Thursday, December 31, 2015

Video games with female protagonists, or possible female protagonists


This is a partial list of video games featuring strong female protagonists or major supporting characters, or the option to create female protagonists. I made this list because I got highly annoyed by seeing certain people constantly complaining about how there aren't any strong female protagonists or characters in video games.  I've mostly listed RPGs and strategy games for the time being, as well as several high-profile titles from other genres.
There is no particular order to this list. I just typed the examples up as they occurred to me. That might change later, as I will most likely update this list as I go along. Most of these games are pretty enjoyable experiences, and I would personally recommend them. 
Phantasy Star 1, 2 and 4
Final Fantasy V
Final Fantasy VI
Final Fantasy X-2
Final Fantasy XIII
Chrono Trigger
Chrono Cross
Wild ARMS 3
Wild ARMS XF
Bayonetta 1 and 2
The entire Tomb Raider series
Pokemon (Every game from Crystal onward)
Pokemon Mystery Dungeon (every game except, for some reason, Gates to Infinity)
Metroid (ALL OF THEM)
Izuna: Legend of the Unemployed Ninja
Dragon Quest III
Dragon Quest IV
Dragon Quest IX
Dragon Warrior Monsters: Tara's Adventure
Castlevania: Order of Ecclesia
Castlevania: Portrait of Ruin
Yggdra Union
Phantom Brave
La Pucelle: Tactics
Hyperdimension Neptunia
Rhapsody: A Musical Adventure
Grim Grimoire
Mugen Souls
The Witch and the Hundred Knight
My World, My Way
Valkyria Chronicles
Valkyrie Profile
Bloodrayne
Xenosaga (all three episodes)
Parasite Eve (whole series)
Touhou Project (every game ever)
Legend of Mana
Sword of Mana
Metal Slug (entire series)
Long Live The Queen
Skullgirls
Jeanne d'Arc
Muramasa: The Demon Blade
Panzer Dragoon Orta
Popful Mail
Saga Frontier
Shantae (entire series)
Seiken Densetsu 3
Valis (entire series)
Crystal Warriors (Game Gear game)
Atelier (entire series)
Summon Night (entire series)
Sailor Moon (entire series, obviously)
Slayers (entire series)
Recettear
Chantelise
Fortune Summoners

Sunday, May 31, 2015

Dragon Warrior III List of Monsters that Shadows Imitate



Shadows, or, as they're known in the SNES and GBC versions of Dragon Warrior III, Shadowers, are an enemy with a particularly unique and quite fun mechanic... During any given battle, all Shadows imitate the stats and skillsets of a certain random monster. They also have the same experience and gold gains, and, in the NES and SNES versions, even drop the same items as the monsters they imitate. Sadly, in the GBC version, all Shadow(er)s only drop Traveler's Clothes, so if you want to gain a bunch of rare drops, you're going to have to fight the original version of the imitated monsters.

Shadows can imitate most monsters, which includes anything from a lowly Slime or Black Raven to even a few boss monsters like Orochi, Boss Troll or King Hydra. Enemies like both versions of Kandar, his Goons, Baramos, Baramos Bomus, Baramos Gonus, Zoma, and, in the SNES and GBC versions, any new enemies introduced in the post-game content, are exempt from this list. All Shadows in any given battle always imitate the same monster. This means, for example, that if one Shadow decides to imitate a King Hydra, and there are four Shadows, you are effectively fighting FOUR King Hydras.

What monster Shadows choose to imitate depends on the Hero's level. At level 35, they are capable of imitating all the monsters on the list below. All names used are based on the NES version of Dragon Warrior III, though this list also applies to all future versions as well.

Lv 1: Slime, Black Raven, Horned Rabbit, Giant Anteater, Masked Moth
Lv 2: Froggore, Babble, Magician, Scorpion Wasp
Lv 3: Healer, Demon Anteater, Spiked Hare, Poison Toad
Lv 4: Caterpillar, Humanabat, Putrepup, Killer Bee
Lv 5: Army Crab, Gas Cloud, Demon Toadstool
Lv 6: Poison Silkworm, Avenger Raven, Madhound, Deadly Toadstool
Lv 7: Shadow, Vampire, Man-Eater Moth, Rogue Knight
Lv 8: Vampire Cat, King Froggore, Wild Ape, Trick Bag
Lv 9: Mummy Man, Infernus Crab, Lumpus
Lv 10: Flamapede, Mummy, Mage Toadstool, Hunter Fly
Lv 11: Avenger Jackal, Nev, Heat Cloud, Tonguebear
Lv 12: Curer, Rammore, Catula, Evil Mage
Lv 13: Simiac, Garuda, Metal Slime
Lv 14: Goategon, Executioner, Demonite, Deranger
Lv 15: Man-Eater Chest, Eliminator, Great Beak, Slime Snail
Lv 16: Sky Dragon, Barnabas, Witch, Avenger Beak
Lv 17: Infernus Knight, Marine Slime, Man O' War
Lv 18: Merzon, King Squid, Crabus, Merzoncian
Lv 19: Hades' Condor, Fierce Bear, Hork, Bighorn
Lv 20: Stingwing, Venom Zombie, Blue Beak, Lethal Armor
Lv 21: Avenger, Lava Basher, Witch Doctor
Lv 22: Old Hag, Terror Shadow, Glacier Basher, Wyvern
Lv 23: Kong, Tortragon, Elysium Bird, Bomb Crag
Lv 24: Grizzly, Voodoo Shaman, King Tortragon, Snow Dragon
Lv 25: Troll, Frost Cloud, Dancing Jewel
Lv 26: Minidemon, Tentacles, Skeleton, Mimic
Lv 27: Marauder, Hologhost, Orochi, Stone Hulk
Lv 28: Salamander, Red Slime, Goopi, Vile Shadow
Lv 29: Voodoo Warlock, Metal Babble, Ghoul, Lionhead
Lv 30: Boss Troll, Gold Basher, Scalgon
Lv 31: King Merzon, Kragacles, Darthbear, Granite Titan
Lv 32: Leona, Archmage, Magiwyvern, Winged Demon
Lv 33: Hydra, Troll King, Green Dragon, Barog
Lv 34: Putregon, Lionroar, Swordoid
Lv 35: King Hydra

Dragon Warrior III (NES) Average Class Stats at Level 20, 40 and 99

(no class change) Hero
   Lvl   Str   Agi   Vit   Int   Lck    HP    MP
    20    59    38    75    25    36   151    45
    40   124    81   165    62    96   331   119
    99   183   139   255   116   160   510   225


(no class change) Wizard
   Lvl   Str   Agi   Vit   Int   Lck    HP    MP
    20    14    29    45    49    63    95    89
    40    28   120   102   104   141   208   200
    99    69   212   176   202   209   355   396


Wizard L20 -> Wizard
   Lvl   Str   Agi   Vit   Int   Lck    HP    MP
    20    20    38    57    55    75   117   106
    40    34   129   107   106   145   217   209
    99    75   216   178   202   212   359   400


Wizard L40 -> Wizard
   Lvl   Str   Agi   Vit   Int   Lck    HP    MP
    20    27    76    61    62    80   124   120
    40    41   149   107   107   146   216   210
    99    82   220   177   202   212   357   401


Wizard L99 -> Wizard
   Lvl   Str   Agi   Vit   Int   Lck    HP    MP
    20    44   115    98   111   113   196   217
    40    57   150   110   121   147   220   237
    99    98   219   178   203   213   357   401


Pilgrim L20 -> Wizard
   Lvl   Str   Agi   Vit   Int   Lck    HP    MP
    20    30    42    57    55    75   116   106
    40    44   133   107   106   145   216   209
    99    85   217   177   202   212   356   400


Pilgrim L40 -> Wizard
   Lvl   Str   Agi   Vit   Int   Lck    HP    MP
    20    35    59    63    62    78   130   119
    40    50   145   107   107   146   218   210
    99    91   219   178   202   212   358   401


Pilgrim L99 -> Wizard
   Lvl   Str   Agi   Vit   Int   Lck    HP    MP
    20    84    75    90   109   102   180   217
    40    94   150   108   119   146   218   236
    99   131   220   178   203   213   356   403


Soldier L20 -> Wizard
   Lvl   Str   Agi   Vit   Int   Lck    HP    MP
    20    46    32    58    48    67   118    82
    40    59   123   107   104   143   216   193
    99    99   213   178   201   211   357   388


Soldier L40 -> Wizard
   Lvl   Str   Agi   Vit   Int   Lck    HP    MP
    20    81    40   104    52    73   210    77
    40    91   130   115   105   145   230   184
    99   128   216   178   202   212   356   377


Soldier L99 -> Wizard
   Lvl   Str   Agi   Vit   Int   Lck    HP    MP
    20   110    59   136    56    76   274    56
    40   119   145   147   107   145   294   157
    99   151   220   185   202   212   370   349


Merchant L20 -> Wizard
   Lvl   Str   Agi   Vit   Int   Lck    HP    MP
    20    34    42    57    52    68   117    79
    40    48   133   107   105   143   216   187
    99    89   217   178   202   211   357   381


Merchant L40 -> Wizard
   Lvl   Str   Agi   Vit   Int   Lck    HP    MP
    20    51    59    67    56    75   134    53
    40    63   145   108   107   145   216   153
    99   104   219   178   202   212   356   344


Merchant L99 -> Wizard
   Lvl   Str   Agi   Vit   Int   Lck    HP    MP
    20    72    78   114    77    78   231    19
    40    82   150   124   108   146   250    79
    99   122   220   178   202   213   358   268


Fighter L20 -> Wizard
   Lvl   Str   Agi   Vit   Int   Lck    HP    MP
    20    57    70    58    49    75   115    82
    40    68   148   107   104   145   214   192
    99   109   220   178   202   212   355   387


Fighter L40 -> Wizard
   Lvl   Str   Agi   Vit   Int   Lck    HP    MP
    20   105   105    81    52    79   162    74
    40   115   150   108   106   146   216   181
    99   147   220   178   202   213   357   375


Fighter L99 -> Wizard
   Lvl   Str   Agi   Vit   Int   Lck    HP    MP
    20   136   137   116    57   118   233    48
    40   147   150   126   107   147   253   148
    99   176   220   178   202   213   358   338


Goof-off L20 -> Wizard
   Lvl   Str   Agi   Vit   Int   Lck    HP    MP
    20    21    38    57    52    85   116    78
    40    35   128   107   105   146   215   185
    99    76   215   178   202   213   356   378


Goof-off L40 -> Wizard
   Lvl   Str   Agi   Vit   Int   Lck    HP    MP
    20    28    44    58    54   136   119    68
    40    42   134   107   106   149   217   171
    99    83   218   178   202   214   358   363


Goof-off L99 -> Wizard
   Lvl   Str   Agi   Vit   Int   Lck    HP    MP
    20    57    76    72   106   137   144    19
    40    68   149   107   116   149   215    39
    99   109   220   178   203   213   356   213

Sunday, March 22, 2015

Final Fantasy Legend III Observations


-Humans and Mutants' HP and MP go far beyond 999 at higher levels, although the HP is still listed as 999.
 

-Humans usually gain 19-23 in HP and 8-10 in MP on every level up. They gain 3 Attack, 2 Defense and Agility and 1 Magic. They inflict twice the damage with melee weapons that other classes do.
 

-Mutants usually gain 17-21 in HP and 19-23 MP on every level up. They gain 1 Attack, 2 Defense and Agility and 3 Magic. They inflict twice as much damage with Magic as other classes do.
 

-Robots' stat bonuses from capsules are capped at +999 from HP capsules, and +99 from Attack, Defense and Speed capsules, in addition to the robots' original base stats.
 

-Despite everyone saying that base stats go beyond 99 and up to 255, this isn't actually true... At least, as far as attack and magic are concerned. At levels 40+, your Mutants' Flare spell will usually only do around 900 to most enemies, even though it should be doing around 1100 by now due to the damage algorithm. XCalibr only does about 700 to non-boss enemies, when it would be doing at least 1000 if base stats went up to 255.
 

-Base agility also appears to be functionally capped at 99.






-I'm still unsure whether base defense is capped at 255, or is simply capped at 99 + whatever you get from equipment. I've noticed the damage that enemies' attacks deal decrease very slightly as my characters have gained levels.

-Equipment stat boosts DO appropriately increase the damage your attacks deal, even when said stats are taken beyond 99 from equipment. Therefore, equipment is the only way to increase stats beyond 99. This might include Defense.

-While Flare is the most powerful multi-target spell, capable of doing 900+ to most enemies when cast by a Mutant, it is also tied with LifeB for being the most expensive, costing 56 MP. Nuke and White only do 60 and 90 damage less respectively, and each cost 36 MP, making them far more economical; also, Nuke looks much cooler.
 

-Many FAQs state that LifeA and LifeB revive all fallen allies in a single cast. This is incorrect. They are merely stronger, single-target versions of the original Life spell. Whereas the Life spell revives one person with 30% HP and attempts to kill one undead enemy if cast on it, LifeA revives one person with 60% HP and attempts to kill one non-undead enemy if cast on it, essentially an alternate version of the Fatal spell, and LifeB fully revives one person with all their HP, and, again, attempts to kill one undead enemy if cast on it. No word if LifeB is more likely to kill undead enemies than the regular Life spell. For future reference, LifeA is acquired by combining two Earth Crystals on the Talon, and LifeB is acquired by combining two Water Crystals.
 

-Some FAQs state Cycle heals all status ailments on all allies in a single cast. This is also incorrect. Cycle is essentially an alternate version of the Heal spell with a trick: it can inflict random status ailments on one enemy when cast on it. This spell can be acquired by combining a Water and Earth Crystal on the Talon. I personally wouldn't recommend getting this spell. Most random enemies are trivially easy to kill, and anything you would want to cast this on tends to be immune to status effects anyway.
 

-Exit2 is essentially the same thing as the regular Exit spell, only more expensive, and far more difficult to get. It costs 48 MP, whereas Exit costs 28 MP. Outside of battle, it allows you to instantly escape dungeons. However, in battle, when cast on the enemy, it's capable of instantly killing a group of enemies instead of just one. I should note that you don't gain any EXP or GP from enemies killed this way. It is acquired by combining two Air Crystals on the Talon. I, personally, would not recommend getting this spell unless you're looking for 100% completion.

-CAUTION: While it's impossible to sell certain items at shops (mainly Light/Dark/elemental crystals, Lost Magic gained from the combination of elemental crystals, it is possible to discard them. 

Obviously, you do NOT want to discard elemental crystals or Lost Magic, as they are finite resources that can never be recovered. Obviously, and thankfully, key items are the exception to this rule. They are impossible to discard.

-The boss Jorgandr appears as a rare encounter in the Crevasse (the area of the Underworld with all the lava). As he did when you fought him as a boss, he has 4000 HP, 200 Att and 150 Def, O-All, O-Damage AND O-Change (meaning he takes half damage from physical and magical attacks that aren't Mystic Swords or non-elemental), and provides 1560 EXP to a full party of 4 and 13800GP. And no, you can't run away from Jorgy. I believe he has a 1/64 chance of appearing, but you can fight several of him in quick succession if the RNG wills it. 


-Here are the top 10 random battles I've come across that give the most experience... EXP gained is for a full party of 4.
1: Jorgandr, Crevasse (Underworld area with all the lava), 1560 EXP
2:  Venus x1, FireFan x2, Gill Man x4, Xagor's Castle, 335 EXP
3: Anubis x1, Gill Man x6, Xagor's Castle, 333 EXP
4: Anubis x1, Gill Man x4, Shogun x2, Xagor's Castle, 332 EXP
5: Venus x1, FireFan x4, Gill Man x2, Xagor's Castle, 332 EXP
6: Garuda x1, Shogun x4, Gill Man x2, Xagor's Castle, 332 EXP
7: Anubis x1, Gill Man x2, Shogun x4, Xagor's Castle, 331 EXP
8: FireFan x4, Warlock x1, FireFan x2 (aka FireFan x6/Warlock x1), Eastern Ruins, 321 EXP
9: Venus x2, FireFan x2, Gill Man x2, Xagor's Castle, 293 EXP
10: Sei-Ryu x2, SS x2, Shogun x2, Xagor's Castle, 292 EXP

Honorable Mention(s):
A. Virago x2, Wyrm x4, Pureland Overworld (Talon), 273 EXP
B. Virago x2, Sphinx x2, Wyrm x2, Pureland Overworld (Talon), 270 EXP

-You need 999,702 EXP to reach level 99. Upon reaching level 99, EXP stops increasing entirely. It was believed that the EXP cap was 999,999. It's actually not. If Jorgandr was the final enemy you killed when you reached level 99, you might find yourself with 1,000,000+ EXP, though experience will not increase any further no matter how many enemies you kill afterwards.

Seiken Densetsu 3 observations

Seiken Densetsu 3 Observations

-There was most likely supposed to be a Squid boss at the end of Volcano Island Bucca. Its attacks would have been 100 Tentacles, Squid Ink, and Tidal Wave, all attacks that would be entirely exclusive to it. This boss was dummied out for reasons unknown. Knowledge of the squid boss was gained from TCRF, and knowledge of its attacks was gained by doing a bit of in-game hacking.
-The level cap is 99, which is achieved at 9,999,682 EXP. The final boss is usually beaten around level 50 (around 800,000 EXP), and characters stop gaining stats at around level 55-60, depending on the final class, and assuming they reached said final class at level 38.
-HP progression dies almost entirely at around level 45, causing characters to only gain 1 HP per level. HP progression picks up again at around level 59, at which point all characters gain a flat 12 HP per level until they hit the cap of 999.
-The actual experience cap is 3,276,815,535, although the EXP counter will only show the last nine digits. EXP rolls over once you go beyond that number, starting again from 0, and the EXP to next level will read L0->9999999 minus whatever the EXP integer immediately above it says. Yes, I used cheats to find this out for myself. The best endgame monsters only give about 1,300-1,500 EXP when defeated, meaning it would take several years of nonstop playing to achieve this without codes.
-Hit and evasion rates don't work the way they're supposed to in this game. This means the skills Speed Up/Down are completely useless. Also, due to a bug, critical hits never occur, making the spell Energy Ball useless.
-Elemental resistances don't work properly, though this only affects your party. Enemies can resist various elements perfectly fine.
-ALL enemies are ALWAYS affected by status debuffs, up to including HP debuffs. This includes bosses. You can instantly knock 10,000+ HP off the final bosses just by using a skill that decreases their maximum HP.
-Most status-resisting equipment doesn't work properly. Oddly, there are some items that DO resist status changes as they should, such as the Cobra Bracelet (accessory for Hawk, resists Poison), and the Oath Shield (shield for Duran's Light classes, resists ALL status effects), indicating that the programmers were in the process of making status resistances work before giving up for whatever reason.


-For future reference, all spell powers below are based on damage caused to multiple Class-3 enemies (enemies that are level 41+). They are also estimated and therefore may be wrong. Class-1 characters and enemies will take about 53% as much damage from the same spells as a Class-3 would. Class-2 characters and enemies take about 83-85% as much damage.

Intelligence-based attacks:
-The final bosses' ultimate attacks (Catastrophe, Death Ecstasy and Flare) are slightly stronger than Double Spell and Rainbow Dust, and slightly weaker than Ancient.
-Double Spell has a spell power of INT x 28.
-Rainbow Dust has a spell power of INT x 28.5.
-Ancient's spell power is INT x 33.64.
-Catastrophe, Archdemon's ultimate attack, has a spell power of roughly INT x 30. The Archdemon charges for several seconds prior to using this attack, during which you can't access your menu for some reason.
-Death Ecstasy, Dark Lich's ultimate attack, has a spell power of roughly INT x 30. This doesn't require charging up, and can come without warning.
-Supersonic, Tzenker's move, has a surprisingly high spell power of INT x 27. It is also Wind-elemental.
-Tidal Wave, a dummied spell from the dummied squid boss, has a spell power of INT x 26.7. It is also Water-elemental.
-Squid Ink, also from the dummied squid boss, has a spell power of INT x 21.5, and reduces hit and evade rate, though this hardly makes a difference due to a bug. It is also non-elemental.
-Thunderbolt, cast by Death Machines, has a spell power of INT x 16.5 and inflicts Silence. It is also Wind-elemental.
-Poison Bubble has a spell power of INT x 25.33, and absorbs about 1/16 of the total damage dealt as MP.
-Cold Blaze, Stun Wind, Blaze Wall and Stone Cloud each have a spell power of INT x 25.33. Cold Blaze causes Snowman, Stun Wind causes Silence, Stone Cloud causes Petrify, and Blaze Wall just does damage.
-Ice Cradle, signature move of Fiegmund (God-Beast of Water), has a spell power of INT x 24.67 and reduces attack. Unsurprisingly, this is Water-elemental.
-Air Slasher, signature move of Dangaard (God-Beast of Wind and Awesomeness), has a spell power of INT x 25.33, and reduces defense. This is Wind-elemental.
-Thunderball, another Dangaard move, has a spell power of INT x 24.
-Turn Wind, used only by the Dragon Emperor, has a spell power of INT x 12. This attack mostly just serves to knock enemies back.
-Melt Wave, used only by Genova, has a spell power of INT x 17.2. This is Fire-elemental.
-Power Punch, used only by the Jewel Eater, has a spell power of INT x 21.2. This is non-elemental.
-Grand Slam, cast by the Jewel Eater, has a spell power of INT x 21.5. It is also Earth-elemental.
-Spined Kelp, used exclusively by Gildervine, has a spell power of INT x 13.6.
-Darkness Beam, used by Zable Fahr's left head, has a spell power of INT x 17.3, and reduces magic attack and defense.
-Demon Breath, which can be learned by Carlie's Evil Shaman class, has a spell power of INT x 19.8, and reduces magic attack and defense. It is also Fire-elemental.
-Ghost Road, used by Gorva and Jagan, has a spell power of INT x 22.9, and is dark-elemental.

Spirit-based attacks:
-Flare, used by the Dragon Emperor, has a spell power of SPR x 30.6. This attack is used while the Dragon Emperor is flying upwards.
-Howl, used by Dolan and the Dragon Emperor, has a spell power of SPR x 15. This attack mostly just serves to knock enemies back.
-Killstinger, signature move of Mispolm (God-Beast of Wood), has a spell power of SPR x 21.5.  It's also Wood-elemental.
-Graviton Press, used by Dolan, has a spell power of SPR x 21, and reduces hit and evade rate.
-Heat Beam, a single-target attack used by Xan Bie, has a spell power of SPR x 26.
-Lava Wave, a multitarget attack used by Xan Bie, has a spell power of SPR x 20.83.
-Grenade Bomb (the multi-target version used by Mispolm) has a spell power of SPR x 12, and does NOT absorb any MP.
-Demon Scream, usable only by Archdemon, has a spell power of SPR x 19.66.
-Eye Beam, usable by Full Metal Hugger, has a spell power of SPR x 14.2.
-Dive Attack, usable only by Full Metal Hugger, has a spell power of SPR x 24.7.
-Bubble Breath, another exclusive attack by Full Metal Hugger, has a spell power of SPR x 21.8.
-Prisoner, an attack used by Lightgazer, has a spell power of SPR x 25.1. It also inflicts Moogle.


Strength-based attacks:
-Hell Cross, the signature move of Zable Fahr (God-Beast of Darkness), is a strength-based skill. Damage dealt is based on the target's defense, not magic defense. Oddly enough, its damage is increased/decreased by casting Mind Up on the caster and Mind Down on enemies, as opposed to casting Power Up/Protect Down. Its spell power is around STR x 27-28. This attack is also non-elemental.
-Hypercannon, signature move of Land Umber (God-Beast of Earth), is Earth-elemental, has a spell power of STR x 31.4 and reduces hit and evade rate, for all the difference it makes. Also, it has a slightly stronger multiplier than the three final bosses' ultimate attacks.  If hit and evade weren't bugged, this could potentially be deadlier than the final bosses' ultimates.
-Gigaburn, signature move of Xan Bie (God-Beast of Fire), has a spell power of STR x 21.5 and reduces magic attack. It costs 1 MP.
-Spiral Moon, signature move of Dolan (God-Beast of Moon), has a spell power of STR x 31, and reduces maximum HP by 20%.  It's also slightly stronger than the three final bosses' ultimate attacks, and the fact that it reduces maximum HP makes it also potentially deadlier, too. Technically, this attack is Moon-elemental, but nothing resists, nullifies, absorbs or reflects Moon spells, so it's functionally non-elemental. Archdemon MIGHT be able to reflect Moon-elemental magic when he uses his barrier change technique, but since this is the only conventional moon-elemental attack spell, and it's unavailable to the party without cheating, this doesn't come into play normally.
-Icicle, a spell unique to Fiegmund, has a spell power of STR x 21.4, and reduces evade rate. You'll never guess what element this  is.

Agility-based attacks:
-Grenade Bomb (the item version and the one used by Hawk), has a spell power of AGL x 15, and absorbs about 1/16 of the total damage dealt as MP.

Percentage-based attacks:

-Half Vanish, as its name implies, hits one person for 1/2 of his/her current HP.
-Hammer Punch, a unique move of Land Umber, hits one person for 1/3 of his/her maximum HP.
-Crashball, another move unique to Land Umber, hits one person for 1/2 of his/her current HP. It's basically a cooler version of Half Vanish.
-Geyseblast, the signature move of Lightgazer (God-Beast of Light), hits your entire party for 1/2 their maximum HP (not current). This is, IMO, Lightgazer's deadliest move.
-Psychowave, used by Jagan and the Black Rabite, hits your entire party for 1/3 of their maximum HP, and throws them across the room in random directions.

Saturday, January 17, 2015

Lufia: The Ruins of Lore enemy list (in progress)

Here is an incomplete list of enemies and their stats in Lufia: The Ruins of Lore. Aside from bosses and, of course, a select few other uncatchable enemies, these are the stats they have when you successfully capture them. Stats from bosses that aren't exclusive to the Ancient Cave were extracted from a guide on GameFAQs, and I listed the skills I've seen them use alongside said stats. Uncatchable enemies and Ancient Cave-exclusive bosses have had their stats aside from HP, AP, EXP and G estimated. My method for estimating enemy stats was casting stat buffs of each kind on every enemy, and working from there. I had to use the debug menu to hack Cheer on Eldin so that I could buff enemies' ATK to get an estimation on what their total ATK was. There are no percentage-based buffs or debuffs for INT, so that's why you see ??? under their INT stat at this point. Finally, monsters don't always drop gold when defeated for some godforsaken reason. If I figure out how to dig into the disk data for this game, I will post more accurate stats for every enemy. Until then, this is what I have.

Also, this list is another massive work in progress, until I accomplish the tedious task of capturing every monster and find out their stats or, again, somehow figure out how to dig into the game data and find out their stats that way. All monsters are in approximate order of appearance.

1/18/15 12PM edit: This list is about 60-65% complete... I'll try to finish it up later.


Monsters:

Red Jelly: HP: 5 AP: 10 ATK: 13 DEF: 17 AGL: 4 INT: 1 MGR: 3 EXP: 4 G: 2
Bat: HP: 14 AP: 12 ATK: 17 DEF: 8 AGL: 12 INT: 4 MGR: 4
Newt: HP: 16 AP: 12 ATK: 18 DEF: 4 AGL: 10 INT: 3 MGR: 2 EXP: 4 G: 2
Beetle: HP: 12 AP: 8 ATK: 37 DEF: 12 AGL: 6 INT: 6 MGR: 30
Pupa: HP: 5 AP: 0 ATK: 13 DEF: 19 AGL: 4 INT: 4 MGR: 14 EXP: 14 G: 15
Mosquito: HP: 13 AP: 5 ATK: 22 DEF: 10 AGL: 5 INT: 5 MGR: 7 EXP: 15 G: 15
Spider: HP: 20 AP: 0 ATK: 20 DEF: 15 AGL: 4 INT: 2 MGR: 6 EXP: 12 G: 10
Green Jelly: HP: 30 AP: 20 ATK: 30 DEF: 14 AGL: 10 INT: 8 MGR: 8 EXP: 20 G: 15
Mousse S: HP: 12 AP: 10 ATK: 23 DEF: 11 AGL: 18 INT: 2 MGR: 6 EXP: 9 G: 3
Killer Bee: HP: 12 AP: 10 ATK: 28 DEF: 17 AGL: 30 INT: 4 MGR: 8 EXP: 40 G: 22
Lizard Mage: HP: 21 AP: 38 ATK: 35 DEF: 11 AGL: 20 INT: 20 MGR: 11 EXP: 60 G: 40
King Lizard: HP: 24 AP: 0 ATK: 60 DEF: 21 AGL: 10 INT: 6 MGR: 4 EXP: 50 G: 22
Windona: HP: 18 AP: 13 ATK: 38 DEF: 12 AGL: 30 INT: 6 MGR: 8 EXP: 42 G: 30
Pucci: HP: 15 AP: 0 ATK: 28 DEF: 6 AGL: 30 INT: 4 MGR: 8 EXP: 24 G: 20
Red Selph HP: 24 AP: 10 ATK: 53 DEF: 10 AGL: 18 INT: 6 MGR: 6 EXP: 102 G: 100
Pug: HP: 20 AP: 24 ATK: 35 DEF: 17 AGL: 20 INT: 5 MGR: 7 EXP: 60 G: 52
Baby Dragon: HP: 22 AP: 15 ATK: 72 DEF: 31 AGL: 13 INT: 5 MGR: 12 EXP: 47 G: 70
Wild Bull: HP: 33 AP: 35 ATK: 49 DEF: 38 AGL: 9 INT: 7 MGR: 5 EXP: 106 G: 55
Sentopez: HP: 22 AP: 8 ATK: 28 DEF: 10 AGL: 10 INT: 3 MGR: 5 EXP: 25 G: 30
Neo Bat: HP: 22 AP: 22 ATK: 24 DEF: 12 AGL: 18 INT: 5 MGR: 5 EXP: 20 G: 30
Bolt Fish: HP: 25 AP: 0 ATK: 40 DEF: 30 AGL: 30 INT: 6 MGR: 11 EXP: 65 G: 20
Platypus: HP: 22 AP: 19 ATK: 41 DEF: 25 AGL: 8 INT: 6 MGR: 2
Small Crab: HP: 44 AP: 35 ATK: 70 AGL: 5 INT: 4 MGR: 10 EXP: 160 G: 61
Snail: HP: 27 AP: 40 ATK: 64 DEF: 110 AGL: 5 INT: 4 MGR: 10 EXP: 200 G: 45
Shadowfly: HP: 38 AP: 30 ATK: 64 DEF: 42 AGL: 24 INT: 6 MGR: 11 EXP: 170 G: 70
Lizardman: HP: 35 AP: 30 ATK: 75 DEF: 25 AGL: 22 INT: 32 MGR: 11 EXP: 185 G: 75
Blood Bat: HP: 55 AP: 30 ATK: 62 DEF: 18 AGL: 30 INT: 6 MGR: 11 EXP: 210 G: 50
Shell Fiend: HP: 25 AP: 30 ATK: 76 DEF: 115 AGL: 20 INT: 6 MGR: 11 EXP: 250 G: 80
Poison Toad: HP: 43 AP: 30 ATK: 75 DEF: 65 AGL: 10 INT: 6 MGR: 11 EXP: 300 G: 100
Butterfly: HP: 30 AP: 15 ATK: 62 DEF: 32 AGL: 40 INT: 5 MGR: 9 EXP: 220 G: 70
Morphan HP: 48 AP: 38 ATK: 57 DEF: 50 AGL: 21 INT: 18 MGR: 10 EXP: 300 G: 140
Eagle: HP: 42 AP: 22 ATK: 58 DEF: 49 AGL: 59 INT: 7 MGR: 15 EXP: 300 G: 185
Rugamo: HP: 45 AP: 78 ATK: 52 DEF: 50 AGL: 50 INT: 6 MGR: 25 EXP: 272 G: 180
Wild Bull: HP: 38 AP: 20 ATK: 80 DEF: 60 AGL: 24 INT: 22 MGR: 20 EXP: 400 G: 160
Cockatrice: HP: 40 AP: 30 ATK: 61 DEF: 40 AGL: 66 INT: 6 MGR: 11 EXP: 281 G: 110
Pretty Moth: HP: 51 AP: 40 ATK: 58 DEF: 62 AGL: 42 INT: 18 MGR: 20 EXP: 380 G: 250
Treant: HP: 60 AP: 100 ATK: 64 DEF: 65 AGL: 19 INT: 22 MGR: 25 EXP: 480
Yan: HP: 52 AP: 52 ATK: 84 DEF: 70 AGL: 74 INT: MGR: 5 EXP: 320 G: 120
Galeon: HP: 50 AP: 92 ATK: 85 DEF: 58 AGL: 28 INT: 10 MGR: 38 EXP: 320 G: 120
Procyon HP: 80 AP: 52 ATK: 92 DEF: 65 AGL: 37 INT: 20 MGR: 21 EXP: 480 G: 200
Armored Nail: HP: 41 AP: 64 ATK: 84 DEF: 135 AGL: 4 INT: 10 MGR: 40 EXP: 333 G: 215
Crow: HP: 61 AP: 78 ATK: 85 DEF: 20 AGL: 80 INT: 25 MGR: 20 EXP: 320 G: 140
Lion: HP: 75 AP: 30 ATK: 81 DEF: 42 AGL: 40 INT: 12 MGR: 11 EXP: 350 G: 102
Horned Beetle: HP: 57 AP: 77 ATK: 84 DEF: 52 AGL: 35 INT: 8 MGR: 28 EXP: 350 G: 180
Neo Trice: HP: 69 AP: 55 ATK: 89 DEF: 58 AGL: 40 INT: 22 MGR: 22 EXP: 315 G: 190

Medusa: HP: 90 AP: 120 ATK: 105 DEF: 120 AGL: 21 INT: 45 MGR: 34 EXP: 533 G: 210
Firebird HP: 88 AP: 48 ATK: 120 DEF: 88 AGL: 84 INT: 18 MGR: 25 EXP: 780 G: 240
Wispy: HP: 74 AP: 50 ATK: 110 DEF: 60 AGL: 50 INT: 50 MGR: 11 EXP: 630 G: 100
Lich: HP: 88 AP: 82 ATK: 121 DEF: 180 AGL: 50 INT: 27 MGR: 22 EXP: 1411 G: 402
Dark Spirit: HP: 99 AP: 84 ATK: 128 DEF: 105 AGL: 45 INT: 36 MGR: 40 EXP: 815 G: 250
Zombie: HP: 125 AP: 98 ATK: 120 DEF: 102 AGL: 62 INT: 17 MGR: 24 EXP: 900 G: 400
Hellhound: HP: 95 AP: 83 ATK: 121 DEF: 116 AGL: 40 INT: 12 MGR: 18 EXP: 718 G: 220
Sky Horse: HP: 75 AP: 70 ATK: 118 DEF: 180 AGL: 90 INT: 45 MGR: 42 EXP: 808 G: 100
Dark Wolf: HP: 105 AP: 75 ATK: 134 DEF: 155 AGL: 66 INT: 15 MGR: 24 EXP: 999 G: 300
Black Dragon: HP: 105 AP: 80 ATK: 150 DEF: 200 AGL: 50 INT: 60 MGR: 35 EXP: 920 G: 500
Sprite: HP: 88 AP: 101 ATK: 134 DEF: 132 AGL: 90 INT: 50 MGR: 33 EXP: 700 G: 100
Green Core HP: 5 AP: 85 ATK: 70 DEF: 450 AGL: 15 INT: 50 MGR: 12 EXP: 2525 G: 2
Lunar Bear: HP: 88 AP: 25 ATK: 131 DEF: 159 AGL: 63 INT: 37 MGR: 38
Mimic HP: 95 AP: 97 ATK: 151 DEF: 100 AGL: 15 INT: 40 MGR: 40

Hornfish: HP: 109 AP: 69 ATK: 161 DEF: 150 AGL: 60 INT: 12 MGR: 15 EXP: 1009 G: 220
Ammon: HP: 104 AP: 62 ATK: 145 DEF: 155 AGL: 62 INT: 50 MGR: 41 EXP: 920
Garbost: HP: 66 AP: 40 ATK: 80 DEF: 190 AGL: 10 INT: 8 MGR: 8 EXP: 285
Octopod: HP: 95 AP: 123 ATK: 166 DEF: 104 AGL: 20 INT: 18 MGR: 20 EXP: 987 G: 174
Elasmosaur HP: 155 AP: 76 ATK: 174 DEF: 144 AGL: 102 INT: 22 MGR: 15 EXP: 1355 G: 420
Aqualoi: HP: 144 AP: 78 ATK: 160 DEF: 165 AGL: 68 INT: 60 MGR: 45 EXP: 1123  G: 300
Devilfish: HP: 125 AP: 75 ATK: 170 DEF: 108 AGL: 24 INT: 20 MGR: 22 EXP: 1192 G: 640
Drill Shell: HP: 50 AP: 65 ATK: 102 DEF: 180 AGL: 10 INT: 8 MGR: 21 EXP: 441
Lamia: HP: 101 AP: 130 ATK: 164 DEF: 164 AGL: 144 INT: 65 MGR: 50 EXP: 1711 G: 340
Flying Egg: HP: 105 AP: 88 ATK: 145 DEF: 105 AGL: 87 INT: 70 MGR: 45
Demon Eye: HP 128 AP: 92 ATK: 150 DEF: 102 AGL: 88 INT: 40 MGR: 43
Anti-Core: HP: 8 AP: 92 ATK: 150 DEF: 600 AGL: 450 INT: 35 MGR: 40 EXP: 3535 G: ?

Killer Whale: HP: 101 AP: 58 ATK: 171 DEF: 220 AGL: 100 INT: 60 MGR: 47 EXP: 1950 G: 400
White Whale: HP: 145 AP: 62 ATK: 171 DEF: 160 AGL: 90 INT: 64 MGR: 51 EXP: 1850 G: 380
Sea Giant: HP: 120 AP: 75 ATK: 172 DEF: 186 AGL: 102 INT: 22 MGR: 15 EXP: 1080 G: 402
Siren: HP: 125 AP: 142 ATK: 165 DEF: 195 AGL: 102 INT: 70 MGR: 70 EXP: 1803 G: 212
Octopus: HP: 103 AP: 90 ATK: 170 DEF: 198 AGL: 30 INT: 21 MGR: 28 EXP: 1549 G: 470
Sea Dragon: HP: 158 AP: 85 ATK: 177 DEF: 190 AGL: 108 INT: 40 MGR: 20 EXP: 2000 G: 500
Faux Chest HP: 188 AP: 100 ATK: 168 DEF: 200 AGL: 16 INT: 70 MGR: 50
Silver Dragon: HP: 177 AP: 102 ATK: 180 DEF: 260 AGL: 70 INT: 45 MGR: 70 EXP: 2565 G: 600
Holiner: HP: 111 AP: 150 ATK: 166 DEF: 180 AGL: 110 INT: 80 MGR: 40 EXP: 1800
Earth Dragon: HP: 165 AP: 130 ATK: 200 DEF: 222 AGL: 50 INT: 45 MGR: 60 EXP: 1150
Gold Dragon: HP: 188 AP: 110 ATK: 200 DEF: 270 AGL: 55 INT: 48 MGR: 78 EXP:
Narwhal: HP 185 AP: 60 ATK: 192 DEF: 200 AGL: 35 INT: 65 MGR: 52
Air Elemental: HP: 155 AP: 120 ATK: 155 DEF: 190 AGL: 82 INT: 25 MGR: 29
Yeti: HP: 105 AP: 105 ATK: 176 DEF: 255 AGL: 26 INT: 60 MGR: 32
Death: HP: 121 AP: 134 ATK: 185 DEF: 267 AGL: 41 INT: 51 MGR: 41 EXP: 2600 G: 550
Garm: HP: 140 AP: 100 ATK: 190 DEF: 190 AGL: 82 INT: 50 MGR: 29 EXP: 999 G: 420
Death Skull: HP: 155 AP: 150 ATK: 195 DEF: 238 AGL: 62 INT: 38 MGR: 34 EXP: 2424 G: 1000
Goblin Mage: HP: 108 AP: 180 ATK: 166 DEF: 280 AGL: 32 INT: 70 MGR: 40 EXP: 2300 G: 320
Toutei: HP: 135 AP: 60 ATK: 185 DEF: 200 AGL: 26 INT: 23 MGR: 24 EXP: 2652 G: 650
Demon: HP: 148 AP: 90 ATK: 205 DEF: 200 AGL: 105 INT: 25 MGR: 25 EXP: 2750 G: 915
Dullahan: HP: 155 AP: 150 ATK: 198 DEF: 138 AGL: 30 INT: 40 MGR: 30 EXP: 2705 G: 700
King Hydra: HP: 200 AP: 78 ATK: 205 DEF: 168 AGL: 30 INT: 40 MGR: 80 EXP: 2711 G: 900
Sky Tree: HP: 180 AP: 100 ATK: 205 DEF: 110 AGL: 98 INT: 40 MGR: 40 EXP: 3000 G: 670
Nightmare Dragon: HP: 185 AP: 220 ATK: 220 DEF: 160 AGL: 82 INT: 70 MGR: 78 EXP: 3500 G: 500
Demon Lord: HP: 145 AP: 90 ATK: 225 DEF: 330 AGL: 42 INT: 45 MGR: 30 EXP: 3050 G: 700
Lucifer: HP: 188 AP: 120 ATK: 190 DEF: 138 AGL: 90 INT: 40 MGR: 45 EXP: 2888 G: 900
Deathbringer: HP: 165 AP: 90 ATK: 208 DEF: 220 AGL: 102 INT: 30 MGR: 28 EXP: 3255 G: 800
Saint Fang: HP: 222 AP: 100 ATK: 222 DEF: 110 AGL: 90 INT: 75 MGR: 50 EXP: 3230 G: 100
White Snake: HP: 222 AP: 120 ATK: 199 DEF: 120 AGL: 95 INT: 101 MGR: 60 EXP: 3000 G: 100
Golden Fox: HP: 205 AP: 80 ATK: 222 DEF: 205 AGL: 50 INT: 45 MGR: 51 EXP: 2980 G: 450
Gold Core: HP: 7 AP: 100 ATK: 220 DEF: 500 AGL: 80 INT: 45 MGR: 70 EXP: 7777 G: 100
Vampire Fly: HP: 145 AP: 34 ATK: 177 DEF: 165 AGL: 99 INT: 32 MGR: 28 EXP: 1500 G: 360
Dulfille: HP: 165 AP: 58 ATK: 188 DEF: 145 AGL: 100 INT: 23 MGR: 38 EXP: 1610 G: 400
Golden Toad: HP: 155 AP: 70 ATK: 190 DEF: 200 AGL: 40 INT: 25 MGR: 22
Cyclops Dragon: HP: 180 AP: 110 ATK: 200 DEF: 260 AGL: 95 INT: 48 MGR: 78

Bosses (in order of appearance):
Goblin HP: 155 AP: 200   ATK: 31 DEF: 6 AGL: 20  INT: 20  MGR: 11  EXP: 250    G: 100 Attacks: Tackle, Fumble
King Spider: HP: 188    AP: 60   ATK: 33  DEF: 5  AGL: 25  INT: 2  MGR: 8  EXP:  365   G: 400 Attacks: Strike, Toxic Cloud
Light Essence  HP: 95    AP: 200   ATK: 28  DEF: 4 AGL: 10  INT: 5  MGR: 5  EXP: 500   G: 200 Attacks: Fireball, Fire Breath
Elpasar: HP: 478 AP: 320   ATK: 55  DEF: 60  AGL: 30  INT: 1  MGR: 11  EXP: 2000    G: 550 Attacks: Relentless, Ice, Repose
Ice Lizard: HP: 428 AP: 255   ATK: 65  DEF: 50  AGL: 22  INT: 20  MGR: 16  EXP: 2500 G: 1300 Attacks: S.O.S., Snowstorm,
Shell Snake: HP: 720 AP: 300   ATK: 72  DEF: 50  AGL: 23  INT: 45  MGR: 54 EXP: 3000 G: 1010 Attacks: Strike, Fury
Madeant: HP: 720 AP: 320   ATK: 100  DEF: 60  AGL: 30  INT: 30  MGR: 25  EXP: 4500    G: 1500 Attacks: Leech, Leaf Edge
Earth Viper: HP: 705 AP: 200  ATK: 105  DEF: 85  AGL: 28  INT: 27  MGR: 24  EXP: 4000    G: 1800 Attacks: Bite, Crush, Cacophony
Dryzan: HP: 750    AP: 320   ATK: 90  DEF: 52  AGL: 92  INT: 45  MGR: 50  EXP: 6000    G: 2500 Attacks: Bite, Wind Storm
King Creeper: HP: 1000  AP: 999   ATK: 128  DEF: 99  AGL: 32  INT: 32  MGR: 35  EXP: 7000  G: 2800 Attacks: Strike, Mind Blast, Heal Plus
Demon: HP: 900    AP: 350   ATK: 158  DEF: 120  AGL: 50  INT: 25  MGR: 25  EXP: 9000    G: 3200 Attacks: Leech, Destroy, Dark Breath
Demon Steed: HP: 1050  AP: 305   ATK: 164  DEF: 68  AGL: 50  INT: 15  MGR: 27  EXP: 9000 G: 3800 Attacks: Slash, Cinder Slash, Evil Flame
Girl's Spirit: HP: 1580 AP: 320 ATK: 154 DEF: 137  AGL: 30 INT: 30 MGR: 27  EXP: 10000 G: 4400 Attacks: Black Storm, Haunting, Toxic Cloud
Commander: HP: 700    AP: 320  ATK: 160  DEF: 155  AGL: 70  INT: 50  MGR: 50  EXP: 12000 G: 3800 Attacks: Slash, Slash All, S.O.S. (calls for help)
Proto Kraken: HP: 1050 AP: 999 ATK: 180  DEF: 177  AGL: 82  INT: 66  MGR: 50  EXP: 15000 G: 4500 Attacks: Bubble Bath, Tidal Wave, Heal Plus, Sap Suds
 Parasitic Cell: HP: 1250 AP: 300  ATK: 200  DEF: 210  AGL: 40  INT: 40  MGR: 40  EXP: 20100 G: 500 Attacks: Shock, Poison Hit, Virus
Kraken: HP: 1480   AP: 280   ATK: 208  DEF: 200  AGL: 32  INT: 68  MGR: 52  EXP: 25000 G: 6000 Attacks: Strike, Tsunami, Heal Plus
Dark Guardian: HP: 1800 AP: 500   ATK: 222  DEF: 200  AGL: 105  INT: 60  MGR: 12  EXP: 27000 G: 4500 Attacks: Slash, Mind Blast, Meditate
Monster Crony: HP: 900   AP: 280   ATK: 230  DEF: 230  AGL: 100  INT: 50  MGR: 22  EXP: 16000 G: 6850 Attacks: Slash, Sap Suds, Dark Breath
Serpentine Dragon: HP: 1600 AP: 500   ATK: 222  DEF: 224  AGL: 120  INT: 60  MGR: 55  EXP: 30000 G: 11000 Attacks: Dragon Breath, Ultra Dark, Deadly Hit
Beast Half:  HP: 1700   AP: 500   ATK: 255  DEF: 250  AGL: 50  INT: 55  MGR: 99 EXP: 32000   G: 30000 Attacks: Fire Breath, Meteor Rain, Horrify, Meditate
Ragule: HP: 2240 AP: 500 ATK: 334  DEF: 295  AGL: 158  INT: 290  MGR: 65  EXP: 0 G: 0 Attacks: Miracle Hit, Double Hit, Vacuum Wave, Star Burst, Heal Plus
Goldiark: HP: 8000   AP: 500   ATK: 365  DEF: 365  AGL: 178  INT: 150  MGR: 128  EXP:  32767  G: 32000 Attacks: Double Hit, Miracle Hit, Mind Blast, Meteor Rain, Big Bang, Heal Plus

Uncatchable enemies:
Soldier: HP: 98 AP: 85 ATK: 145 DEF: 156 AGL: 69 INT: 43 MGR: 41 EXP: 900 G: 100
Commander: HP: 107 AP: 155 ATK: 158 DEF: 195 AGL: 70 INT: 50 MGR: 50 EXP: 1008 G: 350
Puny Moth S: HP: 100 AP: 40 ATK: 175 DEF: 100 AGL: 90 INT: 19 MGR: 25 EXP: 850
Stone Bulb: HP: 175 AP: 100 ATK: 150 DEF: 200 AGL: 10 INT: 30 MGR: 22 EXP: 850 G: ?
Dark Shadow: HP: 202 AP: 100 ATK: 177 DEF: 180 AGL: 66 INT: 30 MGR: 32  EXP: 800
Mimic Master: HP: 145 AP: 107 ATK: 205 DEF: 190 AGL: 15 INT: 60 MGR: 42 EXP: 888 G: 1000
Holy Wispy: HP: 175 AP: 90 ATK: 177 DEF: 111 AGL: 110 INT: 85 MGR: 65 EXP: 1111

Ancient Cave-exclusive bosses:
Dark Dragon: HP: 2200 AP: 450 ATK: 220 DEF: 110 AGL: 90 INT: 99 MGR: 16 EXP: 6500 G: 2500 Attacks: Strike
Jelly Lord: HP: 1850 AP: 270 ATK: 200 DEF: 120 AGL: 95 INT: 101 MGR: 45 EXP: 1892 G: 400 Attacks: Deadly Hit, Strike
Raijin's Servant: HP: 1850 AP: 500 ATK: 225 DEF: 120 AGL: 95 INT: 101 MGR: 17 EXP: 32767 G: 100 Attacks: Energy Bolt, Lullaby, Strike
Winged Nightmare: HP: 2000 AP: 700 ATK: 250 DEF: 400 AGL: 100 INT: 100 MGR: 75 EXP: 32767 G: 32767 Attacks: Strike, Ultra Freeze, Alpha Wave
Blitz: HP: 300 AP: 999 ATK: 240 DEF: 360 AGL: 630 INT: 550 MGR: 999 EXP: 30000 G: 3000 Attacks: Fury, Enfeeble
Shinju: HP: 2000 AP: 900 ATK: 240 DEF: 440 AGL: 68 INT: 130 MGR: 85 EXP: 32767 G: 32767 Attacks: Strike, Meteor Rain, Meditate
Platinum Dragon: HP: 2000 AP: 500 ATK: 300 DEF: 300 AGL: 110 INT: 200 MGR: 255 EXP: 32000 G: 30000 Attacks: Cheer, Enfeeble, Fire Breath, Horrify, Meteor Rain, Meditate
Big Red Jelly: HP 4000 AP: 999 ATK: 500 DEF: 600 AGL: 80 INT: 10 MGR: 17 EXP: 32767 G: 1 Attacks: Bubble Bath, Douse, Tongue Hold, Enfeeble

Dummied monster? (This was found in the game code between Winged Nightmare and Shinju, implying it was meant to be one of the Ancient Cave exclusive bosses. It has fairly weak offensive stats, but high defense and the ability to heal 400 HP anytime it wants)
Golden Lord: HP: 2300 AP: 800 ATK: 232 DEF: 420 AGL: 88 INT: 120 MGR: 85 EXP: 32767 G: ?
Attacks: Ice Breath, Grand Cross, Rejuvenate

Lufia: The Ruins of Lore Disc Monster maximum levels (in progress)

Each monster in this game has their own individual level cap. After they reach this cap, they can't gain any more levels until they evolve, or if they're at their strongest possible form, at all. The only way to increase their stats after that is by using stat-raising sources or Ores that correspond to their elemental affinities. This list is a work in progress, and to be honest, I find Lufia: The Ruins of Lore to be a mediocre, extremely tedious game, so I can't make any guarantees that this list will get finished anytime soon.



Jelly family:
Red Jelly: Level 16
Blue Jelly: Level 22
Green Jelly: Level 36
Neo Jelly: Level 40
Jelly Lord: Level 55

Death Moth family:
Death Moth: Level 24
Shadowfly: Level 38
Dark Fly: Level 49
Vampire Fly: Level 61
Killer Bee: Level 32
Stinger: Level 48


Mousse family:
Mousse S: Level 18
Mousse M: Level 39
Mousse L: Level 44
Mousse XL: Level 48
Golden Fox: Level 65


Core family:
Red Core: Level 33

Blue Core:
Green Core: Level 40
Anti-Core: Level 48
Gold Core: Level 65


Goblin Family
Goblin: Level 31

Sprite family
Sprite: Level 48 (Yes, the first form of this monster has a higher level cap than the next two)
Wood Fairy: Level 45
Holiner: Level 46
Muse: Level 60

Bolt Fish family:
Bolt Fish: Level 29
Hornfish: Level 48
Piranha: Level
Sea Giant: Level 49

Wondy family:
Wondy: Level 30
Thunder Beast:
Lunar Bear: Level 45
Doganbo: Level 49


Platypus family:
Platypus: Level
Galeon: Level

Beetle family:
Beetle: Level 30
Poison Bug: Level 43
Horned Beetle: Level 60

Pupa family:
Pupa: Level 25
Bug Lord: Level 50

Newt family:
Newt: Level 13
Lizard Mage: Level 35
Salamander: Level 48
Winged Lizard: Level 61
Lizard Man: Level 35
Ice Lizard: Level 50
King Lizard: Level 39
Basilisk: Level 48

Windona family:
Windona: Level 12
Eagle:
Crow:
Stone Hawk: Level 40
Blue Griff: Level 43
Dark Hunter: Level 60


Pug family:
Pug: Level 18
Blue Selph: Level 31
Thunder Hawk: Level 48
Divine Bird: Level 60
Red Selph: Level 35
Firebird: Level 60
Cockatrice: Level 45
Neo Trice: Level 45

Bat family:
Bat: Level 15
Neo Bat: Level 42
Blood Bat: Level 52

Mimic family:
Mimic: Level 43
Faux Chest: Level 48

Spinner family:
Spinner: Level 29
Corydoras: Level 31
Chimera: Level 48

Armored Horse family:
Armored Horse: Level 40
Stag: Level 62

Mini Dragon family:
Mini Dragon: Level 33
Wyvern: Level 35
Cyclops Dragon: Level 55

Baby Dragon family:
Baby Dragon: Level 32
Black Dragon: Level 48
Nightmare Dragon: Level 52
Dark Dragon: Level 60
Thunder Dragon: Level 45
Earth Dragon: Level 49
Fire Dragon: Level 45
Lava Dragon: Level 49

Hydra family
Baby Hydra: Level 35
High Hydra: Level 40
King Hydra: Level 55

T-Rex family:
T-Rex: Level 37
Procyon: Level 40
Gold Dragon:
Silver Dragon:

Buffalo family:
Buffalo: Level 32
Wild Bull: Level 40
Minotaur: Level 45
Gorgon: Level 45

Lufia: The Ruins of Lore level chart

Here's the level progression chart for Eldin and Torma, and technically Rami, Bau and Dekar as well, although the latter three start off at level 10, 13 and 14 respectively. It shows the EXP required to advance to the next level and the minimum total required EXP to reach that level. I say minimum because EXP progression works funny in this game. Once you gain a level, any EXP above what you need to reach that level is not counted toward the next level. No matter how much EXP you have upon gaining a level, you will always need just as many EXP points to reach the level immediately afterward. Monsters appear to have different EXP progression rates depending on the monster.individual EXP growth rates.

Lv:   Min. Total EXP | Next Level
1                        30|          30 (Eldin and Torma start here)
2                        90|          60
3                      210|         120
4                      410|         200
5                      808|         398
6                    1530|          722
7                    2819|         1289
8                    4819|         2000
9                    7710|         2891
10                 11718|        4008 (Rami starts at level 10 with 2891 EXP)
11                  16834|       5116
12                  23159|       6325
13                  30936|       7777 (Bau starts at level 13 with 6325 EXP)
14                  40224|       9288 (Dekar starts at level 14 with 7777 EXP)
15                  51353|     11129
16                  64697|     13344
17                  80337|     15640
18                  98719|     18382
19                120086|     21367
20                 144812|    24726
21                 172211|    27399
22                 200973|    28762
23                 231572|    30599
24                 264700|    33128
25                 299191|    34491
26                 337059|    37868
27                 375332|    38273
28                 416126|    40794
29                 462247|    46121
30                 510205|    47958
31                 560684|    50479
32                 614540|    53856
33                 670764|    56224
34                 731728|    60964
35                 798019|    66291
36                 866318|    68299
37                 939944|    73626
38               1019948|    80004
39               1102681|    82733
40               1194136|    91455
41               1293107|    98971
42               1400800|  107693
43               1518038|  117238
44               1645379|  127341
45               1783169|  137790
46               1933034|  149865
47               2093944|  160910
48               2266929|  172985
49               2453849|  186920
50               2655203|  201354
51               2871384|  216181
52               3101999|  230615
53               3351099|  249100
54               3616437|  265338
55               3902571| 286134
56               4207427| 304856
57               4533199| 325772
58               4884981| 351782
59               5253178| 368197
60               5666783| 413605
61               6101184| 434401
62               6563390| 462206
63               7087678| 524288
...
70              10757694| 524288
80              16000594| 524288
90              21243454| 524288
99              25437758|MAX LV

Lufia: The Ruins of Lore observations

Lufia: The Ruins of Lore suffers from a massive glitch that is effectively a far more drastic version of the Phantasy Star IV Level 99 Bug with no workaround whatsoever beyond using cheats... Once you hit level 99 in this game, you suddenly lose ALL the stats you've gained from levels (you still get to keep any stat boosts you've gained from the Ancient Cave or using stat-raising items), with stats barely higher than their starting stats, with no chance of getting those stats back unless you use a bunch of stat-raising Sources. If you haven't used any sources on your characters by this point, a couple of them end up with AP in the negative single digits, and Dekar ends up with -2 ATK unequipped. Strangely, he suddenly gains 263 AP at level 99, despite still being incapable of learning skills to use said AP on. Thankfully, level 99 is so hard to reach in this game (it takes about 25.4 million EXP to reach level 99; no battle in this game awards more than 32767 EXP, and EXP is split between party members, of which you can have up to 8), that this should NEVER happen with anyone who isn't an unhealthily obsessive powerleveler. I'm not sure if this glitch just affects Eldin, or if other characters have their stats reset upon reaching level 99. Monsters have their own individual level caps which are far below 99, so they're exempt from this glitch.

-Also from Lufia: Ruins of Lore, a stat glitch... Once Eldin's AGL hits a certain point (around 480, I believe), most enemies start getting 6-8 moves on HIM before he acts, when it should be the other way around. Gaining or losing a few points in AGL should correct this glitch.

-Also another observation related to Lufia: RoL... Damage can go beyond 999. So can healing. Once, I tried casting Regenerate on Goldiark, the final boss (who has 8000 HP) when I was close to beating him, just out of boredom, and he healed 4,000 HP, though the counter only showed 999. Also, for the first and only time in Lufia history, stats CAN'T go beyond 999 in this game.


-After playing around with the debug menu through cheats, I found out an interesting discovery about the 5 characters that could have their levels changed using it.  It is definitely a glitch caused by shoddy programming.

For reference, here are everyone's unequipped stats at their starting levels:
Eldin's unequipped stats at level 1: 20 HP | 0 AP | 12 ATK | 11 DEF | 10 AGL | 8 INT | 10 MGR | 0 EXP
Torma's unequipped stats at level 1: 32 HP | 0 AP | 17 ATK | 10 DEF | 12 AGL | 10 INT | 10 MGR | 0 EXP
Rami's unequipped stats at level 10: 43 HP | 58 AP | 17 ATK | 22 DEF | 55 AGL | 41 INT | 25 MGR | starts with 2891 EXP
Bau's unequipped stats at level 13: 80 HP | 2 AP | 81 ATK | 21 DEF | 48 AGL | 11 INT | 18 MGR | starts with 6325 EXP
Dekar's unequipped stats at level 14: 87 HP | 0 AP | 55 ATK | 44 DEF | 29 AGL | 16 INT | 20 MGR | starts with 7777 EXP

Everyone was supposed to have the following base stats upon reaching level 99, +/- a few points in either direction, assuming they're in base class instead of being assigned to any different jobs and haven't used any stat-raising sources yet...

Eldin's intended unequipped stats at level 99: 512 HP | 341 AP | 334 ATK | 310 DEF | 244 AGL | 180 INT | 193 MGR
Torma's intended unequipped stats at level 99: 512 HP | 295 AP | 412 ATK | 276 DEF | 244 AGL | 180 INT | 150 MGR
Rami's intended unequipped stats at level 99: 380 HP | 423 AP | 220 ATK | 155 DEF | 256 AGL | 285 INT | 210 MGR
Bau's intended unequipped stats at level 99: 440 HP | 80 AP | 450 ATK | 184 DEF | 244 AGL | 120 INT | 180 MGR
Dekar's intended unequipped stats at level 99: 558 HP | 0 AP | 334 ATK | 334 DEF | 140 AGL | 140 INT | 130 MGR

And finally, here are the party's final unequipped stats at level 99 under the game-breaking glitch, again, give or take a few points in either direction:
Eldin's final unequipped stats at level 99: 31 HP | -1 AP (!!!) | 15 ATK | 9 DEF | 7 AGL | 9 INT | 9 MGR
Torma's final unequipped stats at level 99: 43 HP | 57 AP | 5 ATK | 22 DEF | 50 AGL | 41 INT | 25 MGR
Rami's final unequipped stats at level 99: 69 HP | -5 AP | 80 ATK | 20 DEF | 48 AGL | 11 INT | 18 MGR
Bau's final unequipped stats at level 99: 86 HP | 0 AP | 55 ATK | 43 DEF | 24 AGL | 16 INT | 15 MGR
Dekar's final unequipped stats at level 99: 257 HP | 263 AP | -2 ATK (WTF?!) | 0 DEF | 0 AGL | 0 INT | 2 MGR



Yeah... As you can see, reaching level 99 without using cheat codes to hack yourself there artificially or leveling yourself up through the debug menu, also accessible only by cheats, will cause your stats to become so low as to make the game virtually unbeatable.

-Disc monsters have their own individual level caps. I will post the list of monsters and their level caps on a later update, as well as their stats upon being recruited, which, are also the stats they have every time you fight them.

-The final bosses were actually significantly weaker in the Japanese version than in the US version. Ragule and Goldiark have 2,240 and 8,000 HP respectively in the US version, making for a pretty epic, if long-winded, final battle. In the Japanese version, Ragule only has 1,800 HP, and Goldiark only has an anemic 2,100 HP, which can be wiped away within 5 rounds by a decently-leveled party. I feel that increasing Goldiark's HP made it worthy of the way it was constantly described, and made for one of the few things I truly liked about this game.

In fact, since the Beast is one of the few genuinely interesting things story-wise about this game, I am going to spill a little backstory on it. Spoilers abound.