Here are a list of equipment items and their various effects when used in battle. All items that cast spells appear to use the lowest level version. This is by no means a comprehensive list, but here are the effects of some of the more notable ones:
Life Corsage: Heals 300 HP for entire party
Power Wrist: Casts AttackUp on the user
Power Shield: Casts DefUp on the user
Showy Tiara: Casts Barrier
Red Ribbon: Casts Suzowall
Sage Mask: Casts Wall
Sage Ring: Casts Spela
Warrior Ring: Casts AttackUp on the user
Speed Ring: Casts SpeedUp on the user
Bikini: Casts Wall
Flame Ring: Casts Suzun
Light Ring: Casts Kekun
Wind Ring: Casts Lelun
Mage Ring: Casts Gubo
Red Hot Cane: Casts Suzan
Thunder Cane: Casts Kekan
Tempest Cane: Casts Lelan
Sage Cane: Casts SkillsUp
Tuesday, September 30, 2014
Lennus II: Apostles of the Seals Mercenary List
Here is the list of Lennus II mercenaries and their positive and negative traits... It's still in progress, so there's not really as much information about many of these mercenaries as you'd probably like. Most mercenaries have higher stat growths past level 35-40, so my evaluation of each individual mercenary is likely to change as I find out more.
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-The Andel mercenaries are Chest, Zock, Joad, Yuma, and Melina. All of them have their uses in Andel, but afterwards, you might want to find other, more powerful mercenaries.
WARNING: Make sure you recruit all of the Andel mercenaries at least once prior to leaving Andel. Any mercenaries you don't hire at least once are lost forever once you leave. Any mercenaries that have been recruited once before can be re-recruited using the Summon Tavern item or Hire spell.
-Zock has the most HP and can equip the most stuff out of the Andel mercenaries. He can also use
Suzan, Lelan and SpeedUp. Lelan tears apart many early-to-mid game bosses. He has the strongest start of the Andel mercenaries, but trails off in usefulness by mid-game, and ends up with the weakest stats among his colleagues in the late-game.
-Chest starts off the weakest, but has higher stat growths than Zock and Joad. He can also equip Slashers, which attack a group of enemies. He knows Kekan, Lelan and DefUp. He's good for the early game and passable for part of the mid-game, but you'll probably want someone with higher overall stats during the latter half.
-Joad can use Slashers as well, and is capable of casting AttackUp, which is always useful. However, his stat gains are rather mediocre across the board, meaning he drops off in usefulness by mid-game.
-Yuma uses Kekan and Kekun to great effect, though she can't use much equipment. She gains Wisdom very quickly, so she'll become a formidable caster with some training. She has decent Speed, and her Wisdom growth is the highest among the Andel mercenaries. She, unlike her previous, more well-rounded peers, may remain a viable option in the late-game.
-Melina is pretty much the same as Yuma, except she casts Lelan and Lelun. She is more useful than Yuma overall, due to many of the early-game bosses being weak to Lelan. Her stats are also more well-rounded than Yuma's, having better Speed and Stamina, but slightly lower Wisdom. She, like Yuma, can be useful in the late-game due to her high speed and wisdom.
Thursday, September 25, 2014
Chrono Trigger Technique Details
Here's the technique list, sorted by character, and with extra information wherever I think it belongs. Before getting to the list, here are a few terms, some borrowed from the JP version, that I use throughout the page:
Damage Types
体 Inflicts physical damage (or is at least considered physical for counterattacks). The kanji means "body", and seems appropriate enough.
天 Inflicts damage of Crono's element. Means "sky" or "heaven", not "lightning".
水 Inflicts damage of Marle and Frog's element. Means "water".
火 Inflicts damage of Lucca's element. Means "fire".
冥 Inflicts damage of Magus's element. Means "dark".
※ Inflicts non-elemental magical damage.
N/A Doesn't target enemies.
- Undetermined.
Targeting Examples
Ally Any single ally Aura, Cure Beam
Allies All allies, regardless of positioning Heal Beam, Aura Whirl
Enemy Any single enemy Rocket Punch, Drill Kick
Enemies All enemies, regardless of positioning Laser Whirl, Icewater
Zone The target enemy and all enemies within a set distance from it Whirlslash, Reaction Bomb
Near All enemies within a set distance from the user Circle Bomb, Double Bomb
Ray All enemies along the ray from the user through the target enemy, even those beyond it Wind Scythe, Sword Fling
Line The target enemy and all enemies between it and the user Flamethrower
Horizontal All enemies along the horizontal line through the target Falcon Slash, Line Bomb
General stat and damage algorithm information
Damage Types
体 Inflicts physical damage (or is at least considered physical for counterattacks). The kanji means "body", and seems appropriate enough.
天 Inflicts damage of Crono's element. Means "sky" or "heaven", not "lightning".
水 Inflicts damage of Marle and Frog's element. Means "water".
火 Inflicts damage of Lucca's element. Means "fire".
冥 Inflicts damage of Magus's element. Means "dark".
※ Inflicts non-elemental magical damage.
N/A Doesn't target enemies.
- Undetermined.
Targeting Examples
Ally Any single ally Aura, Cure Beam
Allies All allies, regardless of positioning Heal Beam, Aura Whirl
Enemy Any single enemy Rocket Punch, Drill Kick
Enemies All enemies, regardless of positioning Laser Whirl, Icewater
Zone The target enemy and all enemies within a set distance from it Whirlslash, Reaction Bomb
Near All enemies within a set distance from the user Circle Bomb, Double Bomb
Ray All enemies along the ray from the user through the target enemy, even those beyond it Wind Scythe, Sword Fling
Line The target enemy and all enemies between it and the user Flamethrower
Horizontal All enemies along the horizontal line through the target Falcon Slash, Line Bomb
General stat and damage algorithm information
Lennus II: Apostles of the Seals Experience Chart
The level cap is presumably 99. This game can be beaten at level 34-35 with some difficulty, though you should probably be around level 38 for an easier time. Characters start requiring well over a million EXP to level up at level 40, and this number only increases exponentially from there, before seemingly stabilizing at level 64. Seriously, read past the line break to see just how utterly ridiculous level grinding can get in this game.
Once you reach level 46, the EXP to next level starts getting weird and begins to roll over. The EXP counter is not capable of handling integers greater than 16777215, apparently. So, for levels 46 and above, I will continue to post the real total EXP and additional EXP required to level up, and in parentheses, I will post how many times the EXP counter rolled over so far for every level plus what the game says is the next level EXP requirement. It's still a work in progress, and it takes an incredibly long time to gain levels after about level 50, so finishing it might take a while. So, without further wasting of your time, here is the Lennus II Experience Chart.
Once you reach level 46, the EXP to next level starts getting weird and begins to roll over. The EXP counter is not capable of handling integers greater than 16777215, apparently. So, for levels 46 and above, I will continue to post the real total EXP and additional EXP required to level up, and in parentheses, I will post how many times the EXP counter rolled over so far for every level plus what the game says is the next level EXP requirement. It's still a work in progress, and it takes an incredibly long time to gain levels after about level 50, so finishing it might take a while. So, without further wasting of your time, here is the Lennus II Experience Chart.
Thursday, August 21, 2014
Lennus II: Apostles of the Seals Boss Information
Lennus II Bosses (note: all HP figures are estimates, and I am most likely wrong on several of them. Also, there are a few early bosses whose weaknesses, EXP and Gold I forgot to fill out when I fought them)
10/8/19 EDIT: Might play through this game again sometime in the near future. If I do, I'll dig through the game code and add the bosses' stats in full. Then, I might make another post with every enemy's full stats.
Tainted Clutch
HP: 500-600
EXP: 6
Gold: 30
Notes: Attacks one character for 30-50 damage. Often crawls back into its eggshell, wasting its turn... Until you reach level 8, in which case it starts spamming Lelun and hitting all characters for around 100 damage. Beating the boss may also trigger Lejun spam from future Tainted Clutch encounters as well, though I'm not entirely sure on this.
Doughren
HP: 2600-2700
Weakness: Lelan
EXP: 30
Gold: 250
Notes: Can attack for 60-80 damage to one, Often casts Lejun on all characters for 100-120 damage, will eat monster eggs to heal 300 HP when low on HP. As long as you're at least level 5, you should beat him without much difficulty.
10/8/19 EDIT: Might play through this game again sometime in the near future. If I do, I'll dig through the game code and add the bosses' stats in full. Then, I might make another post with every enemy's full stats.
Tainted Clutch
HP: 500-600
EXP: 6
Gold: 30
Notes: Attacks one character for 30-50 damage. Often crawls back into its eggshell, wasting its turn... Until you reach level 8, in which case it starts spamming Lelun and hitting all characters for around 100 damage. Beating the boss may also trigger Lejun spam from future Tainted Clutch encounters as well, though I'm not entirely sure on this.
Doughren
HP: 2600-2700
Weakness: Lelan
EXP: 30
Gold: 250
Notes: Can attack for 60-80 damage to one, Often casts Lejun on all characters for 100-120 damage, will eat monster eggs to heal 300 HP when low on HP. As long as you're at least level 5, you should beat him without much difficulty.
Lennus II Apostles of the Seals General Information
Here is some detailed information on the sequel to Paladin's Quest known as Lennus II: The Apostles of The Seals, released in Japan for Super Famicom in 1996, and translated into English by Dynamic Designs in 2008. The reasons for this game not being released stateside are unknown... But it's probably because the Playstation, Sega Saturn and Nintendo 64 were already shifting into high gear here, and they figured people didn't care as much about new games for the SNES anymore. Another reason could be because Paladin's Quest wasn't really all that popular in the US. A third possible reason is the fact that this game has some sexually suggestive situations and dialogue. But, at any rate, this game and its predecessor are both pretty good, and worthy of consideration by any hardcore RPG fan, and I'm disappointed that Lennus II wasn't released stateside, yet, truthfully, if it was released overseas, they'd probably give it a pretty shoddy localization and the translation would probably be pretty horrible just like they did with Paladin's Quest. At any rate, you should try this game out if you haven't already, and, for that matter, you should also give Paladin's Quest a try as well if you like challenging RPGs, but that's a topic for another time.
Status effects:
Poison: Causes afflicted characters to take approx. 1/40 of their max HP damage every few steps while walking around. When this happens, the screen flashes red and becomes all blurry, a somewhat loud sound effect signifying damage plays, and movement stops for a second. Clear this status effect immediately, if only to avoid irritation of the eyes, ears and in general.
Stun: Afflicted character can't perform any actions. This usually resolves within a round or two, and wears off at the end of battle.
Daze: Basically a combination of Confusion and Silence. The afflicted character can't cast any spells, and will instead randomly hit enemies or party members (including him/herself) a random number of times without using any of his/her equipment. This can be a pretty devastating status ailment if a strong physical attacker like Nikita or Polock is affected by it. This doesn't wear off at the end of battle, but it does usually resolve within a round or two of battle.
Moldy: Randomly disables item commands. This is effectively the same thing as, and probably the inspiration for, the Rot status from Legend of Legaia. Spells work perfectly fine, but this can be a huge problem for predominantly physical attackers.
Eaten: Some monsters can eat a character, taking them out of the battle for several turns, and draining their HP periodically. It shows the character sticking halfway out of the enemy's mouth during the duration of the status effect. Also, 10% of all damage done to an enemy that's eating a character is also done to the character being eaten.
Stone: Character is a statue and therefore can't act. This status only occurs once as part of a scripted event, and is never seen again to the best of my knowledge.
Status effects:
Poison: Causes afflicted characters to take approx. 1/40 of their max HP damage every few steps while walking around. When this happens, the screen flashes red and becomes all blurry, a somewhat loud sound effect signifying damage plays, and movement stops for a second. Clear this status effect immediately, if only to avoid irritation of the eyes, ears and in general.
Stun: Afflicted character can't perform any actions. This usually resolves within a round or two, and wears off at the end of battle.
Daze: Basically a combination of Confusion and Silence. The afflicted character can't cast any spells, and will instead randomly hit enemies or party members (including him/herself) a random number of times without using any of his/her equipment. This can be a pretty devastating status ailment if a strong physical attacker like Nikita or Polock is affected by it. This doesn't wear off at the end of battle, but it does usually resolve within a round or two of battle.
Moldy: Randomly disables item commands. This is effectively the same thing as, and probably the inspiration for, the Rot status from Legend of Legaia. Spells work perfectly fine, but this can be a huge problem for predominantly physical attackers.
Eaten: Some monsters can eat a character, taking them out of the battle for several turns, and draining their HP periodically. It shows the character sticking halfway out of the enemy's mouth during the duration of the status effect. Also, 10% of all damage done to an enemy that's eating a character is also done to the character being eaten.
Stone: Character is a statue and therefore can't act. This status only occurs once as part of a scripted event, and is never seen again to the best of my knowledge.
Friday, July 11, 2014
More RPG glitches, observations, oddities, and other trivia
-In Dragon Warrior III (NES version only), it is possible to raise HP and MP beyond 999. Also, stats raised beyond 255, which can only be achieved via the use of stat-raising items, automatically roll over to 0. In the case of Vitality and Intelligence, you can apparently use this to raise HP and MP far beyond normal values, though I haven't verified this yet. Again, this only applies to the NES version, but it's still great knowledge for anyone who wants to attempt a solo character challenge. Also, anyone who's playing a hard-mode hack of this game will probably appreciate this knowledge as well.
-Also, the vault in Luisa's Place is bugged. It can safely hold up to 120 items, and normally you won't be able to put any more items in there after you've hit the storage cap. However, there is one way to put more items in the Vault, and that's by doing the New Town sidequest. The Merchant will put all of his/her stuff in the Vault when he/she leaves the party. Now, here's where the game-breaking bug occurs... If the vault is full, any of the last items stored in the Vault are overwritten by said Merchant's items. Any items that were replaced permanently disappear from the game entirely. This can include key items needed to progress through the game like the Thief's Key, Final Key, The Royal Scroll, Vase of Drought, The Ball of Light, the Rainbow Drop, etc. The game gives absolutely NO warning about this. So, be careful not to put too many items in there until after the New Town sidequest is over and done with. Again, NES version only. All future versions have a bag that can hold 99 of every item in the game.
-Deleting too many characters from the Registry in Luisa's Place can mess up your hero's spell list. It apparently causes your hero to learn spells he/she's not supposed to, and spells learned this way are all only usable in battle, even the ones that are normally capable of being used on the field (namely, Heal and Return). This is more annoying than outright game-destroying, but still, don't create too many characters you're not going to use. Again, NES version only. All future versions correct this.
-In the SFC and GBC versions of Dragon Warrior/Quest III, HP/MP are properly capped at 999, and all other stats properly cap at 255. Trying to use a seed on characters with their stats already maxed out will warrant the message "But nothing happened.". Without LifeAcorns or MysticNuts, the max HP/MP is somewhere around 520.
-Enix seems to have learned from the above programming error by the time they released Dragon Warrior IV (NES version)... HP and MP are hard capped at 999, and Lifeforce Nuts and Mystic Acorns won't increase this further. When you level up, it SAYS your Maximum HP and MP have increased by so-and-so points, but you still really only have 999 HP. Stats are also hard capped at 255, and are in no danger of rolling over. If you try to use seeds on maxed stats, it will simply say "But nothing happened." and your seed disappears from the inventory. Of course, you will never naturally achieve 999 HP or MP through normal gameplay, and only Taloon is likely to even approach 999 HP at level 99 (He usually attains 900-950 whereas Hero, Alena and Ragnar usually only get around 600-700, and Cristo, Brey, Nara and Mara get 300-500). To put it in perspective, the game is typically and fairly easily beaten at around level 35-40.
-Also, EXP is capped at 10,000,000. Taloon's commissions (at the shop he works in at the beginning of Chapter 3) are also capped at 10,000,000 gold, even though realistically, you can only ever attain up to 580 gold from a single day with the best possible conditions being met. The max gold the vault in Endor can hold is 999,000. I'm personally slightly disappointed that it can't hold more than that. I am not sure how many items the vault can hold, or what happens when you exceed the maximum. Does it say that the vault is full and that it can't hold anymore, or does it glitch up and start randomly deleting items like in Dragon Warrior III? I might try to find this out one day.
-Though this is already well-known, most late-game bosses and a few random enemies secretly regenerate HP at the end of each round. Swingers (end-game enemy) restore 100 HP every round. Master Malice, Ogrebasher and Radimvice, enemies who seem like they should have HP regen, DON'T restore anything at the end of each round.
-Healus appears to have a chance of fully healing all characters when it is cast. DW4 is the only game where this chance occurs.
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