  Triple Attack
 Trio attack on one enemy  Triple Raid
 Delta Attack  Type: 体
Hits: Enemy
Crono: Whirlslash (2 MP)  Robo: Robo Tackle (4 MP)  Frog: Slurp Slash (2 MP)

Typical damage = (Crono's attack power) x3.125 + Robo's (level x level x1/45 + power x16/9) x5.90625 + (Frog's attack power) x3.4375 + random factor.

X-Slash with Robo Tackle, boosted +25% just like Whirlslash and Slurp Slash are, thrown in for good measure. Similar to 3-D Attack, but more affordable.

Crono + Robo + Ayla
ビックトルネード
 敵全体に3人回転たつまき/冥  Big Tornado
 Trio tornado whirl on all enemies / Dark  Twister
 Trio Whirl / multiple  Type: 冥
Hits: Enemies
Crono: Whirlslash (2 MP)  Robo: Laser Whirl (3 MP)  Ayla: Tail Tornado (10 MP)

"Big" ought to be ビッグ, not ビック, but I'm pretty sure it's what they meant. ビックトルネード is apparently also a ranged attack for a character in a fighting game called "Fighter's History", and the only English guide I've been able to find calls it "Big Tornado". Incidentally, both the move and the button combination strongly resemble Ryu's Hadoken from "Street Fighter II". In fact, the whole game was so much like SF2 that Capcom sued for copyright infringement (but lost).

Typical damage = (Crono's attack power) x3.75 + (Robo's level + Robo's magic) x6 + (Ayla's level + Ayla's magic) x24 + random factor.

Tail Tornado is the only technique here with much power behind it, and Ayla's low magic hinders it. Still, everything gets a respectable +50% boost.

Crono + Frog + Ayla
3じげんアタック
 敵単体に3人クロスアタック  3-D Attack
 Trio cross attack on one enemy  3D Attack
 Delta Attack  Type: 体
Hits: Enemy
Crono: Whirlslash (2 MP)  Frog: Slurp (2 MP)  Ayla: Triple Kick (20 MP)

Typical damage = (Crono's attack power) x3.125 + (Frog's attack power) x3.4375 + (Ayla's attack power) x10.40625 + random factor.

X-Slash with Triple Kick, boosted +25% just like Whirlslash and Slurp Slash are, thrown in for good measure. Similar to Triple Attack, but more powerful.

White Stone + Marle + Lucca + Ayla
ポヨゾーダンス
 敵全体に?魔法+『こんらん』  Poyozo Dance
 ? Magic + Confusion on all enemies  PoyozoDance
 Damage w/ ? Magic & Chaos  Type: ※
Hits: Enemies
Marle: Provoke (1 MP)  Lucca: Hypnosonic (1 MP)  Ayla: Tail Tornado (10 MP)

Poyozo Dance is special in that it's one of only two techniques in the game to inflict damage that is neither physical nor elemental (the other is Ayla's Tail Tornado). This means it can damage even foes that are immune to physical and null or absorb all elements (so are meant to be invincible), not that there's any real purpose to doing so.

Typical damage = (Ayla's level + Ayla's magic) x16 + random factor. Marle and Lucca's stats have no effect.

This just extends Tail Tornado to all enemies and throws in a status ailment and some comical effects. No damage bonus, but at least Marle and Lucca barely have to spend anything. Additionally, there aren't many player-usable status attack skills, this is the only one that also inflicts damage.

Black Stone + Marle + Lucca + Magus
ダークエターナル
 敵全体に超最強暗黒魔法/冥  Dark Eternal
 Transultimate darkness magic on all enemies / Dark  DarkEternal
 Ultimate Dark Bomb  Type: 冥
Hits: Enemies
Marle: ★Icega (8 MP)  Lucca: ★Figa (8 MP)  Magus: ★Dark Matter (20 MP)

Typical damage = (Marle's level + Marle's magic) x7 + (Lucca's level + Lucca's magic) x7 + (Magus's level + Magus's magic) x19 + random factor.

All spells get a +25% bonus from the combination. Each character also has a high magic stat, making this reliably one of the game's most powerful attacks.

Gold Stone + Marle + Robo + Frog
グランドリーム
 『新生グランドリオン』の敵全物理  Grandream
 The all-enemy physical of the [Reborn Grandleon]  Grand Dream
 Phys. Att. w/ NewMasamune  Type: 体
Hits: Enemies
Marle: ★Araise (15 MP)  Robo: Heal Beam (3 MP)  Frog: Frog Drop (15 MP)

To use Grandream, Frog must have the both the Gold Stone and the reborn Grandleon equipped. The first version of the Grandleon will not work.

Interesting that Marle and Robo contribute healing techniques...

Typical damage = Frog's (maximum HP - current HP) x7.8125 + random factor. Marle and Robo's stats have no effect.

It works just like Frog Drop, but with a +150% bonus. This raises the potential damage to around 7,800, but keep in mind that Frog must be badly hurt to get the full output, and Frog Flare works better at high levels anyway. Nice special effects, though.

Blue Stone + Lucca + Robo + Magus
オメガフレア
 敵全体に最大出力レーザー/冥  Omega Flare
 Maximum-output laser on all enemies / Dark  Omega Flare
 Ultimate Laser  Type: 冥
Hits: Enemies
Lucca: ★Flare (20 MP)  Robo: Laser Whirl (3 MP)  Magus: ★Dark Bomb (8 MP)

Typical damage = (Lucca's level + Lucca's magic) x21 + (Robo's level + Robo's magic) x5 + (Magus's level + Magus's magic) x12.5 + random factor.

All techniques get a +25% bonus. While Robo's low magic stat hampers the damage somewhat, he doesn't contribute a large portion of the power anyway. Most of it comes from ★Flare and ★Dark Bomb, and both are sure to pack plenty of punch, making this the single deadliest player attack in the game that doesn't require Frog to be badly hurt.

Silver Stone + Robo + Frog + Ayla
ストライクスピン
 敵単体にたつまきジャンプぎり  Strike Spin
 Tornado jump-slash on one enemy  Spin Strike
 Damage w/ Whirl Jump Cut  Type: 体
Hits: Enemy
Robo: Robo Tackle (4 MP)  Frog: Jump Slash (4 MP)  Ayla: Tail Tornado (10 MP)

Typical damage = (Frog's attack power) x18 + random factor. Robo and Ayla's stats have no effect.

Four times a Jump Slash, or nine times Frog's normal attack damage. That's not bad, but it's a bit weak for a stone-invoked technique.



Theoretical Effectiveness Summary

Curious about what hits the hardest at max levels or max stats? This is the section for you. I'm also including more detailed information on the healing abilities, simply because there are fewer of them and they're easier to calculate.

For everything that isn't healing, I'm including two lists, one for level 99 with best weapons and no Power or Magic Capulses used or any special equipment bonuses, and one for level 99 with maxed stats (and still no special equipment bonuses).

All values below assume default monster defenses and exclude additional damage from random variation.
Top 10 Offensive Solo Techniques
Level 99      Maxed Stats
Rank Technique Expected Damage  Rank Technique Expected Damage
1 ★Flare  3326            1 ★Shining 3960
2 Dinosaur 1 0~3119    2 ★Flare         3326
2 Frog Drop 1 0~3119    3 Tail Tornado 3168
4 ★Dark Matter 3010    4 Elec Attack 3168
5 ★Shining 2900    5 Dinosaur 1 0~3119
6 Megaton Bomb 2534    5 Frog Drop 1 0~3119
7 Elec Attack 2432    7 ★Dark Matter 3010
8 Triple Kick 2123    8 Megaton Bomb 2534
9 Tail Tornado 2096    9 Circle Bomb 2376
10 ★Dark Bomb 1980    10 Triple Kick 2123
10 ★Dark Mist 1980

1 Damage varies depending on the difference between the user's maximum HP and current HP. Rank is based on the maximum possible output, which occurs at 1/999 HP. In practice, skills that depend on the user's HP are unreliable.
Top 20 Offensive Techniques
Level 99     Maxed Stats
Rank Technique Expected Damage  Rank Technique Expected Damage
1 Frog Flare 1 4159~8056   1 Frog Flare 1 4159~8056
2 Grandream 1 0~7797    2 Grandream 1 0~7797
3 Omega Flare 7393    3 Omega Flare 7623
4 Double Bomb 6538    4 Double Bomb 7366
5 Dark Eternal 6513    5 Big Tornado 6893
6 Reaction Bomb 3 5523    6 Dark Eternal 6534
7 Gatling Kick 5055    7 Blaze Tornado 6415
8 Final Kick 5034    8 Reaction Bomb 3 5544
9 Big Tornado 5009    9 Gatling Kick 5426
10 Blaze Tornado 4807    9 Final Kick 5426
11 Strike Spin 4374    11 Super Elec 5346
12 3-D Attack 4283    12 Strike Spin 4374
13 Super Elec 4055    13 3-D Attack 4283
14 Triple Flame Kick 4040   14 Mix Delta 4158
15 Arc Impulse 4002    14 Delta Storm 4158
16 Hell Throw 3831    16 Triple Flame Kick 4040
17 Mix Delta 3766    17 Arc Impulse 4023
18 Cross-Legged Drop-Slash 3763   18 ★Shining 3960
19 Glacier Throw 3517    19 Hell Throw 3831
20 Delta Storm 3486    20 Cross-Legged Drop-Slash 3763

1 Damage varies depending on the difference between Frog's maximum HP and current HP. Rank is based on the maximum possible output, which occurs at 1/999 HP. Note that Frog Flare has a high minimum, due to ★Flare accounting for a large portion of the damage, and falls in the top 20 regardless.

Healing values below assume natural magic growth (no boosts from Magic Capsules or equipment). Use Ayla's level for Slurp Kiss, as Frog's doesn't matter.
Healing Technique Summary
Level  Slurp  ★Heal  Kiss  Aura  Heal
Beam  Cure
Beam  Slurp
Kiss  ★Cure  ★Curega
(Frog)  ★Curega
(Marle)
10  50 60  70 75  70 98  140 210  240 360
20  75 90  112 125  120 168  224 350  360 600
30  105 126  154 170  180 252  308 476  504 816
40  130 156  196 215  230 322  392 602  624 999
50  155 186  238 260  280 392  476 728  744 999
60  180 216  280 305  330 462  560 854  864 999
70  205 246  322 350  380 532  644 980  984 999
80  235 282  364 395  440 616  728 999  999 999
90  260 312  406 440  490 686  812 999  999 999
99  280 336  448 480  530 742  896 999  999 999

Aura Whirl and Aura Beam heal the same amount as Aura, so are excluded from the chart. Similarly, Curega Wind heals the same as ★Curega (Marle) and Curega Wave heals the same as ★Curega (Frog). Double Curega is also excluded since it always fully heals regardless of level.

No comments:

Post a Comment