Thursday, August 21, 2014

Lennus II Apostles of the Seals General Information

Here is some detailed information on the sequel to Paladin's Quest known as Lennus II: The Apostles of The Seals, released in Japan for Super Famicom in 1996, and translated into English by Dynamic Designs in 2008. The reasons for this game not being released stateside are unknown... But it's probably because the Playstation, Sega Saturn and Nintendo 64 were already shifting into high gear here, and they figured people didn't care as much about new games for the SNES anymore. Another reason could be because Paladin's Quest wasn't really all that popular in the US.  A third possible reason is the fact that this game has some sexually suggestive situations and dialogue. But, at any rate, this game and its predecessor are both pretty good, and worthy of consideration by any hardcore RPG fan, and I'm disappointed that Lennus II wasn't released stateside, yet, truthfully, if it was released overseas, they'd probably give it a pretty shoddy localization and the translation would probably be pretty horrible just like they did with Paladin's Quest. At any rate, you should try this game out if you haven't already, and, for that matter, you should also give Paladin's Quest a try as well if you like challenging RPGs, but that's a topic for another time.

Status effects:
Poison: Causes afflicted characters to take approx. 1/40 of their max HP damage every few steps while walking around. When this happens, the screen flashes red and becomes all blurry, a somewhat loud sound effect signifying damage plays, and movement stops for a second. Clear this status effect immediately, if only to avoid irritation of the eyes, ears and in general.
Stun: Afflicted character can't perform any actions. This usually resolves within a round or two, and wears off at the end of battle.
Daze: Basically a combination of Confusion and Silence. The afflicted character can't cast any spells, and will instead randomly hit enemies or party members (including him/herself) a random number of times without using any of his/her equipment. This can be a pretty devastating status ailment if a strong physical attacker like Nikita or Polock is affected by it. This doesn't wear off at the end of battle, but it does usually resolve within a round or two of battle.
Moldy: Randomly disables item commands. This is effectively the same thing as, and probably the inspiration for, the Rot status from Legend of Legaia. Spells work perfectly fine, but this can be a huge problem for predominantly physical attackers.
Eaten: Some monsters can eat a character, taking them out of the battle for several turns, and draining their HP periodically. It shows the character sticking halfway out of the enemy's mouth during the duration of the status effect. Also, 10% of all damage done to an enemy that's eating a character is also done to the character being eaten.
Stone: Character is a statue and therefore can't act. This status only occurs once as part of a scripted event, and is never seen again to the best of my knowledge.


-Ancient Relics are found in a select few chests, and rarely drop from either Unicorn Whales or Water Masters, which are fought in Zorban's Belly. The Ancient Relic has several random effects when used. This is probably not an exhaustive list, but these effects include the following...
-Everybody's HP gets fully restored.
-Everyone "feels great". This has no functional effect from which I can tell, and is therefore a complete waste of a finite item.
-A random bottle gets completely depleted.
-A random character's HP is reduced to 1.
-All bottles get completely refilled.
-A random character's stats are all permanently increased. Max HP by 20-50, Strength, Speed, Stamina and Wisdom by 3-7.

Be sure to hire every Andel mercenary at least once (there are five, and you can only hire three at a time, meaning you'll have to dismiss two of them; don't worry, you can rehire them later by using a Secret Tavern or the Hire spell) and get the Gold Spirit from the Gold Temple before initiating the Great Union. Once you leave Andel, everything you didn't get from there is lost forever.

Be sure to recruit Myra in Dank Tavern before fighting Gilray Zork at the bottom of the Big Crack in the town of Cameron. If you beat Gilray Zork without Myra in your party, she will be lost forever. However, if you have Myra in your party when you defeat him, she will leave the party immediately afterward, but she will be recruitable again at the Tavern in Sergio. Her stat growths will have increased dramatically, and the first battle you win with her in your party will net her 4-5 levels.

In the Slums of Nigel, there are plenty of pickpockets and other curious happenings.
-If you enter the tavern, do NOT eat the exploding crackers there unless you want your entire party to lose half their HP. You'll probably be pretty grossed out to find out exactly what's in the booze, too.
-Don't sleep at Denby's Lodge aka the Thrifty Inn. The owner will steal 10,000G (or all your money if you have less) from you while you're sleeping and disappear. And no, there's no chance of you finding him, beating him into a bloody pulp and getting your money back.
-The conman priest in the house in the top left of town, labeled "Mystery Church", will continuously ask for 200G. He won't stop asking no matter how many times you pay him, and he won't give you anything for it, and saying no will always result in him attempting to guilt trip you, no matter how much you paid him prior to saying no. Don't fall for it.
-Staying at Tara's Inn immediately to the south of the fake priest, however, might be worth it; at least later on when you have a little extra money. You have to pay 1,000G the first time, but she'll allow you to stay for free all subsequent times, and there's a 1/2 chance that any stay will result in strongly implied sex; no joke. It's just text on a black screen, but still.
-The Green Card that the guy in the middle of town offers to sell you is FAKE and you shouldn't buy it during your first time going through Nigel. If you decide to buy it though, he starts at 50,000G, but you can barter him down to the still obscenely expensive 5,000G. There's a woman on the third floor of an inn in the second precinct of Gloucester that wants a Green Card. If you do buy one, and you talk to her with it in your possession, it results in another strongly implied sexual encounter. Again, it's only text on a black screen. Your decision whether it's worth it or not.

In the town of Gloucester, there are also quite a few pickpockets and other situations designed to rip you off.
-There's a guy in the first precinct that asks you if you're rich. If you say yes, he goes and steals all your money and disappears. ALWAYS SAY NO unless you feel like losing all your money.
-The tavern in the third Precinct where the guy in front says you can enter for 100G actually charges 1,000G to let you in. One of the women there sells fresh fruit. If you accept, she takes 1,500G from you. Another woman wants you to buy her a glass of wine for 150G. She will keep asking you for glasses of wine ad infinitum until you run out of money, so do not do this. The bartender will offer you a Bibi Shot. You can accept up to three shots without consequence, but if you take the fourth shot, you end up collapsing outside of the tavern with ALL YOUR MONEY GONE!!! The woman in the middle of the bar, Iris, wants you to buy her a Showy Tiara, Light Ring, Dream Dress, and Lovely Shoes. If you get this equipment for her, she joins you, and she's really a very powerful magician and one of the best mercenaries you can get for a good chunk of the game. She's also one of my personal favorites. I like the way she refers to herself in the third person. It reminds me of the Great and Powerful Trixie.
-Showy Tiara normally costs 3000G, Light Ring costs 8000G, Dream Dress costs 9375G, and Lovely Shoes cost 4875G. This costs 25,250G in total. But there's an easier way to get all of this equipment for Iris.
-There's another tavern in the third Precinct inhabited by drunks. Beat them all up and the bartender will ask you if you want to buy an Amity Card for 1000G. You definitely should accept her offer.
-Once you have the Amity Card, you can participate in the Quiz Show. There are three levels you can do for 1000G each, and with the exception of the Easy quiz, each offers one piece of equipment required for hiring Iris as a prize. You should save before doing any quiz, because if you don't answer a certain amount of questions correctly, you get no prize, and end up having to spend more money to play. Easy nets you a Triple Arrow, Medium nets you a Showy Tiara, and Hard nets you a Light Ring. After you complete all three levels, there's a Special Quiz you can do for 1000G, which, if completed successfully, gets you the Dream Dress. This completes the set of equipment Iris wants you to gather for her before she'll join. Normally this setup would cost 25250G in total, but you only had to pay 5000G, meaning you saved 20,250G. You already have the Lovely Shoes from beating Efrem (unless you sold them).
-In the Fourth Precinct, there's a strip club where you can hire easily one of the best mercenaries in the whole game, Nikita. First, buy a Pretty Bouquet from the flower girl west of the strip club. Then, pay the guy in front of the strip club 1000G. Watch Nikita's sexy dance scene. Gaze in wonderment at the screen and realize why the game never made it stateside. Talk to the guy guarding the dressing room and show him the Pretty Bouquet you bought. Give the Pretty Bouquet to the blonde woman on the top-right of the dressing room. Possibly get mad at her ungratefulness. Talk to Nikita, the other, significantly kinder blonde woman. Hire her. SERIOUSLY, HIRE HER. Buy the Fist of Fury and equip her with it, and she'll be your best physical attacker for most of the game.

Be sure to get the Water Spirit and all treasures within Zorban's Belly before leaving Eltz. Once you leave Eltz, the Water Spirit, and everything else in Zorban's Belly, is lost forever. I'm not sure if there are any other permanent missables from Eltz.

The mercenary Polock has a 1/32 chance of appearing at Sergio Tavern. He's a round, orange, derpy-eyed fish thingy that appears on the bottom left of the tavern. He's simultaneously one of the ugliest and cutest things ever. Despite his odd appearance, he is EXTREMELY powerful. He has by FAR the best HP, strength and defense in the game, very high speed, and makes an excellent meat shield. He will usually have 5,000-5,500 HP at the end of the game, while everyone else has somewhere around 3,500-4,000. To balance this, he has no magic at all, and his equipment options are limited to the Demon's Ring, Red Ribbon, Gold Clogs, and bottles. He is still a top-tier mercenary, and you should definitely consider having him in your final party.

-Mechas require a head, arm and body to construct, and are pretty interesting mercenaries. The stats they have when built are dependent on the quality of the items you use. A Mecha built with Body-GR, Arm-XX and Head-99 will have much better stats and attacks than one built with a regular Body, regular Arm, and Head-33. When built with the best items, they have around 8,000 HP, high defense and speed, and have two particularly notable attacks that do a set 5,000 damage to one enemy or a set 1,800 to all enemies. So they can be pretty handy to use. However, Mechas aren't without their caveats. You can't use bottles to heal Mechas. You require an item called Mech Energy to completely restore their HP, an item which cannot be used in battle. They also can't gain levels or equip items. You can, however, use stat-raising items on them just like you would any other mercenary. It's the only way to increase their stats. Furthermore, if you disassemble the Mecha at Karon and get your items back, the stats are reset to their original levels once you rebuild it using the same items. If it gets reduced to 0 HP or you disassemble it using the Dismiss option, you lose the parts permanently. Spare parts are rarely dropped by certain mechanical enemies in the Throne of Immortals and the Spaceship. Either way, you probably should save those stat-raising items for more permanent mercenaries.

-Enemies of the same type appear to have slightly random HP values. To the best of my knowledge, this doesn't vary by more than a few hundred HP. While there's no conventional way to check enemy HP, you can find out how much HP an enemy has by killing it with a weapon that absorbs HP. This is because HP-absorbing weapons only drain whatever HP the enemy actually has, regardless of how much damage is done.

- If an enemy that's eating a character gets hit multiple times, and the total damage would go over 9999 without the damage cap being in place, the eaten character takes 10% of what the damage would have been. For example, if Nikita hits an enemy that's eating a character with a full combo with her Fists of Rage (hits a total of 8-10 times spread out against all enemies), and the total damage would be say, 20,000, the eaten character would take 2,000 damage.  Damage cap for eaten characters is 999 per hit.

-I haven't seen any FAQs mention this, and I'm not sure exactly how well-known this is, but you can get the ship back on Lennus after the Real Great Union happens. Once Lennus and Eltz fuse together, fly down to Sergio and talk to the captain on the upper right side of town. He'll lend you his ship again. Sail across the ocean, and you'll find new enemies. Specifically, you'll fight Thunder Brutes, Water Striders, Gray Evians, Cursed Whales, Chimers, and Baby Mandalas. These new enemies are fairly weak and provide the best experience in the game, and most of them die to a single hit from a decent Kekan, Gubo or Kekodon.

WARNING: There is a random encounter glitch involving the town of Dank. Essentially, the tile immediately below the town of Dank contains incredibly powerful monsters that you're not supposed to encounter until much later. Namely, you encounter Bonfires, Beasters, Rock Leaches (sic), Fire Dragons, Spew Birds, King Fishers, and Arsonists. Each of them have attacks that can do 500+ damage, some of which affect the entire party, and, needless to say, any party that encounters them when they're just leaving Dank from the south for the very first time WILL wipe if they encounter these enemies. By the time these enemies become easily killable, there are multiple other areas with far easier encounters that provide as much EXP and gold.


WARNING 2: Found this one out entirely by accident. It's possible, though horribly ill-advised, to enter Jurayn while still on your ship. If you do this, you enter town in the ship and end up stuck on land. In a distressing display of logic, this renders you utterly incapable of moving, and you remain stuck in place until you reset. And no, you can't just disembark from the ship, either. You can't use a Home or Flight Door to escape this, and if you're idiotic enough to save while you're inside the ship in the middle of Jurayn, you get to restart the game from the very beginning (or, in the likelihood that you're playing the English ROM patch, from an earlier savestate).

WARNING 3: Also, if you return to Jill Island after defeating the boss there, and you take the boat at the end on the same route where the boss is fought (AKA just keep holding left the whole way), the boat gets wrecked and you get stuck underwater, unable to move, yet, strangely enough, this doesn't cause you to drown like it would in real life. If you have a Flight Door on you, you can circumvent this by teleporting out of it. Otherwise, you'll have to reset.

-Certain spells have different effects when the spirits that comprise said spells are at a high enough level. I might be wrong on the exact levels and effects on some of these spells. At any rate, here are the effects of some of the spells in question:
-Lelan, Kekan and Suzan, which normally hit a single enemy, end up hitting all other enemies in a group for exactly 25% of the damage as the targeted enemy once the spirits for each of those spells are levels 7-8.
-Gubo hits all enemies. It hits for weak damage at Sky Spirit LV1-3, moderate damage at level 4-5, and heavy damage at level 6-8. Gubo conjures a rain of spectral cows at your enemies. At max level, this will most likely be your preferred method in dealing with weaker mobs. This is really a fun spell to use, especially at higher levels.
-Revive brings a person back to life for 1 HP at LV1-3, 10 HP at 4-6, and FULL HP at 7-8.
-AttackUp, SpeedUp, DefUp and SkillsUp increase their respective stats for one person at low levels, but as the levels for the spirits comprising said spells increase, they start affecting another random party member as well as the targeted character, and then two random characters + target, and then, at levels 7-8, they affect the entire party.
-Suzon, Kekon, and Lelon don't really upgrade in usefulness that much, but they do look pretty nice at max level. You should probably try casting these spells a few times just to see how cool they look. Just don't rely on them to do any significant damage. Max-level Suzon creates giant pillars of fire that move across the screen and sunder the enemies while the screen flashes red with fiery death. Max-level Lelon creates large blades of air that slash across the screen and dice the enemies into ribbons. Max-level Kekon creates giant orbs of electricity that radiate upward and then a bunch of lightning bolts run across the screen and smite the enemies.
-Kekodon, Lelodon and Suzodon attack one enemy for weak damage at Void level 1-3, hit a group for moderate damage at Void level 4-5, and hit all enemies for heavy damage at level 6-8. At max level, they do about three times as much damage as Suzon, Kekon and Lelon do, and look about three times cooler.  When raining spirit cows on enemies gets boring, try these spells out.
- At level 1-3, Suzodon simply looks like Suzan painted red, with a demon-faced mushroom cloud popping up afterwards. At level 4-5, Suzodon conjures a single fireball from the skies, creating a demonic-faced mushroom cloud and a wall of flame. At level  6-7, Suzodon hurls two fireballs into the middle of the battlefield, creating a demonic face that splits into four larger fireballs which hit all corners of the field, each exploding into their own demonic mushroom cloud. Max-level Suzodon causes a great rain of fireballs to descend from the heavens, littering the entire battlefield with huge mushroom clouds with demonic faces. It's pretty kickass.
- At level 1-3, Lelodon simply looks like a longer-lasting high-level Lelan. At level 4-5, Lelodon creates a large tornado that swirls around the target group, damaging them. At level 6-7, Lelodon creates 1-5 large tornadoes that slice the enemies into ribbons. The number of tornadoes that occurs depends on how many enemies are on the screen. This incarnation of Lelodon looks its most impressive with 8 enemies onscreen. Max-level Lelodon creates two giant tornadoes that furiously swirl across the screen in alternating directions, and then creates 1-5 large tornadoes that rise upward, causing the enemies' sprites to alternate really fast like 10 times a second for several seconds as they all get sliced to bits by the intense winds. Again, the number of tornadoes created by the second phase of max-level Lelodon depends on how many enemies are onscreen.
-At level 1-3, Kekodon conjures a small bolt of lightning, and consumes one enemy with a huge orb of electrical energy. At level 4-5, Kekodon creates a larger, multiple-branched bolt of lightning which consumes one group with an arc of multi-colored electrical energy. At level 6-7, Kekodon hurls a ball of lightning into the battlefield, which splits into two huge balls of yellow and pink lightning that levitate upward, then two pink multi-branched bolts of lightning run across the field while three orange sparks waver about in the center, exploding into a yellow-pink arc of electricity. Max-level Kekodon calls forth the thunder of the gods to smite the enemies, hurling a ball of lightning into the middle of the battlefield which blasts a giant beam of lightning into the heavens above. The lightning then rains down in the form of 6 giant bolts of lightning which cause huge orbs of electricity to radiate upward, and then five more orbs of lightning burst from the middle of the screen outward. It's an incredible lightning storm reminiscent of Thordain (aka the considerably less awesomely-named Kazap in later titles) of Dragon Warrior/Quest fame.

-The best endgame places to level up are Jurayn Temple, Daphne's Cave and Lennus' Ocean. Each of them have relatively easy encounters, many of which can provide over 10,000-12,000 EXP. Jurayn Temple has one encounter that can net you 16,000 EXP. Lennus' Ocean, accessible only after beating the Aerial Fortress, has a couple encounters which can provide over 15,000 EXP.

-Combiners, fought at the Mountain of Learning when five Spirits show up in one battle, rarely drop the Gomutai Blade when killed. They are also incredibly dangerous for those who aren't at least level 35 and don't have very good, multi-hitting equipment, so be very careful when fighting these things. The Gomutai Blade is the ultimate sword, only equippable by Farus/the main character and RichJr. It hits 3-5 times, adds 128 to your attack, and absorbs HP. You can normally get this for 200,000G by talking to a random robot in the final dungeon, and only after buying the Gomutai Shield, Boots, Helmet, and Armor from him. Sadly, you can't sell it for 150,000G. It's only worth 3,125G when sold at a shop.

-Also, though I haven't confirmed this due to never seeing this happen for myself, apparently the Four Angels (Balmod, Bejould, Boozoo and Belts) rarely drop the other pieces of the Gomutai set when killed (Balmod drops Gomutai Helm, Belts drops Gomutai Armor, and Boozoo and Bejould drop the Gomutai Shield and Boots, though I'm not sure which of the latter two drops which), but unless you abuse save states or are extremely lucky, don't count on seeing them.

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