Friday, January 6, 2017

Lufia: The Legend Returns Boss stats

Here's a list of detailed statistics for all the bosses from Lufia: The Legend Returns. I've seen plenty of guides showing the HP, MP, EXP, LP and GOLD gained from enemies, but I haven't seen anything showing all their other stats, and I decided I would go ahead and be the first (that I know of, anyway) to post it up.

NOTE: This list is mostly complete. Stat figures are estimated by digging into the game's code and extracting the enemy's stats personally. Enemy attacks are listed from memory, and are mostly incomplete. EXP, LP and Gold gained from killing them isn't listed for most enemies yet, as I'm currently more focused on the in-depth stats that I haven't seen covered elsewhere, but I'll get to it in time. I'm also working on a separate list detailing regular enemies' stats as well, which is about 20% done.

NOTE 2: Enemies' base SPD, MAP and REG are capped at 510. This is because those stats in the game code are registered as a single byte and multiplied by 2, meaning you'll never see any monster with an odd amount of SPD, MAP or REG. They can raise these stats further with skills,
though. The same rules apply to enemies in Lufia II, though that's a different discussion entirely, which may or may not come up in the future.

Description of all the stats:
HP: Hit points
MP: Magic points
ATP: Attack power
DFP: Defense power
SPD: Speed/agility
MAP: Magic attack power
REG: Resistance or Magic Defense
EXP: Experience earned from killing the enemy in question
LP: Learning Points gained from killing the enemy
GOLD: Gold gained from killing the enemy

Template for future reference so I don't have to type "HP: MP: ATP: etc." constantly...

Enemy Name
HP:
MP:
ATP:
DFP:
SPD:
MAP:
REG:
EXP:
LP:
GOLD:

Gades (1)
HP: 2000
MP: 320
ATP: 350
DFP: 80
SPD: 60
MAP: 48
REG: 48
Attacks: Let me see your power. (does nothing, first round taunt)
Is that all you've got? (does nothing, second round taunt)
Let's get it over with. (does nothing, third round taunt)
Spiritual Force of Destruction... (increases own ATP by 40%, or 140 in this battle)
Spiritual Force of Destruction (High damage to one row; instant death unless you're using codes or spent WAY too long leveling up)

Belumie
HP: 300
MP: 60
ATP: 60
DFP: 20
SPD: 20
MAP: 20
REG: 20

Belamie
HP: 450
MP: 80
ATP: 80
DFP: 50
SPD: 30
MAP: 30
REG: 40



Gades (2)
HP: 3000
MP: 320
ATP: 300
DFP: 80
SPD: 60
MAP: 48
REG: 48
Attacks: Quality over quantity. (does nothing, first round taunt)
I can feel your destruction power. (does nothing, second round taunt)
Time to stop fooling aroung (sic). (does nothing, third round taunt)
Spiritual Force of Destruction (high damage to one row, usually fatal unless you're on Start Over Mode and spent some time grinding)

Garland Boss
HP: 850
MP: 120
ATP: 130
DFP: 80
SPD: 60
MAP: 20
REG: 24
EXP: 1900
LP: 200
Gold: 1000

Garland Gang (Boss)
HP: 200
MP: 120
ATP: 120
DFP: 80
SPD: 34
MAP: 24
REG: 24
EXP: 160
LP: 50
GOLD: 360

Gades (3)
HP: 2500
MP: 0
ATP: 180
DFP: 140
SPD: 60
MAP: 40
REG: 100

Tower Snake
HP: 2100
MP: 300
ATP: 160
DFP: 120
SPD: 80
MAP: 80
REG: 80

Devil Grome (tf is a "grome"?)
HP: 2000
MP: 400
ATP: 160
DFP: 150
SPD: 72
MAP: 60
REG: 40

Pirates' Head
HP: 2500
MP: 200
ATP: 240
DFP: 180
SPD: 2
MAP: 40
REG: 40

Pirates (Boss)
HP: 820
MP: 40
ATP: 180
DFP: 120
SPD: 10
MAP: 20
REG: 20
EXP: 50
LP: 40
GOLD: 300
Attacks: Physical (physical attack)
Escape (flees, always does this immediately after physically attacking one character)

Alligator
HP: 800
MP: 0
ATP: 100
DFP: 100
SPD: 100
MAP: 200
REG: 200

Pirates' Boss
HP: 3500
MP: 200
ATP: 250
DFP: 200
SPD: 2
MAP: 60
REG: 60

Big Squido
HP: 4000
MP: 0
ATP: 250
DFP: 260
SPD: 20
MAP: 48
REG: 100


General Gohl
HP: 4000
MP: 2000
ATP: 250
DFP: 400
SPD: 100
MAP: 100
REG:  200

Battleship
HP: 5000
MP: 500
ATP: 300
DFP: 1000
SPD: 180
MAP: 0
REG: 0
Attacks: Missile (does nothing)
Machine Gun (low damage to two random rows)
Incendiary Shell (moderate damage to a column)
Armor Repair (heals the Battleship, reduces DFP, effect halved with every use)
Teflon Shell (EXTREME damage to a column, around 400-500. Usually kills everyone in that column unless playing on Start Over mode)

Deraf
HP: 5000
MP: 20000
ATP: 360
DFP: 400
SPD: 102
MAP: 100
REG: 400
Attacks: Huh, losers... (drains a whole bunch of MP from one character)
Ice Valk (high ice damage to all)
Final Theory (high chance of confusion and mute on all characters)
ConfuPowder (uses ConfuPowder, high chance of confusion on one row)

Ultr.Wpn (Ultra Weapon)
HP: 6000
MP: 0
ATP: 1100 (!!!)
DFP: 500
SPD: 80
MAP: 300
REG: 200
Attacks: Idling (takes 20 MP from all)
Gatling Gun (moderate damage to three random characters)
205mm Cannon (EXTREME damage to a column, usually around 500-700. Unless you're playing on Start Over mode, anyone hit by this dies)
Suicide (Used when below 1000 HP, deals 100-300 damage to all and does 9999+ damage to itself)

Amon
HP: 8000
MP: 9999
ATP: 300
DFP: 300
SPD: 200
INT: 100
REG: 150
Attacks: Spiritual Force of Chaos (moderate damage to all, high chance of confusion)
Mirror (reflects spells directed towards Amon for three rounds)
Chaos Black (casts Mirror on entire party)
Silent Chaos (Dispels Mirror)
Thunder (High thunder damage to one person)
Firebird (High fire damage to all)
Ice Valk (High Ice damage to all)
Reduce (VERY high dark damage to one person, destroys Mirror, will probably kill whoever it hits)
Champion (Heals self for 280 HP)
Galactic Lancer (444 damage to one person, set damage, ignores defense, WILL kill anyone except possibly Aima)

Devil Alligator
HP: 5000
MP: 200
ATP: 320
DFP: 300
SPD: 96
MAP: 112
REG: 120

Devil Snake
HP: 6000
MP: 200
ATP: 360
DFP: 360
SPD: 112
MAP: 154
REG: 140

Ancient Dragon (Baby)
HP: 5000
MP: 1000
ATP: 300
DFP: 100
SPD: 82
MAP: 86
REG: 82
Attacks: Golden Dawn (moderate damage to one row)
Spark Breath (high damage to entire party)
Strongest (heals self for 1085 HP)

Ancient Dragon (Mother)
HP: 10000
MP: 10000
ATP: 600
DFP: 200
SPD: 184
MAP: 192
REG: 184
Attacks: Golden Dawn (moderate damage to one row)
Spark Breath (VERY high damage to entire party)
Strongest (heals self for 1191 HP)

Big Mouth
HP: 5000
MP: 500
ATP: 220
DFP: 200
SPD: 120
MAP: 180
REG: 180

Leydock
HP: 4000
MP: 5000
ATP: 5 (increases to around 888 after 4 uses of Solomon's Arc)
DFP: 5
SPD: 10
MAP: 128
REG: 128
Attacks: Physical (miss at first, can do 300-400+ damage after 4 uses of Solomon's Arc)
Call Help (Summon Ghost Soldier, can summon an infinite amount of them)
Solomon's Arc (increases own ATP dramatically, and other stats to a lesser extent, with each use. I believe he uses this up to 4 times)
Ghost Treasure (unknown, dispels stat buffs?)


Daos (1):
HP: 20000
MP: 9999
ATP: 400
DFP: 50
SPD: 120
MAP: 400
REG: 10

Daos (2):
HP: 20000
MP: 9999
ATP: 400
DFP: 50
SPD: 120
MAP: 400
REG: 10

Daos (3):
HP: 10000
MP: 9999
ATP: 400
DFP: 50
SPD: 60
MAP: 500
REG: 200

Daos (4):
HP: 15000
MP: 500
ATP: 400
DFP: 50
SPD: 120
MAP: 400
REG: 200


Erim (1)
HP: 15000
MP: 5000
ATP: 300
DFP: 250
SPD: 100
MAP: 200
REG: 180
Attacks: Spiritual Force of Death (low damage to all, moderate chance of instant death)
Dark Zap (high damage to one column)

Guard Daos
HP: 18000
MP: 30000
ATP: 700
DFP: 1000
SPD: 120
MAP: 510
REG: 510
Attacks: Spiritual Force of Destruction (moderate damage to all)
Spiritual Force of Chaos (light damage to all, high chance of confusion)
Spiritual Force of Terror (moderate damage to all, slight chance of random status effects)
Dark Zap (high damage to one row, different from Erim's version of Dark Zap, which hits a column instead)
Destructo (VERY high damage to one person)
Galactic Lancer (444 damage to one person, set damage, ignores defense)
Dark Reflector (reflects ALL attacks directed towards Guard Daos for the round it's used on)
Hopeless Scream (sets three random characters' HP to 1... may hit the same person multiple times for no additional effect)
Dark Aura (increases ALL stats by 50%... Also appears to partially undo stat debuffs as well)

Erim
HP: 16000
MP: 5000
ATP: 500
DFP: 500
SPD: 130
MAP: 440
REG: 200
Attacks: Mirror (reflects magic, always uses on first round)
Spiritual Force of Death (low damage to all, slight chance of instant death)
Fry (moderate holy damage to all)
Dark Zap (high damage to one column)
Light (moderate holy damage to one person)
Mystic Light (low holy damage to all, nullifies all stat changes)
X-Absorb (high damage to one person, absorbs HP)


Zalbak
HP: 25000
MP: 10000 (infinite)
ATP: 900 (he never uses this stat, instead relying exclusively on magic)
DFP: 500
SPD: 420
MAP: 500
REG: 500
Attacks: Mirror (reflects magic, will use on himself and then start reflecting spells off himself)
Inferno (sets one person's HP to 1)
Spiritual Force of the Evil Flame (hits one person with all status effects that person isn't resistant to except Death)
Fire Dragon (High Fire damage to one person)
Storm (High Thunder damage to one person)
Ice Storm (High Ice damage to one person)
Reduce (High Dark damage to one person, destroys Mirror)
Cakramdite (Moderate damage to all)
Dark Zap (High damage to one column)
Strongest (Heals self for 1499 HP)
Trick (Increases ATP by 20%)
Fake (Increases ATP by 20%)
Spell Break (Increases DFP by 45%)


Egg Dragon
HP: 65535
MP: 8000
ATP: 3000 (!!!!!!!!!)
DFP: 500
SPD: 510
MAP: 510
REG: 510
Turn Over (High damage to all characters, moderate chance of confusion)
Sunny Side Up (High fire damage to all characters)
Zap (High holy damage to one person)
Hard Boiled (very low damage, high chance of inflicting every status effect on one character, up to and including instant death)
Scrambled Egg (EXTREME damage to one character, usually around 1000-1500)
Egg Paste (INCREDIBLE fire damage to one character, usually around 3000-7000+)

Master
HP: 9980
MP: 0
ATP: 10
DFP: 1
SPD: 510
MAP: 2
REG: 2

Iris
HP: 50000
MP: 9999
ATP: 1000
DFP: 2000 (500 in second form, learned by using Vital Aim on her second form)
SPD: 510
MAP: 0 (1000 in second form, learned by using Vital Aim on her second form)
REG: 510
Attacks:
First Form:
Physical (High damage to one)
NoblBlood (sets one person's HP to 1 and MP to 0)
Rainbow Attack (high chance of inflicting ALL status effects on all characters)
Reduce (Moderate Dark-elemental damage, bypasses and destroys Mirror)
Final Guardian (uses upon switching back to first form. Reflects all attacks directed towards Iris until her next action)
Second Form:
Divine Weapon (uses upon switching to second form. 7 hits of high Holy-elemental damage, each hit targets random characters)
Resistance (neutralizes all status buffs and debuffs on ally and enemy alike)
Zap (high Holy-elemental damage to all)
Vanish (EXTREME damage to one person, will most likely kill whoever it hits)
Energy Break (deals random character's current HP - 1 in damage to the entire party)

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